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  #106   Spotlight this post!  
Unread 06-03-2012, 22:18
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Re: Wiimote Digital Scouting System

General information, screen shots, and download links for the 2012 wiimote scouting data entry and analysis programs are now available here.

If you have any comments, questions, or would like to report an issue, please message me!
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  #107   Spotlight this post!  
Unread 07-03-2012, 19:22
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Re: Wiimote Digital Scouting System

How do you sync the remotes with your computer?
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  #108   Spotlight this post!  
Unread 07-03-2012, 21:51
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Re: Wiimote Digital Scouting System

The Wiimotes and computer communicate via Bluetooth. The process of pairing six Wiimotes to the computer is the trickiest part of the setup. Here's what we say in the ReadMe text included in the WiimoteScout2012.zip download:


I. BLUETOOTH CONNECTIVITY:

At least one and up to six Wiimotes need to be communicating with the laptop prior to running the wiimote scout data entry program. We have tried several different Bluetooth Service Managers, including the Microsoft Default Bluetooth Service for Win XP, BlueSoleil 2.7.0.35, and Widcomm 5.5.

We have experienced MUCH difficulty connecting the Afterglow wiimote and the Nintendo Wii Remote Plus with Wii MotionPlus. FOR BEST RESULTS, USE ONLY STANDARD WIIMOTE CONTROLLERS.


Microsoft Default Bluetooth Service:

We were only able to successfully connect up to four wiimotes, but could not simultaneously connect more than this without the first wiimotes dropping out.


BlueSoleil:

BlueSoleil software comes standard with many dongles. This was the case with our Class 2 Cyber-Blue Bluetooth 2.0 dongle from Evertek. BlueSoleil is nice because it automatically maintains the connection with the first four Wiimotes as communication is established with the last two. A higher level of patience and persistence are especially necessary for Wiimote #6, but eventually, it, too, will connect. BlueSoleil also offers a device history list, which allows you to search specifically for those devices you wish to connect.

We did experience some conflicts in the Win XP Device Manager when using BlueSoleil. This may or may not be an issue in Vista and Win 7. We made the mistake of connecting a seventh Wiimote and could not get rid of it by uninstalling it in the Device Manager or by removing it from the registry (a dangerous place to be). Ultimately, we had to uninstall BlueSoleil and reinstall it to correct the problem.

BlueSoleil 8, the latest version, does a good job of managing wiimotes and seems to work well with the Device Manager. It is compatible with Win XP, Vista, and Windows 7 and costs under $30.


Widcomm:

Widcomm software comes with several dongles, including those made by Rocketfish (Best Buy) and Targus (Office Depot). Widcomm 5.5 may not be compatible with the Wiimotes as this version of the software requires a Passkey for each device and the Wiimotes do not require the use of a Passkey. You may instead use Widcomm 4.4 with with a patch for two of the DLL's and two of the exe files using the Rocketfish dongle. These resources may be obtained at http://www.telusplanet.net/public/wladykad/. This site may also be very helpful: http://www.wiili.org/index.php/Compa...etooth_Devices.

Once you are able to get the first Wiimote to connect using Widcomm 4.4, it should not be difficult to get the remaining five connected. As with the MS Default Bluetooth Service, you may find that one or more Wiimotes drop out before you have gotten all of them connected. This is easily mitigated by continual button mashing. Once the program starts, this is not an issue.


With ANY Bluetooth software:

You will want to label each of the six Wiimotes with its device address so that you can connect them in an orderly fashion. With BlueSoleil, you are able to select these devices from the device history list. The arena will be filled with Bluetooth devices, so if you can, it is best to search for services from only these six devices, not from all available devices.

If you are using a Class 2 Bluetooth dongle, you will have to keep the Wiimotes within 10 m of the laptop. If you have a Class 1 Bluetooth device, your Wiimotes will be able to get much farther away (~ 100 m) before their signals drop out and cause a disruption in the data entry software.

NOTE: If one of the wiimotes drops out during data entry, this will bring all data collection to a grinding halt. You will have to stop the software to reconnect the device(s) for which service has stopped.

The more charged your wiimote batteries are, the easier they are to connect and stay connected!
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  #109   Spotlight this post!  
Unread 08-03-2012, 23:10
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Alan2338 Alan2338 is offline
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Re: Wiimote Digital Scouting System

"This version of SQL Server 2005 Express Edition (x86) is not supported for the current processor architecture."


what does this error mean? I ran the setup fine yesterday, but now it is saying this when i tried it again.

Does this SQL server support my OS (Windows7 64 bit)?

Thanks!
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  #110   Spotlight this post!  
Unread 09-03-2012, 01:02
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Re: Wiimote Digital Scouting System

Hi, Alan.

MS SQL Server 2005 Express is supported on x64 Win 7 in Windows On Windows (WOW).

Make sure MS SQL Server 2005 Express with SP4 is installed in the WOW64 directory, then install the Wiimote scouting software.

Let me know how it turns out.
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  #111   Spotlight this post!  
Unread 09-03-2012, 08:44
autox_vette autox_vette is offline
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Re: Wiimote Digital Scouting System

I believe it was trying to install SP2 which was failing (from what I remember in the log file).

I downloaded the 2008 R2 version of the SQL software and installed it last night for Alan. Then the application launched successfully.

I'm not familiar with the WOW configuration so not sure if it was set up correctly or not (got pulled into it after original installation was done).

Kenton
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  #112   Spotlight this post!  
Unread 28-03-2012, 01:58
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Re: Wiimote Digital Scouting System

Hi, everyone.

New versions of the 2012 Wiimote Scout and Wiimote Scout DB Analyzer programs are out.

Changes in Rev 1.0.0.1 include:

Fixed:
Recording errors in Autonomous "att" and "made" shot values

Added:
Counters for tracking Teleop barrier and bridge crossovers
Requires that # bots on bridge > 0 if "att" or "bal" is selected in Endgame
Error handling for Wiimote dropout allows recovery without restart
Home button added as alternative to accelerometer input (for spectacular & upside-down flags, advancing to next match)
Database version check on start-up
DB analysis functions for Teleop barrier and bridge crossings

Links to the new downloads and more information can be found on our Scout web page.
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