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#1
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pic: Final Render 2012
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#2
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Re: pic: Final Render 2012
I'm not sure if you noticed, but half of your wheels and lower part of your drive base is cut off due to the ground plane. I recommend constraining everything independent of the ground plane. After you add the wheels, tangent constrain them to the ground plane with an offset for more visual appeal and less "robot loss".
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#3
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Re: pic: Final Render 2012
From my limited experience with CAD/rendering (I am a little over midway through a high school class that teaches Inventor), it looks very nice. Is there any way you could add your team numbers to your bumpers for that extra little touch of realism? Very impressive though, nice work.
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#4
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Re: pic: Final Render 2012
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Seriously, awesome CAD render, thanks for sharing that. |
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#5
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Re: pic: Final Render 2012
Oh Don....
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#6
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Re: pic: Final Render 2012
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Ahh the infamous team numbers, we have a very good person on our team in charge of graphics, and the issue is, our team number is "mountain dew" font, somehow years ago they got it. Anyhow the graphics person said we could only use that font, and it's saved in a particular image style and when I went to import it into the sketch the transparent background surrounding the letters is turning gray, and they will not allow me to use any other font in native autodesk to emboss the number. And hence why there are no team numbers, currently. Last edited by crazyStone : 12-03-2012 at 19:46. Reason: Team numbers |
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#7
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Re: pic: Final Render 2012
Over the past few years CADing in Inventor, I've ran into the same problem before. I guarantee that in the process of rendering, you lost part of your robot beneath the reflection plane. I understand if you left it the way you did for visual purposes. Just pointing out that you may want to consider offsetting the robot from whatever plane you based the reflection rendering off to avoid this.
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