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#1
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A different perspective on disrupting coopertition bridge balancing
So I, like all of you, saw the videos of teams attempting to prevent other teams from successfully balancing on the Coopertition Bridge. Like many of you, I'm sure, I was initially horrified that a team would do such a thing... but since then I've been thinking about it a little more.
In qualification matches, the "alliance" system creates temporary alliances between teams, but those teams are still expected to act, for the most part, in their own best interests (within the limits of gracious professionalism, of course). Most of the time, there is no conflict here: the team would like for the alliance to win, and so would every other team on the alliance. But the occasionally "interesting" way that FIRST handles tournament seeding and the like can disrupt this; recall the example of "6v0", or other examples of teams scoring on their own alliance. While it has occasionally made efforts to keep such strategies from getting out of hand, to my knowledge FIRST has never attempted to insist that teams should always avoid such strategies, or place the interests of their alliance or that of other teams above their own interests. The coopertition bridge is another such example of a mechanism to shuffle around the seeding order. Although it may give each robot on the field an equal benefit in terms of points, the actual value of this benefit will be different to different teams. Some teams have apparently concluded that it would benefit them overall if that bonus was denied to everyone on the field, and have acted to try to deny it. How is that so different from scoring against your own alliance, for example? I find it interesting that FIRST made very strict rules against interfering with balancing on an alliance bridge, but none against interfering with balancing on the Coopertition bridge (this may change tomorrow, of course), so nothing that was done is against the rules. And although people can certainly disagree on whether denying a Coopertition balance is a good strategy or not, I don't see how it's so wrong for teams to try something that they believe will help themselves overall in the regional, even if it locks them too out of a benefit and goes against the temporary alliance system. I'd like to see some discussion of this issue without the toxicity and other issues that were part of other threads about it. P.S.: I don't approve in any way of the rumored behavior of certain teams in browbeating other teams, especially rookie teams, to not attempt to cooperate. P.P.S: This is my personal opinion and I have not in any way consulted with my former team about it, so please put away your blacklists. P.P.P.S.: When teams balance on the center bridge, they are "cooperating", not "coopertating" or whatever. "Coopertition" indicates the balance of cooperation and competition that is the entire game, while "cooperation" is what goes on on the center bridge. IMO, of course. |
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#2
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Re: A different perspective on disrupting coopertition bridge balancing
Another strategy that has been theorized is the deliberate incursion of penalties. Say for example you are playing against an opposing team who have an exemplary robot and are in the top 8. Your team however has had some bad luck and aren't doing so hot. Theoretically you could make an agreement with one of the opposing teams that in exchange for incurring numerous penalties, they would choose you as their #3 team for eliminations. By racking up penalties and balancing the coopertition bridge you could skyrocket their ranking and allow them to have first or second pick of alliance partners. Your team, in return will look unfavorable as having incurred a pile of penalties but at the same time have secured a position in the eliminations on one of the top seeded alliances. You just have to hope someone else doesn't pick you first! - perhaps leave your robot sitting in the pit area with no wheels or something! A very devious but viable strategy.
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#3
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Re: A different perspective on disrupting coopertition bridge balancing
In 2010, FIRST made it abundantly clear that 6v0 was not the way they wanted to see matches played. If that's your best analogy, I'm unswayed. Actively "sabotaging" the co-op bridge crosses the line, in my opinion. And I'm a proponent of using seeding strategy.
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#4
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Re: A different perspective on disrupting coopertition bridge balancing
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You could also look at a simpler form of this strategy where you don't have to play with the high ranked team at all. Instead three or four games from the end powerhouse team X goes to team Y and says: "Hey, we really want you as our third, but we are sure someone else will pick you before we get a chance. Can you pretend you are having problems to drop your ranking and desirability?" Then team Y does exactly that and everyone skips over them in selection assuming they are broken until we get to team X who gets a magically repaired awesome third pick. That strategy has been open to teams for many years, but it has not been used to my knowledge. The fact that the community opposes this suggests you will have a hard time finding people who agree with throwing a match and pretending your robot is broken at the same time ![]() Quote:
Last edited by lemiant : 12-03-2012 at 16:33. |
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#5
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Re: A different perspective on disrupting coopertition bridge balancing
They issued a VERY rare change to seeding rules after Week 1, adding 5 qual points to the match winner's qual score, in addition to the coopertition score, after seeing 6v0 all over the place. 6V0 became a much tougher decision after that.
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#6
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Re: A different perspective on disrupting coopertition bridge balancing
I was under the impression that the change to the scoring system was because of how many lower quality robots were ending up in the top 8 that resulted from the original ranking system.
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#7
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Re: A different perspective on disrupting coopertition bridge balancing
That too--partially. But the original ranking system didn't care if you won or lost. 6v0 + a robot that didn't pass inspection/take the field landing in the top 8, and they added the 5 points to eliminate both.
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#8
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Re: A different perspective on disrupting coopertition bridge balancing
I think Mr. Lim provided a great perspective on all of the issues involved here, even more than I realized.
http://www.chiefdelphi.com/forums/sh...&postcount=171 I understand that FIRST eventually came out against 6v0, but they have never taken action to prevent teams from scoring on their own alliance while (in the past) maintaining systems to encourage it. I guess we'll learn their intentions for this year tomorrow... at least, I hope so! |
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#9
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Re: A different perspective on disrupting coopertition bridge balancing
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#10
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Re: A different perspective on disrupting coopertition bridge balancing
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Are you trying to have your alliance win, or just ultimately you win in the end? You are only with your alliance (in qualifying matches) for one match, so why feel some grave obligation to win as an alliance as long as you do well in then end? Then the morals of FIRST come in, and it is a whole jumble of opinions and strategies. Man! Mind = Blown |
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#11
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Re: A different perspective on disrupting coopertition bridge balancing
Seriously though; there are plenty of gray areas but there are some areas that are not gray. Some may be:
Probably an oversimplification but if you think its a bad strategy to balance don't do it. I think balancing at the expense of winning (e.g. you are down by 5 pts and you balance on the middle bridge rather than on your own) is about the dumbest idea ever but that is just me. |
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#12
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Re: A different perspective on disrupting coopertition bridge balancing
Mr. Lims post is easily one of the defining posts of this season. I shall ruminate further upon my opinions on it, but I would just like to get that out there.
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#13
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Re: A different perspective on disrupting coopertition bridge balancing
Really? How do you plan out a strategy to balance on the coopertition bridge then? Or do you mean something else by "collusion"?
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#14
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Re: A different perspective on disrupting coopertition bridge balancing
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#15
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Re: A different perspective on disrupting coopertition bridge balancing
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He mentions imagining if 36 teams have different answers for the questions he raises. For Hartford the number climbs to 64 teams. I also submit that merely counting teams greatly oversimplifies the opinion situation vis-a-vis coopertition (my spell checker still does not like this word, Mr. Kamen.) If team A is approached by team Z, what actually happens is a member of team A is approached by a member of team Z. How can either of them be assured that any of team A, Team Z, the alliance containing team A, or the alliance containing team Z, is authentically being represented by these guys in their conversation. Add to that, the possibility that there are more than two central nervous systems in the conversation, and even if no other team is represented, yet another dimension is created. Now go and multiply that by 36 or 64 and you begin to have an appreciation for the chaotic potential of this process. Mr Lim is right to mention the highly charged environment. It accurately serves to predict that a team that comes to a tournament without knowing this situation and without having formed a comprehensive consensus about all of the ramifications, will be at a great disadvantage in whatever negotiations in which it engages during the tournament itself. At the very least a team must establish a coopertition liaison leader for the purpose of carrying on a more or less cogent representation of the team's position on the matter. If you're talking with a member of another team about this, how will you assure yourself that you understand that team's intentions as a result? Is it too late to make 64 badges for the coopertition liaison from each team? (after the manner of the safety captain?) Last edited by Bill_B : 13-03-2012 at 00:39. Reason: team algebra too fuzzy |
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