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  #31   Spotlight this post!  
Unread 15-03-2012, 10:21
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Re: Kinect usage at competitions

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Originally Posted by seg9585 View Post
We will be using it at the Los Angeles regional this weekend, mostly to delay/activate our launcher to ensure we deconflict with other teammate's autonomous modes. I saw too many shots miss in Week 1 because 2 balls were trying to enter the 3-point target at the same time.
Excellent application. Good luck.
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Unread 15-03-2012, 11:57
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Re: Kinect usage at competitions

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Originally Posted by StAxis View Post
79 Krunch realized about halfway through Orlando that it was a great opportunity to have someone dance through the first 15 seconds for the rest of their games
Easily the *best* use of the Kinect station this year...
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Unread 15-03-2012, 15:50
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Re: Kinect usage at competitions

We use ours. For the first ~7 seconds, its preprogrammed shooting. Then control is givin to our kinect driver and our ball collector is turned on. Our kinect driver drives around for the remainder of hybrid trying to collect balls.
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  #34   Spotlight this post!  
Unread 16-03-2012, 21:34
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Re: Kinect usage at competitions

So yes our Kinect code works perfectly in the shop......

But when we use the exact same DS w/ exact same USB hub we are unable to get the Field Kinect to work w/ the DS at all. This is @ GVSU/West Michigan. Anyone else have similar issues?
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Unread 16-03-2012, 21:40
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Re: Kinect usage at competitions

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Originally Posted by kws4000 View Post
So yes our Kinect code works perfectly in the shop......

But when we use the exact same DS w/ exact same USB hub we are unable to get the Field Kinect to work w/ the DS at all. This is @ GVSU/West Michigan. Anyone else have similar issues?
The problem is probably the hub. I'd imagine that extension cable may not play nicely with some USB hubs.
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Unread 16-03-2012, 22:03
DjScribbles DjScribbles is offline
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Re: Kinect usage at competitions

We're at GVSU this weekend, we had the exact same issue in Traverse City with the USB hub. I would recommend hooking directly into the computer with it.

If your still experimenting with it, feel free to hunt me down (team 2474 ) just ask for the programmer (or Joe). I'd kinda like to see it working in any scenario, and to see if you see similar results (see my other post in this thread).

I'd love to pair up and work on it if you think you'll be spending some time on it tomorrow! (as long as I'm not too busy with our robot)
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Unread 17-03-2012, 14:46
dsternglass dsternglass is offline
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Re: Kinect usage at competitions

We are using a Kinect (IR imaging) with some success. We do not use its auto-ranging feature, rather, we process the image. We have good accuracy on the practice field, but we are experimenting with software and IR illumination adjustments to get better consistency on the game field. We suspect that the field lighting and reflections from the backboards and possibly the floor, other robots, or the big projection screen are causing the Kinect system to "lose lock" on the targets at times. Our test field used plywood for the backboards. We did not get to calibrate to the lighting in Rochester, hopefully we can in DC.

We are using an Arm/Linux Beagle Board-xM and a CV image processing library, in addition to some custom image processing code developed by the students. It does take a long time to boot... The USB Kinect plugs into the Beagle Board, and the Beagle is on the local Ethernet. Code by one of our students does the trig on the vertices of the trapezoids to calculate the angle and distance to the target, which is passed to the cRIO over a UDP packet link developed by another student. When the "aim" trigger is pulled, the steering loop is closed around the error signal from the Beagle (in discrete slow steps due to current 6 frames-per-second data rate) until it reaches the "dead-band" near zero error. The students developed a LOT of software over 6-weeks.

On the test field we can range and aim at the center target with 0.5 degree accuracy with any 3 of the 4 targets visible, tested to about 20 feet. We did not have sufficient time at the Rochester regional to collect enough distance calibration data points, so the curve we are currently using is not so good, based on only 5 points. This was due to time spent fixing mechanical problems. We hope the shooting will work better on the field at the Washington DC regional, and that we'll have enough time to properly calibrate there .

We also have a device that "squeezes" the ball to identify soft balls on the way in, but we haven't tried it. If things go well, we may use a different distance-to-shooter-speed curve for soft balls, or apply some other correction, but that is asking a lot...

We'd be happy to talk with anyone using the Kinect, and offer help if we can.

--Dan Sternglass
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Unread 18-03-2012, 17:35
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Re: Kinect usage at competitions

Quote:
Originally Posted by Brandon_L View Post
We use ours. For the first ~7 seconds, its preprogrammed shooting. Then control is givin to our kinect driver and our ball collector is turned on. Our kinect driver drives around for the remainder of hybrid trying to collect balls.
Team 840 is considering using a similar strategy. Because we have a reliable 12-point autonomous, we're keeping the first half of hybrid, then handing it over to the Kinect driver for zooming backwards and lowering the coopertition bridge. Though we experienced some lag or issues our last trial, hopefully we can get it working at the practice matches at SVR.

Last edited by Navi : 18-03-2012 at 17:40.
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Unread 18-03-2012, 18:44
Chad987 Chad987 is offline
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Re: Kinect usage at competitions

987 is using the Kinect's IR imaging on the robot for distance. So far it has worked quite well. We also use the field kinect as an Emergency stop during autonomous.
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Unread 18-03-2012, 20:38
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Re: Kinect usage at competitions

At the NY Regional, I don't remember seeing any teams using the Kinect. One team I talked to said they had used it successfully at another regional (Long Island?), but that it wasn't working on the NY field.

Our team found a use for the Kinect, although it probably isn't what this thread was meant for. We set up a cool demo in our pit where you could manipulate a 3D model of our bot on a projector just using hand gestures, Minority Report-style. Another team was using the Kinect to play a xylophone. If there's any interest in our Kinect-CAD project, I'm sure I could find a video somewhere.
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Unread 18-03-2012, 21:27
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Re: Kinect usage at competitions

Quote:
Originally Posted by DoronS View Post
At the NY Regional, I don't remember seeing any teams using the Kinect. One team I talked to said they had used it successfully at another regional (Long Island?), but that it wasn't working on the NY field.

Our team found a use for the Kinect, although it probably isn't what this thread was meant for. We set up a cool demo in our pit where you could manipulate a 3D model of our bot on a projector just using hand gestures, Minority Report-style. Another team was using the Kinect to play a xylophone. If there's any interest in our Kinect-CAD project, I'm sure I could find a video somewhere.
Our team had the xylophone demo set up. We used it at Rutgers/MAR last week, but to our disappointment it was unusable at NYC. It was not set up properly, and field personnel kept walking in front of us, so we gave up.
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