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#76
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Re: Coopertition - Not As Easy As It Looks!
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Lets not confuse deciding not to balance with your opponents with the 6v0 matches. Deciding not to balance alway hurts all of the teams on the field. They only time it helps a team on the field is if they have some outside interest in seeing a team not in that match seed higher than one that is in that match. The 6v0 scenario actually helped some of the teams on the field seed higher. It was weird that the rules the GDC laid out worked that way, but they did not make that mistake this year. Teams have always (since 2000) had the option of pulling other teams down with them by intentionally losing matches they were in. To me, choosing not to participate in cooperitition this year is the same as "throwing" a match. |
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#77
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Re: Coopertition - Not As Easy As It Looks!
I really want to see how this bridge thing plays out at michigan state champs and to a lesser degree at michigan troy district. It is possible at these events that the number one seed will look across the field, half way thru the comp, and see the 2nd,3rd and 4th seeded teams playing against them. Now does the 2-3-4 alliance co-op too maintain standings or just go for the win to catch up to the number one seeded team. They all lose some ground but maybe they can catch up later.
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#78
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Re: Coopertition - Not As Easy As It Looks!
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However, in at least one situation, I would vehemently disagree: A match that is going to be difficult to win where you need 2 robots on the alliance bridge, and 1 robot scoring baskets the entire match. If you do this, you can eke out a win, earning 2 CP for your alliance, and 0 for the opponents. A +2 differential. If you send a robot to the coopertition bridge, you're losing valuable alliance points, and can't play for a win anymore. Although this results in your alliance still getting 2 CP, you're handing your opponents 4 CP. A -2 differential. I certainly won't roll over and let my opponents jump ahead of me in the rankings, just because I'm guaranteed 2 CP either way. It seems trying to win is still good for something in this game... ![]() Last edited by Mr. Lim : 15-03-2012 at 17:28. |
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#79
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Re: Coopertition - Not As Easy As It Looks!
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The difficulty here is not #1 facing all three of #2, #3 and #4 all at once, in a single match. It is if #1 faces #2 in a match... then #3 in the next... then #4 in the next... If #2, #3, and #4 all say "no" to coopertation, they each take a SMALL 2 CP hit. By the end of these matches however, #1 has taken a MASSIVE 6 CP hit, and likely #2, #3, and #4 all overtake #1. Last edited by Mr. Lim : 15-03-2012 at 17:29. |
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#80
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Re: Coopertition - Not As Easy As It Looks!
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Personally, I tend toward Rawls most of the time, and I suspect that's part of the reason why we differ. (I'd avoid Pareto except in circumstances where there's not enough information to guess at what undue harm is. And Bentham is for cases where the impact on any individual is trivial enough to be neglected rather than analyzed.) I'm resigned to the idea that the most positive choice for society can sometimes involve negatives for some people, and yet may be justified if the negatives are modest. Quote:
If we're talking legality, then I'd say this is pretty straightfoward:
As for moral standards, I disagree with many above that the "spirit of FIRST", "Gracious Professionalism" or any other similar concepts establish a sufficiently homogeneous moral standard for us to impose on the entire competition with the specificity needed to conclude that a particular on-field action is always immoral. Opinion is inherently diverse, and even if you see broad agreement about end goals, it hardly follows that you should expect agreement about the reasoning used to arrive at those opinions. We all want competitors to have fun (an uncontroversial end goal), but I think that there is no agreement on how that fun should be apportioned (in parallel to the Pareto/Rawls/Bentham example above). Consequently, it's not enough to say that because a certain strategic direction is the least offensive to the majority, that it is the only acceptable one. Similarly, we can't ignore other examples from sports, politics and everyday life, because those also affect our assessment of fairness in different contexts. In short, my moral compass can be self-consistent and rational, and yet still conflict with someone else's. So with that in mind, I find myself wondering whether these actions are truly so outrageous, and so offensive to the morals of enough people, that it's safe to pass judgment on the entire strategy. I don't think I can do that. There are enough ways to employ these strategies that (to me, at least) exemplify a command of the meta-game, and an effort to trade some short-term reprobation for an overall strategic victory. You can complain that the Yankees have too much money—but when it comes down to it, that's not unfair, it's just part of the game of baseball at the major league level. So too with these strategies. They're an example of playing to win the tournament, rather than necessarily maximize the match score. That offends a widespread expectation, but not a fundamental one. Therefore, my answers don't really change:
I recognize the influence of unwritten rules, but I think one of the great virtues of FRC is that it is to a large degree a fresh start every year. The GDC has the freedom to tailor the rules specifically to their vision every year, and this consequently removes a big reason to lean on tradition and precedent as additional ways of regulating our behaviour. As a result, I read the GDC's recent message as reinforcement of principles that are already clearly articulated in the rules, but not a clear statement that teams must change any particular strategic behaviour. It's a statement of what the GDC would like, rather than a statement of what we must do. And while it would be very nice to please them, I don't think the recent update should be read as a new moral imperative. Despite the fact that I'm unwilling to condemn those strategic choices, no examination of the topic would be complete without asking 'what will other teams think of us?' In this case, perhaps perception trumps reality, and even in the presence of well-reasoned justifications about morality, the price your reputation will pay is simply too great. That's a decision for teams to make on their own, rather than something that should be taken out of their hands by dicta from the GDC or the FRC community. Quote:
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#81
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Re: Coopertition - Not As Easy As It Looks!
Tristan, you might want to consider that your views seem to be diametrically opposed to those of the GDC and to the founders of FIRST.
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#82
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Re: Coopertition - Not As Easy As It Looks!
We are pretty naive I guess, because we don't even know what 6v0 means from 2010. And as a coach, I hate the fact that I will not encourage my team or my alliance to cooperate in the future.
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#83
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Re: Coopertition - Not As Easy As It Looks!
In what way? I don't think it's that clear.
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#84
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Re: Coopertition - Not As Easy As It Looks!
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In this case, I think FIRST's leaders are trying to leverage a perceived moral standard that unnecessarily limits a team's choice to play competitively. I also think that the practical impacts of choosing a controversial strategy (e.g. other teams might hate you) are often enough disincentive for me to avoid that strategy. But that's quite different from those strategies being inherently wrong. In this instance, I don't think the GDC's moral standard is universal, and it seems that by proclaiming it in this way, they inadvertently suppress dissenting points of view. Changing the culture in a positive way doesn't have to be about homogeneity of opinion when faced with a moral choice. Actually, I find it interesting that we seem to take somewhat opposite positions. I think a clear regulatory standard helps us to be permissive about varying moral positions. I believe you're advocating a strong moral position as a way of overcoming gaps in the rules. |
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#85
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Re: Coopertition - Not As Easy As It Looks!
Tristan, I apologize for the lengthy response. I appreciate the ability to engage in civil dialogue with someone who disagrees fundamentally with me on important issues. I tried to give each of your comments the time it deserves; I hope you receive my responses in the genuine, honest, non-confrontational spirit in which I intend them to be.
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Not that either of our opinions really matter, mind -- when it comes down to it, it isn't either of our call. Quote:
Pragmatic consequence of certain strategies *is* different from those strategies being inherently wrong -- but that doesn't mean those strategies are thus not inherently wrong. Don't fall for the false dichotomy: they can be both pragmatically unwise as well as inherently wrong. I would posit that all inherently wrong strategies are pragmatically unwise, though pragmatically unwise strategies are not necessarily inherently wrong... that said, I'm not interested in the thought experiment involved with teasing out the wrongness matrix of any given action in Rebound Rumble. Quote:
In other words, the truth doesn't care what you think. If you want to be an effective communicator (listener) in this case, then you must try to ascertain what it is the GDC actually meant, and that means using the moral standard under which they are operating to interpret their pronouncements even if you don't agree with those standards. To do otherwise is to apply willful ignorance as a shield against effective communication of intent. Quote:
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FIRST is inherently judgmental. Dean Kamen looked out at the glorification of sports and entertainers and cutthroat business and he said, "this is wrong". He set out to right that wrong, and to transform the culture into one that celebrates not only science and engineering, but also gracious professionalism and coopertition -- and he did so because these things are "right" and should be encouraged and celebrated. You're of course free to disagree, but when it comes to what FIRST is all about, it's not your call, it's theirs. You're free to disagree, and you're free to express that disagreement, but you do not have the prerogative to impose your views of what FIRST should be upon FIRST (and neither do I. For the record, there are a variety of things I would change were I in charge... But I'm not, and I don't want to be, even if that means that the things I disagree with continue in perpetuity. It is sufficient for me to see that FIRST does a whole lot of good for a whole lot of people, and as far as I can see does no harm). Quote:
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The problem with your statement is that it seems to be entirely ignorant of the fact that in FIRST the competition is entirely subservient to the moral goals. (Don't take my word for it. Listen to 20 years of "it's not about the robots"). So your statement is correct, but entirely moot. Quote:
On moral stance: I am advocating a strong moral position because moral relativism is a bankrupt philosophy espoused only by those too lazy to contemplate the ramifications of the fact that "there are no moral absolutes" is a moral absolute. On game design: I support the "reasonably astute observer" and "intent of the GDC" rulings because positivist game design, despite your expressed desires to the contrary earlier in the 118 thread, is not actually possible. Unpleasant truths are always preferable to pleasant fictions. ...and of course neither of those matter one whit, because I'm neither part of the GDC nor of FIRST leadership. That means that even if I agreed with you about everything, that wouldn't make our interpretations or our arguments hold even the slightest bit more water -- all it would do is make us both wrong when interpreting what the GDC means. ***Please note that accusations of ignorance are not pejorative. I know way less about most things than I know about the things I know about -- I'm a fundamentally ignorant person; I comfort myself in the fact that so is everyone else. People tend to defer to me on matters of quantum physics because that's where my background lies -- this makes some sense, even if it is an appeal to authority logical fallacy, because most people are happy to admit that they know little to nothing about quantum mechanics. So why is it that everyone seems to assume that they're experts on religion, philosophy, and politics? These subjects are at least as difficult to master as science and math, but people humble on science and math are crippled by hubris on religion, philosophy, and politics. I used to find this interesting... now I just find it frustrating, and have to keep in the front of my mind that this used to be me. Last edited by pfreivald : 15-03-2012 at 22:48. |
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#86
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Re: Coopertition - Not As Easy As It Looks!
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(I can't really challenge your assertion in detail if I don't know to which definition of those terms you're referring. Gracious professionalism has been articulated many ways by many people, some of whom are senior enough at FIRST to be credible authorities on the matter. Co-opertition is typically defined as a combination of competition and co-operation, but it's clear that as embodied in this year's game, it is distinct from the oft-stated ideal of competing as hard as you can on the field, and co-operating as hard as you can off it.) Quote:
Though Dean's vision for cultural change might be grand and sweeping, I think it's fair to represent the actual process as incremental. And not every increment of change is going to lead in exactly the same moral direction. Surely there are many solutions to the problem of increasing the recognition of science and technology in our culture. Why should every one be expected to eventually converge? And as for the interrelationships between morals and culture, you're going to have to back that assertion up with something a little more concrete. Is there a relevant relationship that supports your assertion, and denies mine? (Or were you merely highlighting the uninteresting fact that to call something "positive" requires drawing a conclusion about the morality of the process that caused it?) Quote:
Given that sentence in its proper context, I don't think you should draw the conclusion that I have not attempted to understand you. (Actually, I'm baffled by what led you to that conclusion, even in the absence of context.) Quote:
But digressing for a moment—because this is interesting—are you saying that it would be fine to say "I have insufficient evidence of the existence of moral absolutes"? It would seem to pass your stated test, but without repudiating moral relativism. And incidentally, if you are advocating an absolutist position, how do you reconcile that with uncertainty or disagreement about what those absolutes are? (And if you're not advocating for absolutism, why bother lashing out against relativism?) Quote:
But as for the other half, you seem to be recalling your own expressed opposition to positivist game design. I did not advocate for a completely positivist rule book, because I realize the inherent futility of expecting to write a truly universal set of definitions. (That means that at the extreme, while not a realistic situation, I agree with you, and never indicated otherwise.) To quote myself: Quote:
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So, no, I don't single-handedly set policy for FIRST—and obviously, I wasn't under that illusion. But discussions here, like conflicts and controversies at events, help advance the conversation, which in turn affects FIRST's policies. As for your suggestion that one must interpret the rules by applying the GDC's moral standards, I find that highly suspect. Given that the GDC members' positions are not homogeneous (or even necessarily self-consistent), and only a few collective pronouncements of moral fibre are provided, one can hardly ever expect to be right (in the sense of understanding the rules in the manner intended). But more importantly, I don't see any indication that FIRST actually expects this of its participants. Sure, they make statements telling us what type of reasoning to employ when interpreting the rules—but that's not a moral standard, it's merely a vague suggestion about reading comprehension, and frankly, an eminently practical attempt at avoiding argumentation. Also, adoption of FIRST's moral outlook is simply not the standard that many (perhaps most) officials apply in practice. First of all, most officials don't address the problem with anything approaching that level of philosophical depth. They just read the rulebook, and enforce their understanding of it. They're not actively considering whether their moral compass is aligned with that of the GDC. Furthermore—at least according to my own moral outlook—officials aren't supposed to have the luxury of choosing the interpretation that is most comfortable for them or for the GDC. Instead, they're burdened with the entire set of interpretations that satisfy the written rules in the book. When it comes to enforcing the rules, simple equity dictates that (subject to other important considerations), a solution that satisfies the letter of the rulebook is right enough, whether or not it strictly follows from the GDC's intent. (The GDC doesn't always like this—but as a matter of principle, equity is usually more important than keeping them 100% happy.) That must be kind of infuriating, because it suggests that multiple contradictory opinions can be simultaneously right, despite the existence of what's supposed to be an objective standard. But there's no objective way to enforce unstated intent, and trying to give it the veneer of objectivity by claiming that the GDC's intent trumps all only serves to make teams mad at the officials and the competition. Worse, it implies that it might be acceptable to allow a team's innocent misunderstanding of an ambiguous rule to ruin their experience—that would be unconscionable. (Note that if the rule is not sufficiently ambiguous in the eyes of the official, then unfortunately, the team's experience will have to suffer. But that's a last resort, not an automatic response to a team's failure to understand the GDC's intent. Officials mustn't—and don't usually—make things up or overstate the ambiguity to placate teams.) In other words, for an official, the morally superior choice is to give less (but rarely zero) weight to the GDC's own moral stance, and instead to ascertain whether the team's interpretation of the rules reasonably follows from the book, and strictly judge their compliance with the actual specifications. Quote:
FIRST is what it is, in large part because people choose to consider moral strictures that go above and beyond the rules. But it is illogical to imply that because many (or most) obey that moral code, that everyone should or must comply. We can't be penalizing teams for following the rules, but not the spirit. Feel free to castigate them after the fact for their moral weakness, but in terms of the game itself, they've acted acceptably. Quote:
(And incidentally, I don't think I was in any danger of falling for the false dichotomy. My statement was intended to distinguish between those properties, not claim that they cannot simultaneously be true.) Quote:
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So let's not make this about us as individuals, and agree to avoid the personal attacks in future. |
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#87
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Re: Coopertition - Not As Easy As It Looks!
No, I didn't -- that was an observation, not a judgment.
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After sifting through why you might believe this given our various conversations on the topic, that was my best guess -- that you were sufficiently busy defending your position by picking at mine that you lost the forest for the trees and ended up believing I said something I didn't. I could of course be wrong; that was my best guess. It wasn't my intent to offend, but it's still my best guess. No, I'm not. I'm also not interested in having the moral relativism vs. moral absolutism argument on Chief Delphi. It strikes far too close to peoples' hearts (and foundational belief structures), and the flat affect of e-mail or forum almost always results in somebody getting offended at something somebody didn't say. So while it's critical to my views on this issue, please forget I brought it up. Quote:
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Again, this was a statement of pragmatics and the nature of communication, not a statement of who has (or should have) what power and why. Quote:
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You might find Stephen Pinker's writings on neurolinguistics englightening -- his books are very cool. Quote:
It's statements like these, by the way, that give me the very strong impression that you have no idea how games are written. That's not the personal attack you took it as, by the way. I know nothing about biology and little enough about women -- if someone tells me so, I'll happily agree. I'm certain we can come up with an enormous list of things about which I'm ignorant; I try not to speak authoritatively about those subjects. I encourage you to consider stepping back and trying to (a) educate yourself on the technical aspects of game design and (b) be less authoritative in your criticism and/or demands of the GDC until you have done so. You're welcome to take or ignore my advice, of course. Quote:
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Again, because they make the rules, they have the prerogative to tell us how to properly parse their intent. It won't be perfect -- language never is -- but it will be much closer to correct if we interpret things the way they tell us to. Quote:
I'm not using a superposition of meaning-states to interpret their words, so go figure our interpretations will differ. That seems to be the root of several of our disagreements. I would like to reiterate that I didn't make a personal attack. I pointed out that you appear to be quite ignorant in particular areas relevant to this conversation. I can't prevent you from taking that personally, but there's absolutely no reason why you should. |
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#88
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Re: Coopertition - Not As Easy As It Looks!
So, uh, how bout that great weather, eh?
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#89
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Re: Coopertition - Not As Easy As It Looks!
What's the CD record for total lines in 3 consecutive posts?
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#90
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Re: Coopertition - Not As Easy As It Looks!
So you Delphi guys are coming to 'sconsin next week, ainna hey?
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