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#31
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Re: Stopping a Triple Balance
I find it hard to imagine there isn't a rule that would allow the refs to give you a red card for doing that intentionally.
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#32
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Re: Stopping a Triple Balance
The ruling on the field was that they went and parked a foot or so away from the bridge. As we tried to approach the bridge, we nudged them into the bridge. The field crew was all in agreement that sometime between them sitting there, us nudging them, and before they made contact with the bridge that they lost their battery and were therefore "disabled". Since they were disabled, they could not get any penalties. It seemed to just be really bad luck on our end.
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#33
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Re: Stopping a Triple Balance
Quote:
http://www.thebluealliance.com/match/2012stx_sf1m2 The strategy is to keep the third robot away from the bridge, while avoiding penalties. It sounds difficult, but it can be done, as seen here. Kudos to 488 and their alliance partners for putting together a smart strategy like that in week 1. |
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#34
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Re: Stopping a Triple Balance
Hmm. At hatboro the heas ref told us that even if your robot becomes disabled, you are still eligible to have penalties on you.
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#35
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Re: Stopping a Triple Balance
Man, the guy in that match video is REALLY enthusiastic!
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#36
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Re: Stopping a Triple Balance
I have not found a rule to disagree with your statement. Could someone please point me to the rule that says if your robot is disabled then you cannot get any penalties?
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#37
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Re: Stopping a Triple Balance
Beside committing fouls, a dead robot can also score points.
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#38
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Re: Stopping a Triple Balance
Quote:
Quote:
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#39
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Re: Stopping a Triple Balance
Quote:
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#40
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Re: Stopping a Triple Balance
I have not yet come up with a way to stop a triple balance. However there might be other ways to work around this strategy.
Lets say in autonomous mode both teams get nearly the same amount of points. Once teleop starts, i noticed that if you ball starve the other alliance by having one robot continuously shooting balls into their zone while the other one or two robots score repeatedly. This works very well because this forces the other alliance that can triple balance to have a much lower score. This means you will be by far ahead going into the balancing stage. This makes up for the 20 points between their triple balance and your double balance. Just my thoughts. |
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#41
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Re: Stopping a Triple Balance
So we dont believe there is a way to really defend if all robots are going onto the bridge from the side of the field on their alley?
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#42
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Re: Stopping a Triple Balance
You have to block them from getting to the alley.
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#43
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Re: Stopping a Triple Balance
Quote:
Our plan was to have 2969 go do the blocking of the bridge while we,2468 played defense on 148 and allowed 245 to stay at home and score. 2969 was having difficulty moving so we went to block the bridge. We stayed as long as I thought we could and still have time to bet on the bridge to balance with 245 but we ran out of time. Our original plan was to begin the balance at 45 seconds left. If we had gotten the balance, we would have won the match. you can see the match here. I still believe it is a viable strategy to prevent the triple balance. We had even discussed blocking the barrier so that the opposing alliance had to use the coopertition bridge or go the long way around thus taking extra time to get there. http://www.thebluealliance.com/match/2012stx_qf2m3 |
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#44
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Re: Stopping a Triple Balance
I must say, this is my rookie year and all this strategy stuff, especially defense, is really interesting. It seems bridge defending is a very effective strategy if you can be careful, and be in the right place at the right time.
While they were balancing, it seems a foul was called on the red alliance. Can someone tell me what that was for? EDIT: Oh, I guess that was just the announcer making a mistake. Last edited by dellagd : 18-03-2012 at 21:11. |
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#45
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Re: Stopping a Triple Balance
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Last year and 2010 was pretty easy in terms of functions required, as you only needed two defining actions in order to win the regional (For 2010, it was kicking and raising yourself up on the towers, while 2011 was being able to put tubes on the wall and having a fast minibot.) If you want to be able to defense OR balance, you need high traction. |
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