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Re: How does your team architect its codebase?
This year we used the command based system provided by WPI. Once we figured it out it worked really well for us and provided a great deal of functionality. The only issue I had is that it can take a lot more time to make some small changes especially when you need to create new commands. We're at 29 class files at the moment.
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2012: Buckeye Regional, Queen City Regional, Human Player
2013: Queen City Regional, Buckeye Regional, Crossroads Regional
Shooter Operator
2014: Crossroads Regional, Queen City Regional
Catapult Operator
2015: Georgia Southern Classic Regional (Winner), Queen City Regional
Chainsaw Operator
Want to talk? TeamSpeak: team3266.noip.me
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