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#1
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With all this talk about fairness...
This year, the game seems amazing, I can't wait to see it played.
But with the way some rules are as of now, it seems like a lot of teams are planning on exploiting the rules of the game far to much. My point is, you don't talk to the opponent of the game you are about to play to "plan a tie" or any other intentional outcome in any sport ( wrestling doesn't count ), and FIRST shouldn't be a place where that happens. In the past, to my knowledge, no teams have used "cards" to notifiy their drive team about what they can't see....and there have been plenty of situations where you haven't been able to see what is going on. Please guys, as one of your peers, I say...let's make this game fun, exibit the gracious professionalism that we are pleaded to uphold, and make this year great, and FAIR for all of us. |
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#2
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Re: With all this talk about fairness...
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I would like to point out this game wasn't intended to be fair. Also, how is participant/opponent collaboration unfair? |
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#3
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It is also designed to be more of a spectator game this year. Who would want to watch a bunch of "opponents" work together?
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#4
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well i still dont understand the REASON that they would make it so that there is no third round! is it so that they can save time or something? someone please explain
i for one feel that it would save a whole lot of trouble just to make it a three round thing again |
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#5
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Re: With all this talk about fairness...
Quote:
[quote]Originally posted by 1337 /\/\4573|2 Also, how is participant/opponent collaboration unfair? The words opponent and collaboration. The rules of any game are basically to attempt defeat of your opponent by a margin to achieve a greater rating for you or your team. That rating be.. money, points, score, seeding, wins, contracts, etc.. (for any game). By collaborating with an opposing alliance you are taking the term alliance, poking it with a stick, throwing it away, and in my opinion cheating. I saw teams last year (I won't mention which because I don't want this to be a flame), that had an alliance of poor-quality rookie teams vs high-quality veteran teams. (The fact of Rookie v Veteran not being a factor). Members from the veteran teams spoke with the rookie opponents and -suggested- that the rookies mess around then go to their home zone while the veterans control the score. The final score was a very high score for both alliances.. but it was a mostly planned score. In this situation, both alliances came out better than they would have. i.e. the rookie team, which may have had say.. 25 QP average got 60 or so points, thus raising their averages. But the veteran teams got 180 points or so... greatly raising their averages to almost guarentee a seeding. The above description in my opinion is not gracious professionalism. While some might say 'yes it is, they gave the rookies a fighting chance by raising their QP average' I say 'No' to this. The intent was to garuntee seeding for the veteran team, which would have both been sure-shot alliance picks. I really hope I don't see a repeat of the actions I saw this year. Some rules can be bent, others broken.. but the question remains.. should they be? |
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#6
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does anyone know why they changed it? o_O
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#7
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Robot 1 and 2 win match 1 Robot 1 and 3 lose match 2 Robot 1 and 2 win match 3 Best robot: #1 play 3 times 2nd best: #2 play 2 times last partner: #3 play once. As long as you have 1 good pair, you will pretty much win the game without needing your 3rd partner to be as competitive as you other partners. This year, you have to play two games, and even with a best robot, you have to play like so: Robot 1 and 2 Robot 1 and 3 This force you to have a strong overall alliance that will do well no matter which two robots you have out in the field. Or else, you risk having your weaker pair lose a match, and risk losing the whole round. |
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#8
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Re: Re: With all this talk about fairness...
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