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#1
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Re: Fabrication
Thank you all for your responses.
I don't mind in house fabrication, in fact, I loved it as a freshman, being able to manufacture my own parts and placing it on the robot. But fabrication without a design is meaningless. This year our mechanical lead student only used L-channel and 80/20 because of the ease of building, and how you can design around the build. When he heard about 1311's robot being fabricated outside and being amazingly done, he said "That's not fun, I like solving problems while building, that's more fun". Fabricating is fun, but fabricating without a design is foolhardy. I think that this attitude needs to be reversed. |
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#2
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Re: Fabrication
I completely agree. Yes it is fun to fix problems while building, that is even what our team, and many others did for the minibot. But remind him, that if you do that, it takes up much more time than if a CAD student solved the problem before you machine a part.
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#3
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Re: Fabrication
1768 does very very close to all of our fabrication in house. We have one Bridgeport and one functional lathe, we work hard to make sure that these machines are running all the time. This year we sent out 3 shooter parts to be water jetted, we had never done that before but we didn't see any other reasonable way to make a large cam or to frame out of shooter other than water jetted plates.
Because we need our machines to be running all the time and they are often the rate limiting step in the robot construction process we have started using quite a bit more ABS in our designs, it machines like butter and is incredibly strong. We have our CAD team working all the time as well and the robot construction doesn't usually pass the CAD until mid way through week 5 or so. As far as the in house vs sent out argument I think students are going to learn either way, it is just a matter of what they learn and in what areas they excel. ~DK |
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#4
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Could you explain how you use ABS? Team 422 uses aluminum C channel, Angle, and 80/20 for almost everything, and I would be interested to hear about what different materials teams use, and how. I also spent a lot of time talking to 1829 about their use of carbon fiber at the Virginia Regional, so my interest in odd build materials can be considered piqued.
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#5
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Re: Fabrication
I'm trying to encourage my team to use more aluminum tubing and composites. 80/20 is really heavy and though easy to build with, does not make the best frames. Aluminum tubing, when proper weight reduction holes are drilled, is very strong and can be very light.
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#6
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Re: Fabrication
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"I like solving problems while building, that's more expensive." And that, my friends, is why you CAD thrice, measure twice, and cut once (and then cut again on any identical parts), and measure again once you're done cutting. Do a cost add-up. Figure minimum wage for every student, and normal wages for the mentors. Figure out how much the season cost in labor and materials. Now, subtract any material wasted by building something wrong and any time wasted fixing something that was built wrong (and the associated man-hour cost). I think the results might surprise everyone on the team. There's nothing wrong with building then designing, if you don't mind wasting money and time, and not getting a real-world engineering experience. |
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#7
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Re: Fabrication
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Last edited by Brandon_L : 31-03-2012 at 14:07. |
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#8
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Re: Fabrication
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If you have an infinite supply of scrap material, that's one thing. But, not every team will have that. There are teams out there that have to buy all their material. And, some of those teams are on a shoestring budget (as in, before they buy material, they have to look at can they afford it, or can they find a donation). For those teams, making it right the first time--or screwing it up so it CAN be used--is important. Now, regarding it being cheaper for you: I also said that you should factor in labor. With materials being a non-issue, let's assume that each mistake or miscalculation costs you 15 minutes of 2 students working to fix it, on average. That's about 1/2 man-hour (that would otherwise not be used), and if one man-hour is 8 bucks, that's 4 bucks for an average mistake if everyone was paid. I'm not going to ask how many you make per season, because there are a lot--but let's assume that over a full build/competition season you make 100 mistakes to make calculations easy. $400 for fixing mistakes, in the entire season. Not too bad, unless you're on a shoestring budget. (Yes, I AM AWARE that all time in FIRST is volunteer time, so all labor is free unless you're dealing with an outside shop. I'm also quite aware that I didn't factor in major "Oh great that part will not work at all" redesigns, which take substantially longer.) This isn't the real world: but it is meant to reflect the real world. Your team is a business, or can be looked at that way. If your team was a business, with paid employees, you would have far less room for error. Some planning before you build is necessary. |
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#9
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Re: Fabrication
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#10
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Re: Fabrication
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#11
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Re: Fabrication
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I did note that FIRST is a reflection of the real world. As such, real world analysis and skills are a highly useful tool. However, they should not be the sole driver. If FIRST was real world, you and your team would be paying for that infinite supply of scraps, and for the labor. You probably wouldn't be functional financially, or would be having a lot of trouble paying bills. Do the analysis sometime, using the FIRST BOM accounting methods for the materials, and minimum wage for the labor costs. I think you'll be surprised at just how much your robot is actually worth. (I conservatively estimate any given Kitbot+stuff box-on-wheels built by a small team at about $9K. The bigger the team and the fancier the robot, the more it'd be worth. I'm not factoring in any awards earned by said robot, either.) But when you get to the real world, you will have to worry about that. Engineering is a balance of money, time, and quality. (In some fields, use weight in that balance as well.) You can pick one, or maybe two, but the third will suffer. Reduce the cost, the time might go up or down, but the quality is almost certain to go down. Reduce the time, the cost goes up (for expediting) and the quality goes down. Increase the quality, one or both of time and money goes up. This is a real-world exercise, and this is engineering--learn to balance them now so that you can deal with the balancing later. |
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#12
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Re: Fabrication
Eric, I call it the triangle of manufacturing.
You can have it good, fast, or cheap. Typically one of the three, if you're lucky two of the three, but never all three. And the way I describe this idea I may have just made up, but I feel I heard it somewhere before. |
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#13
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Re: Fabrication
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The other team I know about is 842, they had some (student) CAD designed transmission plates made by a sponsor, again no monetary cost to the team. Instead of worrying about the cost of having parts made to your design, you might want to spend some time finding out if there are any companies in your area that can do this type of work, tell them what your robot team is all about, and ask if they'd help you next season. |
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