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#31
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Re: Fabrication
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If you have an infinite supply of scrap material, that's one thing. But, not every team will have that. There are teams out there that have to buy all their material. And, some of those teams are on a shoestring budget (as in, before they buy material, they have to look at can they afford it, or can they find a donation). For those teams, making it right the first time--or screwing it up so it CAN be used--is important. Now, regarding it being cheaper for you: I also said that you should factor in labor. With materials being a non-issue, let's assume that each mistake or miscalculation costs you 15 minutes of 2 students working to fix it, on average. That's about 1/2 man-hour (that would otherwise not be used), and if one man-hour is 8 bucks, that's 4 bucks for an average mistake if everyone was paid. I'm not going to ask how many you make per season, because there are a lot--but let's assume that over a full build/competition season you make 100 mistakes to make calculations easy. $400 for fixing mistakes, in the entire season. Not too bad, unless you're on a shoestring budget. (Yes, I AM AWARE that all time in FIRST is volunteer time, so all labor is free unless you're dealing with an outside shop. I'm also quite aware that I didn't factor in major "Oh great that part will not work at all" redesigns, which take substantially longer.) This isn't the real world: but it is meant to reflect the real world. Your team is a business, or can be looked at that way. If your team was a business, with paid employees, you would have far less room for error. Some planning before you build is necessary. |
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#32
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Re: Fabrication
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#33
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Could you explain how you use ABS? Team 422 uses aluminum C channel, Angle, and 80/20 for almost everything, and I would be interested to hear about what different materials teams use, and how. I also spent a lot of time talking to 1829 about their use of carbon fiber at the Virginia Regional, so my interest in odd build materials can be considered piqued.
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#34
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Re: Fabrication
I'm trying to encourage my team to use more aluminum tubing and composites. 80/20 is really heavy and though easy to build with, does not make the best frames. Aluminum tubing, when proper weight reduction holes are drilled, is very strong and can be very light.
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#35
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Re: Fabrication
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#36
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Re: Fabrication
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I did note that FIRST is a reflection of the real world. As such, real world analysis and skills are a highly useful tool. However, they should not be the sole driver. If FIRST was real world, you and your team would be paying for that infinite supply of scraps, and for the labor. You probably wouldn't be functional financially, or would be having a lot of trouble paying bills. Do the analysis sometime, using the FIRST BOM accounting methods for the materials, and minimum wage for the labor costs. I think you'll be surprised at just how much your robot is actually worth. (I conservatively estimate any given Kitbot+stuff box-on-wheels built by a small team at about $9K. The bigger the team and the fancier the robot, the more it'd be worth. I'm not factoring in any awards earned by said robot, either.) But when you get to the real world, you will have to worry about that. Engineering is a balance of money, time, and quality. (In some fields, use weight in that balance as well.) You can pick one, or maybe two, but the third will suffer. Reduce the cost, the time might go up or down, but the quality is almost certain to go down. Reduce the time, the cost goes up (for expediting) and the quality goes down. Increase the quality, one or both of time and money goes up. This is a real-world exercise, and this is engineering--learn to balance them now so that you can deal with the balancing later. |
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#37
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Re: Fabrication
Eric, I call it the triangle of manufacturing.
You can have it good, fast, or cheap. Typically one of the three, if you're lucky two of the three, but never all three. And the way I describe this idea I may have just made up, but I feel I heard it somewhere before. |
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#38
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Re: Fabrication
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I think it's fair to say that the relative value of manufacturability vs. serviceability depends greatly on the application, the industry and the capabilities of the enterprise. |
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#39
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Re: Fabrication
One problem I have seen is that some teams have a really nice bot but don't even know how to make a simple rod on a lathe (manual or cnc). They ship out even on stuff that your grandma (assuming your grandma isn't skilled in fab) could make in a few minutes.
If you (the team) want to ship it all out, fine. Just make sure your students (as a collective) don't look like idiots when a rod snaps at competition and someone brings you metal stock. |
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#40
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Re: Fabrication
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It's one that builds a lot of heavy equipment, particularly for farming and construction. |
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#41
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Re: Fabrication
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The other team I know about is 842, they had some (student) CAD designed transmission plates made by a sponsor, again no monetary cost to the team. Instead of worrying about the cost of having parts made to your design, you might want to spend some time finding out if there are any companies in your area that can do this type of work, tell them what your robot team is all about, and ask if they'd help you next season. |
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#42
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Re: Fabrication
3507 is only a second year team, but this is how we've been doing it.
We haven't even been using CADs, since no one knows how yet (working on fixing that next year), but we DO use drawings (obviously). Most of the time this ends up being just a rough draft, but we do make sure to conceptualize EXACTLY how each piece goes where, how it's supported, etc. etc. We do most of the fabrication ourselves. I believe this year the only thing we had machined was our shooter, which was rolled somewhere else - it had to be exactly right. (It was. I honestly believe ours was the most precise shooter at OKC, if we could have known how hard to shoot it. We had a 91% accuracy in the qualification rounds) In any case... just designing? Where's the fun in that? |
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#43
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Re: Fabrication
Team 751 does all our own manufacturing for one simple reason: we don't have the resources.
Let me explain. Our team has, in terms of manufacturing, a manual mill, lathe, drill press, four hand drills, a drop band saw, a vertical bad saw, a sander, a grinder, and a TIG welder that we got half-way through this season. We have a small team of fifteen students, and a highly devoted core of less than eight. As such, we have to balance both man-hours and machine hours. For every day-long mill job we set up, we sacrifice another, and lose design time for some area of the robot. And that is precisely why we, the students on the team, choose not to outsource our work. We've found that the lesson in practicality and trade-offs is more valuable than the functionality that we would gain from outsourcing. If a person on our team has a great idea that would need three days of manufacturing time, we all sit down, and run cost-benefits analysis on it. Is one day of mill-time and a student day worth half a pound of cheese-holing? We run into this one a lot. Most of the time, we say it isn't. But before SVR, we realized that, for one part, it was, because that half pound let us change out our corner wheels from Plaction for Performance, letting us solve the wheel breakage issues from Sacramento (cracked one in half and dented three to the point of being unusable crossing the bump.) So we spent the time, and ended up below the weight limit. And it's precisely because of our in-house work that we CAD everything. We design all our parts, do time estimates, and schedule our machine time, going for maximum efficiency. We've got folders of part layouts that students just churn out, organized by sub-system and machine utilization. Our drivetrain was fabricated (not assembled, Andy-Mark shipping held us back) in three days, and everything else took us about nine. Everything was CAD'd, everything was prototyped. When you know how to run design well, you can streamline manufacturing. CAD is vital for optimizing machine schedules and ensuring that we can make everything, and producing accurate drawings our designs (very few of which are made by the person who designs them. That's usually for the few that we decide need the machining time the most for optimization, as we want the person who understands the design intent and manufacturing process, having designed both.) We're looking into expanding our manufacturing abilities with another manual mill, and possibly a CNC. We are also hoping to get access to a local waterjet (at the TechShop. We've also done a bit of laser cuttig there.) This will eliminate some of the urgency of the scheduling (though I have no doubt that our designs will become more complicated to saturate our machines again.) However, we will continue to design and build all of our own parts, as we find it promotes a culture of responsibility and efficiency. My point here is: we build in-house to teach our members about time and resource management, at the cost of some machine functionality. Is it worth it? Depends on what you want to get from it. |
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#44
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Re: Fabrication
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The point of this thread was to point out that designing is needed before fabrication, and everyone here seems to agree that detailed drawings or CADs are the way to go before any fabrication. My team likes to jump into fabrication, so a lot of times we end up finding solutions while we are creating parts. It's terrible. Parts cut too short are somehow placed somewhere else, parts too long are cut, and then found out they are not needed, and the result is an entire robot that is one swift kick away from being destroyed. In 2010, we used a lot of 80/20, but we didn't do CADs or detailed drawings. By the end of CMP, which was our second event that year, our Frame was offset by more than 30 degress because of the irregular placement of parts and the use of subpar parts because of a lack of design. |
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