Quote:
Originally Posted by Koko Ed
I could go for that. That's one heck of a shot to hit those.
I finally hit one last weekend in DC after getting the field up and nearly threw out my elbow doing it. Kudos to those who hit it often.
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I hit three shots

I also upvote the human player bonus idea
Here's my idea:
In eliminations, the co-opertition bridge can still be used. If a robot is balanced on that bridge, it receives 10 points. In other words, in elims a triple balance is worth 40 points, and a double and single balance gets you 30 points.
Now the actual "having control of the co-op bridge" is the real problem. I haven't picked a really nice solution yet, but maybe the money ball mentioned earlier could be used for this purpose of securing the co-op bridge to one alliance.
-Duke
P.S. I wholeheartedly upvote the CP bridge balance being worth just one seeding point (or maybe get rid of it altogether? Then apply my elims rule to all matches?)