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#76
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Re: IRI - Dates, Info and Rule Ideas
Agree. Other than a pause between Hybrid and Teleop, how could that be accomplished? Not opposed to a pause, just wondering what other ideas there are to ensure that all balls scored and only balls shot during hybrid were counted.
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#77
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Re: IRI - Dates, Info and Rule Ideas
-I will reitterate the no lanes idea. Lanes are silly, perhaps turn the lane into only a square in front of the inbounder.
-I would love to see a moneyball that started on the co-op bridge along side of/ instead of the balls already there. This ball would be worth 3 points in addition to the normal basket points when scored and would be easily interfaced with the scoring system using the real time fouls. With one ball that is worth two I can see a lot of possible stratigy without changing the game play significantly. -I like the traditional win loss tie that has been the standard at IRI, perhaps make the co-op bridge 1 point. I do not like the triple balance for 2 co-op points because it will mean that there will be a lot less playing the game in quals in favor of the co-op points. -I would consider making the key smaller (read: smaller safe area to shoot from.) Looking Forward to IRI! Regards, Bryan |
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#78
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Re: IRI - Dates, Info and Rule Ideas
I thought so too until this weekend. At the CT regional, the #2 seeded alliance employed a strategy where 177 and 228 were almost always in or around the key, and their alliance partner, 236 would go over the bridge and stay sitting in the alley doing nothing until they decided to attempt the triple balance. With all of the robots in protected areas for the vast majority of the match, it made their triple balance seemingly indefensible. Maybe it's still "silly" but it's not as though it isn't important strategically!
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#79
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Re: IRI - Dates, Info and Rule Ideas
Its too easy to score in Hybrid. Start the match with the bots touching the barrier. Maybe even on the far side of the barrier. Then you either have to shoot a longer distance accurately or move closer before shooting in hybrid.
Allow each driver to decide when Hybrid ends for his bot via a button at the alliance station. Each ball scored in Hybrid gets the +3 bonus points. This would definitely encourage Kinect to control the robot so that it can scoop up and shoot more balls in Hybrid. Probably not practical though, since it requires someone to track who is still in hybrid and who is not -- might work if hybrid continued for an entire alliance until someone on the alliance ended for the entire alliance simultaneously. Then the automatic scoring is not dependent upon where the ball came from. |
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#80
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Re: IRI - Dates, Info and Rule Ideas
Another thought - do something about the ball hoarding/corral. In most every event, none of the refs patrolled that rule. Either strip it away, or have an extra eye on following that rule.
Also, and this is probably the easiest rule addition for everyone - Any basketballs shot over the player station wall by robots are put into that player station's corral rather than returned to the field. Fouls/Technicals given for purposefully passing balls in that way. This way, any of your missed shots over the top of the wall become "rebounded" and at least controlled by the opposite alliance. Last edited by Tetraman : 02-04-2012 at 16:43. |
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#81
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Re: IRI - Dates, Info and Rule Ideas
Teleop balls scored from the key worth (3/2/1)+1 point. This gives key shooters a small advantage over the fender shot (when there is no defense at least
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#82
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Re: IRI - Dates, Info and Rule Ideas
As opposed to the (3/2/1)+3 for defense on the key?
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#83
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We use the driverstation kinect as an "e-stop" in hybrid. It actually saved our turret from twisting for 15 seconds in one instance (gyro issue). Later it saved our robot from ramming the co-op bridge which was being held up by an opposing team. The kinect may also be used to delay qualification match shots since most teams will be shooting two to four balls in hybrid at IRI. It only seems to be a waste if you try to actually drive your robot with it for 15 seconds.
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#84
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Add Minibot towers at the end of each alley against the drive station (on the side of the field where there isn't a human player chucking balls. Same rules as last year, must score in the last 15 seconds. Points are based off the order you score in. But you can also score in hybrid.
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#85
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Re: IRI - Dates, Info and Rule Ideas
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#86
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Re: IRI - Dates, Info and Rule Ideas
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Q: What is the definition of immediately? Suppose that 7 balls are scored in rapid succession. Each inbounder may hold 2 balls at a time, which means that the ball coral cannot be emptied immediately. So, how fast do the inbounders have to empty the coral to be considered "immediate"? A: In that scenario, the Alliance would need to rectify the situation to be in compliance with all Game rules as quickly as [sic] safely as possible. I like the idea of limiting the time in which you're allowed to balance, though at IRI I expect it will be largely self-limited. Still, some kind of bonus for shorter time to balance would be cool and probably make matches eve with more exciting. Not sure about scoring system implementation, though. |
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#87
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Re: IRI - Dates, Info and Rule Ideas
Thanks!! I came up with the idea because over the weekend, a few vets and myself were discussing our favorite games and we all agreed on 2004 because there were so many ways to score. So, lets add some new ways to score!
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#88
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Re: IRI - Dates, Info and Rule Ideas
If you want minibots why not a mini-bridge with extra points if your minibot balances on the mini bridge
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#89
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Re: IRI - Dates, Info and Rule Ideas
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I think this would keep the offense flowing. |
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#90
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Re: IRI - Dates, Info and Rule Ideas
Quote:
Quote:
-Duke |
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