Go to Post It's nice to see how patient people will be on here even with people who are 99.9999% trolling. Something something GP. - Chris is me [more]
Home
Go Back   Chief Delphi > Technical > Technical Discussion
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
 
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 04-04-2012, 15:39
JesseK's Avatar
JesseK JesseK is offline
Expert Flybot Crasher
FRC #1885 (ILITE)
Team Role: Mentor
 
Join Date: Mar 2007
Rookie Year: 2005
Location: Reston, VA
Posts: 3,695
JesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond repute
Re: Moment of inertia and turning performance

Quote:
Originally Posted by IKE View Post
... and repeating the experiement would make for a very nice paper and possibly a cool sciencefair project.
Personally I like to drive the full-weight robot at full speed into a brick wall while it has bumpers on. Driving it in at various angles so the corners hit also helps.

Why? Usually a frame stays square "just fine" until an impact. Then things can get bent out of shape.
__________________

Drive Coach, 1885 (2007-present)
CAD Library Updated 5/1/16 - 2016 Curie/Carver Industrial Design Winner
GitHub
  #2   Spotlight this post!  
Unread 05-04-2012, 08:22
IKE's Avatar
IKE IKE is offline
Not so Custom User Title
AKA: Isaac Rife
no team (N/A)
Team Role: Mechanical
 
Join Date: Jan 2008
Rookie Year: 2003
Location: Michigan
Posts: 2,150
IKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond repute
Re: Moment of inertia and turning performance

Quote:
Originally Posted by JesseK View Post
Personally I like to drive the full-weight robot at full speed into a brick wall while it has bumpers on. Driving it in at various angles so the corners hit also helps.

Why? Usually a frame stays square "just fine" until an impact. Then things can get bent out of shape.
You might be missing the point, the frame is not "bent", but bends torsionally under load, and then returns to flat. When this occurs, diagonal corners touch down and diagonal corners lift. X=touching, 0=not touching:
X X O
O X X
This reaction effective turns somwhere between a long and a short wheelbase, and makes turinging more difficult.
In order to counteract this, teams will often add more "drop" to the center wheel. As the CG Height increases, this increases rock which can cause the center of rotation to oscillate between front of center wheels and behind of center wheels. The stiffness of the wheel/tires, carpet then act like a spring. The softer the spring, the more displacement, which in turn will equate to more energy (E=1/2KX^2 where as F=KX decrease K, and X increases proportionally in which energy increase due to the X^2 term).
This is why buck bobble is more prevalent in pneumatic tire chassis.
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 04:46.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi