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#13
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Re: IRI - Dates, Info and Rule Ideas
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![]() (Long post ahead) My beef with co-opertiton is that sometimes it gets manipulated too easily... like 6 vs 0 in 2010 or this year, where boxes on wheels are becoming alliance captains: Where the co-op bridge bit falls short is this common scenario: We have an alliance in Qualification XXX: 1 Shootbot 2 Boxbot 3 Shootbot What usually happens is the alliance decides that they will send #2 to try to balance on the co-op bridge, since there is little else productive that they foresee #2 doing. The opposing alliance on the other hand doesn't care, since as long as they can push it or be pushed by it up the bridge, it's valid. This is a shortcoming because of how the co-op rules work. just attempting to balance is a guaranteed point, and a balance is 2 guaranteed points. In addition, the odds are in favor of the box-bots, since unlike non-box teams that will only have a box alliance member only some of the time, box teams will ALWAYS have a partner that is boxed, that being themselves. Therefore, the chances of getting at least the one point of attempt points are much, much greater and far more consistent for box bots than non-box bots. With co-op points so valuable, this occurs: (% of maximum possible) 1. Wins: 0% Balances: 0% Failed Attempts: 100% Seeding points: 25% 2. Wins: 0% Balances: 50% Failed Attempts: 50% Seeding points: 37.5% 3. Wins: 25% Balances: 50% Failed Attempts: 50% Seeding points: 50% 4. Wins: 0% Balances: 100% Failed Attempts: 0% Seeding points: 50% 5. Wins: 50% Balances: 50% Failed Attempts: 0% Seeding points: 50% Cases 1-4 were common Boxbot occurrances. Case 5 was a common average bot occurance. As one can see, all a boxbot would need would be a few lucky pairing to get some win points tossed in and all of the sudden they are picking alliances. IIRC there have been regionals where the #1 seed actually WAS a boxbot... they used the above effect to rack up massive amounts of seeding points. The reason this is such a problem is that while co-op balancing is fruitful in Qualification, in eliminations it is useless. The only things boxbots can do in eliminations is either balance or play defense, which most non-box bots can also do. What that means is trhat if you get picked by a boxbot captain, you have in a way been given a large hurdle if not a kiss of death. IMHO this is not good game design and this needs to be fixed for IRI. |
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