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#121
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Re: IRI - Dates, Info and Rule Ideas
Respectfully submitted; re : Moneyball
I'm in favor of one ball for each side, to be deployed only during endgame. There is already too much "luck" floating around to have the "jump ball"; even with best effort, everybody tends to throw right or left. And this game does not need to reward "more points" with "more points," nor does it need to provide a chance for "catchup points" for the alliance that's behind. The money ball should (I think) be another way for each team to score, fairly and equipotentially. |
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#122
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Re: IRI - Dates, Info and Rule Ideas
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On that note, there should be an autonomous variant to this as well. Same thing, but either totally atonomous or kinect aided... Sort of like the VRC Programming Skills Challenge |
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#123
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Re: IRI - Dates, Info and Rule Ideas
I just booked our flights, hotel and car for IRI. I sure hope dates don't change. I am so excited to be able to go back after 3 long years!
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#124
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Re: IRI - Dates, Info and Rule Ideas
Just a request: don't introduce brand new balls in the elimination round. Rotate the balls throughout the competition so they all have equal wear. I don't want to sound like I'm complaining, but we have a feeling new balls being put in play during eliminations causes some pretty wild shooting because they're more stiff and less consistent than worn balls.
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#125
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Re: IRI - Dates, Info and Rule Ideas
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No reason to make IRI easier. |
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#126
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Re: IRI - Dates, Info and Rule Ideas
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Quote:
-Duke |
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#127
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Re: IRI - Dates, Info and Rule Ideas
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#128
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Re: IRI - Dates, Info and Rule Ideas
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#129
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Re: IRI - Dates, Info and Rule Ideas
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#130
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Re: IRI - Dates, Info and Rule Ideas
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http://www.youtube.com/watch?v=GxsalSrmCto We call it "breaking the seal". It isn't a cure-all, but it helps. Back to IRI rule change ideas? Last edited by Travis Hoffman : 08-04-2012 at 08:40. Reason: mellowing out in old age :-) |
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#131
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Re: IRI - Dates, Info and Rule Ideas
I skimmed through this thread, here are some ideas I second and bring to the table.
1) No driving on alliance bridges before last 30 seconds. 2) Co-opertition worth 1 qualifying point/tie-breaker 3) Allow triple balancing in qualifications, maybe bring points down to 30. 4) Double [or +3] basket points in the last 30 seconds [for both robot and player] 5) No maximum ball penalty in hybrid |
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#132
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Re: IRI - Dates, Info and Rule Ideas
The three rules I'd like to see that wouldn't modify the scoring:
1. The other alliance's bridges are only protected during the last 30 seconds of the match. No 9 point penalties, allows you to go after their balls for more offense. Also makes a 3 robot balance more difficult because it needs to be done in 30 seconds. 2. The other alliance's alley is not off limits in the last 30 seconds of the match. This would effectively allow a team to shoot their way out of a triple balance. It would also allow some defense before the bridge, making harassing the other team and defending a triple balance easier. 3. The other alliance's key is not protected during the first 30 seconds nor the last 30 seconds of the match. Another shift in strategy. Would allow a robot to drive to the other side of the field and harass the opposing alliance in autonomous mode, and would be a difficult programming challenge. Would also allow defense virtually anywhere during the last 30 seconds. |
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#133
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Re: IRI - Dates, Info and Rule Ideas
IRI isn't supposed to make the game harder (that's why we relax rules in the first place there). A lot of it is about seeing great robots getting high scores, especially in elims.
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#134
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Re: IRI - Dates, Info and Rule Ideas
As a separate request, to have a little nostalgia...
BUMPERS. OPTIONAL. ![]() |
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#135
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I'm bringing in the FTC "Get Over It" idea from the game where the balance bridges came from.
1. Extend the autonomous period 10 - 15 seconds, and give teams bonus points for autonomously balancing their robot. Talk about a challenge, as one of the teams that did it successfully last year in FTC it's not easy..at all, did I mention potentially disastrous if approached the wrong way. ![]() |
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