Go to Post Certainly more interesting to watch than driving around in circles on a flat field. Sorry, 2008. - synth3tk [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #18   Spotlight this post!  
Unread 08-04-2012, 15:44
RayTurner1126's Avatar
RayTurner1126 RayTurner1126 is offline
team co-lead, mechanical lead
FRC #1126 (SparX)
Team Role: Leadership
 
Join Date: Dec 2010
Rookie Year: 2010
Location: Webster, NY
Posts: 53
RayTurner1126 will become famous soon enoughRayTurner1126 will become famous soon enough
Re: The missing feature: A common thread

On our team, we do first focus on strategy and what a "difference maker" robot needs to be able to do, and from that we set "need to haves" and "nice to haves." As much as I like this system and I feel it's a good way to digest the game, I feel as if sometimes we limit ourselves by making something a "nice to have" because it is hard to implement. From my experience, whether or not our drives team has gotten time to practice with our robot makes a bigger difference than anything else. I joined the team in 2010, which was not a very successful year for us. I saw us finish late and struggle with one feature of our robot the entire season. Our drivers got practically no practice, and therefore we didn't really succeed at all. However, in 2011 we used known technology from previous years' robots and made a very successful bot that was SO CLOSE to winning two regionals. The key difference between these years? In 2011 we finished our bot very early (for us) and our drivers got a ton of practice, to a point where it was almost as if they operated autonomously. After seeing how these two years turned out, I hounded the team all year long that it was important to push hard and finish the bot early, because it is a LOT easier to identify problems and fix them at school, with all of the space and resources we needed (not to mention a lot more time). However, there still was an astonishing lack of urgency demonstrated from a good portion of the team. On our team of usually about 35 people, there always only seems to be a group of about 5-7 students who are carrying the team. I want to ask...how exactly do people on other teams get students motivated? Myself, a few other students, and the mentors on our team are constantly drilling urgency, but few ever seem to listen. I'm one of 14 seniors on my team this year, and most of our "key people" are seniors, and I'm thoroughly worried about the condition our team will be in next year. Any insight? How do the powerhouse teams get their students motivated to finish the bot so early?

Also, we seem to have a problem with the idea of a "concept lock," constantly changing our design way farther into the season that we should. How do the elites know when enough is enough in regards to designing?
__________________
What time is it?? 11:26!!!

Go SparX on 3!!!
Reply With Quote
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 19:52.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi