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Unread 09-04-2012, 15:18
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Re: Effect of Coopertition Points

Quote:
Originally Posted by bduddy View Post
While I am actually a fan of the coopertition bridge system, I fail to see what it has to do with this. Teams continue to act in their own best interests, just as they always done; it's just that, as they often have in the past, occasionally their interests are compatible with other teams'.
As with other aspects of past games and seeding systems, I believe that FIRST is attempting to support their stated vision and mission. I don't know their minds nor their intent. I was responding to Jim's comment that FIRST is missing the point.

I'm trying to illustrate that I believe that FIRST intentionally creates these aspects of the game and/or seeding systems to make their point.

I happen to be a fan of the coopertition bridge also and I liked the Breakaway seeding system. I was not a fan of 6v0 and I would not consider it gracious to refuse to attempt a coop bridge.

I also want to see the best, most effective at playing all aspects of the game, be seeded at the top and go into eliminations.

The game design does not inhibit that, actually, if everybody cooperated on the bridge, the best should actually separate themselves from the pack by collecting four QP per match versus two.
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