|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
||||
|
||||
|
Re: Effect of Coopertition Points
In response to the above poster - great effort, but I don't think such data would be that useful. If there was no Coopertition Bridge, the best balancers would have been on the actual bridges, impacting the score of the match.
|
|
#2
|
||||
|
||||
|
Re: Effect of Coopertition Points
That is the data that OP asked for, and it's a cool stat to look at, but I agree with you that it's pretty useless.
|
|
#3
|
|||||
|
|||||
|
Re: Effect of Coopertition Points
Part of the scouting I've been doing for this season, amongst the usual hybrid, teleop, end game stuff, is how rankings would have turned out if coop score didn't add to qualification score (i.e., qs = qs - cp). There were some major changes.
Some major examples include the following (The 'separations' below are my speculation based on who I thought the number 1 seed would have picked had they had the chance. No guarantee):
A lot of people are saying that if the coop bridge wasn't in play, that the better balancers would be balancing for their alliance, and the result would be different win-loss rating, which would put those teams on top anyway. And that's true. But the numbers above are just from basic review. If there is some way to find a list of who balanced on the coop bridge, it may be interesting to look at how scores would be different if a team with consistent balancing had instead aided their alliance in a double balance, or even just getting a single. It may also be worth noting that, assuming both alliances offer up their best balancer for the coop bridge (which is what I've been seeing), both alliances would gain the extra balancer. Last edited by LeelandS : 09-04-2012 at 21:57. |
|
#4
|
||||||
|
||||||
|
Re: Effect of Coopertition Points
In addition to this, balancing the alliance bridge takes less time than the co-op bridge in most cases. This is for a lot of reasons, but I would estimate teams budget at least 15 extra seconds to do a co-op bridge balance than they would for an alliance team balance. This means that the robots doing the co-op balancing would also have more time to score a few extra baskets. I agree with you for sure: scores would be quite a bit different if not for the co-op bridge.
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|