Go to Post There are no easy answers... only complicated and never ending questions. - Shawn60 [more]
Home
Go Back   Chief Delphi > Technical > Technical Discussion
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rate Thread Display Modes
  #16   Spotlight this post!  
Unread 12-04-2012, 12:15
LeelandS's Avatar
LeelandS LeelandS is offline
Robots don't quit, and neither do I
AKA: Leeland
FRC #1405 (Finney Falcons)
Team Role: Tactician
 
Join Date: Nov 2007
Rookie Year: 2005
Location: Webster, NY
Posts: 545
LeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond repute
Re: Shooters: What have you learned?

Quote:
Originally Posted by pfreivald View Post
Interesting... If our shop wasn't getting knocked down next week (and rebuilt hopefully by September) we were going to add a bunch of weight flywheel-style to our shooter to see if that increases accuracy!

Also, this is just an anecdotal observation, but single-axle hood shooters seem to be much more reliable than double-axle shooters.
Yeah. We used a pretty heavy custom wheel for our shooter (modeled off our 2006 shooter). I noticed we really need to be careful of the timing we shoot at, or else the balls don't go nearly far enough. Again, we're working on it for later in the season, but it kind of hurt us at FLR. Especially before we got our shooting to be somewhat accurate.
__________________
My heart will forever lie with SparX
1126: 2008 - 2011; Where it All Began.
1405: 2013 - Present; A Wanderer is Born.

Work hard, play hard. And maybe someday...
  #17   Spotlight this post!  
Unread 12-04-2012, 12:55
JesseK's Avatar
JesseK JesseK is offline
Expert Flybot Crasher
FRC #1885 (ILITE)
Team Role: Mentor
 
Join Date: Mar 2007
Rookie Year: 2005
Location: Reston, VA
Posts: 3,723
JesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond repute
Re: Shooters: What have you learned?

1.) The amount of contact arc between a single-wheeled shooter and the ball doesn't appear to matter much with respect to shot consistency, though this also makes the assumption that entry speed/position/angle is identical from shot to shot.

2.) Re-calibration of shooter distances is a non-stop thing to do. Expect to test calibration every few matches.

3.) There were two teams in DC that used back-EMF in unpowered motors to detect how fast the shooter was spinning. This seems like a much more elegant solution than an encoder or tachometer/light sensor since the Voltage across the analog sensor port is directly proportional to the SPEED of the shaft the motor is on. Both teams used KOP-legal motors (one was a window motor without its gearbox, the other was a RS-395).

4.) Flywheel vs no Flywheel, that was the question. I'll post back after I talk to a few teams at championships about their shooter controls.

5.) A single 8"x1.5" IFI wheel with roughtop tread was a very good choice for a shooter wheel this year, and it is a choice we will revisit in the future.
__________________

Drive Coach, 1885 (2007-present)
CAD Library Updated 5/1/16 - 2016 Curie/Carver Industrial Design Winner
GitHub
  #18   Spotlight this post!  
Unread 12-04-2012, 13:34
jblay's Avatar
jblay jblay is offline
Here comes StuyPulse
AKA: Joe Blay
FRC #0694 (StuyPulse)
Team Role: Coach
 
Join Date: Feb 2008
Rookie Year: 2006
Location: New York, NY
Posts: 984
jblay has a reputation beyond reputejblay has a reputation beyond reputejblay has a reputation beyond reputejblay has a reputation beyond reputejblay has a reputation beyond reputejblay has a reputation beyond reputejblay has a reputation beyond reputejblay has a reputation beyond reputejblay has a reputation beyond reputejblay has a reputation beyond reputejblay has a reputation beyond repute
Re: Shooters: What have you learned?

Quote:
Originally Posted by jspatz1 View Post
Ummmmm......maybe not so dumb.
Our wheels have scuffs on them in odd places from years of prototyping. They are beyond broken in.
__________________
It's pronounced StighPulse like HighPulse
2016 Curie Champions
2016 New York City Champions
2016 New York City Engineering Inspiration
2015 New York City Finalists
2013 New York City Champions
2012 Connecticut Chairman's
2011 Connecticut Chairman's
2010 Connecticut Chairman's

2010 New York City Champions
2008 New York City Engineering Inspiration
2007 New York City Finalists
2006 New York City Finalists
2005 New York City Chairman's
2003 New York City Champions
2002 New York City Engineering Inspiration
2001 New York City Finalists
  #19   Spotlight this post!  
Unread 12-04-2012, 14:36
daniel_dsouza daniel_dsouza is offline
does what needs to be done.
FRC #2449 (Out of Orbit Robotics)
Team Role: Alumni
 
Join Date: May 2011
Rookie Year: 2011
Location: Chandler, AZ
Posts: 231
daniel_dsouza has a spectacular aura aboutdaniel_dsouza has a spectacular aura about
Re: Shooters: What have you learned?

Our shooter was designed in such a way that rotation was handled by the drivetrain, and distance by shooter rpm.

If using a CANjaguar, extremely repeatable results can be obtained by measuring the voltage instead of the rpm.

Shooting at a very high angle can be a lifesaver, because you can avoid shooting for the backboard, which makes shoots somewhat unreliable. Not to mention shots that are all net look pretty cool when you make them every time!

Make sure that you tighten bolts/other fasteners on your shooter whenever possible, because the vibration + excessive movement = inaccurate shots.

Recalibration is a must. During our regional, the balls would keep getting squishier and squishier at a rate which we did not expect. So between matches (when our robot wasn't being repaired ), we would head down to the practice field and change constants in our program.
  #20   Spotlight this post!  
Unread 12-04-2012, 15:07
techtiger1's Avatar
techtiger1 techtiger1 is offline
Coach Drew?!?!
AKA: Drew Disbury
FRC #1251 (TechTigers)
Team Role: Mentor
 
Join Date: Jul 2004
Rookie Year: 2004
Location: coconut creek ,fl
Posts: 629
techtiger1 has a reputation beyond reputetechtiger1 has a reputation beyond reputetechtiger1 has a reputation beyond reputetechtiger1 has a reputation beyond reputetechtiger1 has a reputation beyond reputetechtiger1 has a reputation beyond reputetechtiger1 has a reputation beyond reputetechtiger1 has a reputation beyond reputetechtiger1 has a reputation beyond reputetechtiger1 has a reputation beyond reputetechtiger1 has a reputation beyond repute
Send a message via AIM to techtiger1
Re: Shooters: What have you learned?

Our team made 2 diffrent shooters this year one was a wide belt design using really heavy pulleys and the other was a single axle shooter. Interia will only help you so much, you need the power to bring your wheel up to speed faster. Compression of the ball or object your shooting was a great variable as well but once again there is a limit on that as well. We ended up going with a custom wheel that was 3 seperate pieces and effectly built our fly wheel into the middle of the wheel powered by 3 rs 550's. I think we determined that for us, at least for this game, a single wheel rather then double wheel is much more effective.
__________________
Team 1251 The TechTigers
"Inspiring future innovators, one stripe at a time"
2004 Rookie All Star Orlando Regional
2006 Palmetto Regional Winner
2007 Orlando Regional Winner
2008 Orlando Regional Winner
2010 Orlando Regional Winner
2013 South Florida Regional Winner
  #21   Spotlight this post!  
Unread 12-04-2012, 15:34
roystur44's Avatar
roystur44 roystur44 is offline
Mentor/Sponsor
AKA: Roy Dumlao
FRC #4543 (Apollo Robotics)
Team Role: Mentor
 
Join Date: Mar 2010
Rookie Year: 2006
Location: San Jose,California
Posts: 363
roystur44 has a reputation beyond reputeroystur44 has a reputation beyond reputeroystur44 has a reputation beyond reputeroystur44 has a reputation beyond reputeroystur44 has a reputation beyond reputeroystur44 has a reputation beyond reputeroystur44 has a reputation beyond reputeroystur44 has a reputation beyond reputeroystur44 has a reputation beyond reputeroystur44 has a reputation beyond reputeroystur44 has a reputation beyond repute
Send a message via Yahoo to roystur44
Re: Shooters: What have you learned?

This is what we learned last night.

When you think the shooter is tuned just right. Hold on to camera very tightly.

http://www.youtube.com/watch?v=OiAo1Oiw5X8

__________________
Roy Dumlao

Mentor/Sponsor
2006-2012 971
2013-2017 4543
  #22   Spotlight this post!  
Unread 12-04-2012, 16:01
Ether's Avatar
Ether Ether is offline
systems engineer (retired)
no team
 
Join Date: Nov 2009
Rookie Year: 1969
Location: US
Posts: 8,125
Ether has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond repute
Re: Shooters: What have you learned?

Quote:
Originally Posted by Grim Tuesday View Post
So what less than (or more than) obvious facts have you learned about shooter design this year?
Control the shooter wheel speed with a bang-bang controller rather than PID.

Tip of the hat to Martin for reminding me of this.


  #23   Spotlight this post!  
Unread 12-04-2012, 16:16
jblay's Avatar
jblay jblay is offline
Here comes StuyPulse
AKA: Joe Blay
FRC #0694 (StuyPulse)
Team Role: Coach
 
Join Date: Feb 2008
Rookie Year: 2006
Location: New York, NY
Posts: 984
jblay has a reputation beyond reputejblay has a reputation beyond reputejblay has a reputation beyond reputejblay has a reputation beyond reputejblay has a reputation beyond reputejblay has a reputation beyond reputejblay has a reputation beyond reputejblay has a reputation beyond reputejblay has a reputation beyond reputejblay has a reputation beyond reputejblay has a reputation beyond repute
Re: Shooters: What have you learned?

Quote:
Originally Posted by roystur44 View Post
This is what we learned last night.

When you think the shooter is tuned just right. Hold on to camera very tightly.

http://www.youtube.com/watch?v=OiAo1Oiw5X8

You sir just made my day.
__________________
It's pronounced StighPulse like HighPulse
2016 Curie Champions
2016 New York City Champions
2016 New York City Engineering Inspiration
2015 New York City Finalists
2013 New York City Champions
2012 Connecticut Chairman's
2011 Connecticut Chairman's
2010 Connecticut Chairman's

2010 New York City Champions
2008 New York City Engineering Inspiration
2007 New York City Finalists
2006 New York City Finalists
2005 New York City Chairman's
2003 New York City Champions
2002 New York City Engineering Inspiration
2001 New York City Finalists
  #24   Spotlight this post!  
Unread 12-04-2012, 16:18
BigJ BigJ is online now
Registered User
AKA: Josh P.
FRC #1675 (Ultimate Protection Squad)
Team Role: Engineer
 
Join Date: Jan 2007
Rookie Year: 2007
Location: Milwaukee, WI
Posts: 947
BigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond repute
Re: Shooters: What have you learned?

Quote:
Originally Posted by Ether View Post
Control the shooter wheel speed with a bang-bang controller rather than PID.

Tip of the hat to Martin for reminding me of this.


I wish I saw this earlier! I don't follow the LabVIEW forum on the portal because we don't use LabVIEW
  #25   Spotlight this post!  
Unread 12-04-2012, 16:21
billbo911's Avatar
billbo911 billbo911 is offline
I prefer you give a perfect effort.
AKA: That's "Mr. Bill"
FRC #2073 (EagleForce)
Team Role: Mentor
 
Join Date: Mar 2005
Rookie Year: 2005
Location: Elk Grove, Ca.
Posts: 2,386
billbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond repute
Re: Shooters: What have you learned?

Quote:
Originally Posted by Ether View Post
Control the shooter wheel speed with a bang-bang controller rather than PID.

Tip of the hat to Martin for reminding me of this.


Nice, quick and easy. I like it!
Mind if I attempt to port it over to LabView?
It can be placed in a periodic task with the interval time of your choice. That way it is one less thing for Teleop to process and it can be used during Autonomous without having to build it in two places.
__________________
CalGames 2009 Autonomous Champion Award winner
Sacramento 2010 Creativity in Design winner, Sacramento 2010 Quarter finalist
2011 Sacramento Finalist, 2011 Madtown Engineering Inspiration Award.
2012 Sacramento Semi-Finals, 2012 Sacramento Innovation in Control Award, 2012 SVR Judges Award.
2012 CalGames Autonomous Challenge Award winner ($$$).
2014 2X Rockwell Automation: Innovation in Control Award (CVR and SAC). Curie Division Gracious Professionalism Award.
2014 Capital City Classic Winner AND Runner Up. Madtown Throwdown: Runner up.
2015 Innovation in Control Award, Sacramento.
2016 Chezy Champs Finalist, 2016 MTTD Finalist
  #26   Spotlight this post!  
Unread 12-04-2012, 16:30
Ether's Avatar
Ether Ether is offline
systems engineer (retired)
no team
 
Join Date: Nov 2009
Rookie Year: 1969
Location: US
Posts: 8,125
Ether has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond repute
Re: Shooters: What have you learned?

Quote:
Originally Posted by billbo911 View Post
Mind if I attempt to port it over to LabView?
By all means, please do.

This post explains in a bit more detail why it works for the shooter wheel speed application:


  #27   Spotlight this post!  
Unread 12-04-2012, 17:12
CalTran's Avatar
CalTran CalTran is online now
MST Rolla Senior
FRC #2410 (BV CAPS Metal Mustang Robotics)
Team Role: College Student
 
Join Date: Apr 2010
Rookie Year: 2010
Location: Overland Park, Kansas
Posts: 2,419
CalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond repute
Re: Shooters: What have you learned?

Quote:
Originally Posted by Hawiian Cadder View Post
Consistency can be gained through LOTS of compression. We ran our competition robot with 4-5 inches of it in order to ensure precision.
Really? We did about the same thing with our original shooter, and we found DRASTIC variation between shots because of its explosive exit as it uncompressed...
__________________
Team 2410 thinks KISSing is amazing! Keep It Super Safe!
  • "You know you've been in robotics too long when you start talking to your tools." "Well, you've been in robotics CLEARLY too long when they start talking back"
  • Theory is when you know everything but nothing works. Practice is when everything works but you don't know why. On our team, theory and practice comes together - nothing works and nobody knows why.
MMR 2410 Student (2010 - 2013) | MMR 2410 Mentor (2013 - Present)
FTC Game Announcer / EmCee (2014 - Present) | FRC EmCee (2015 - Present) | FRC Referee (2016) | FTC Referee (2017)
Academic Student (Forever)
  #28   Spotlight this post!  
Unread 12-04-2012, 17:17
Jeffy's Avatar
Jeffy Jeffy is offline
Retired, for now
AKA: Jeff Gier
FRC #2410 (Metal Mustang Robotics) #159 (Alpine Robotics)
Team Role: College Student
 
Join Date: Mar 2008
Rookie Year: 2008
Location: Fort Collins
Posts: 523
Jeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant future
Re: Shooters: What have you learned?

Quote:
Originally Posted by CalTran View Post
Really? We did about the same thing with our original shooter, and we found DRASTIC variation between shots because of its explosive exit as it uncompressed...
Conveniently knowing both systems well allow me to answer.

Our shooter does not shoot the ball with a very high velocity (compared to most). The ball is compressed between a roller and a flat piece of poly carbonate. This allows the ball to be decompressed over a fairly large distance (~5 inches). So, it's not exactly an "explosive" exit like it is from a shooter with dual wheels spinning much faster than ours.

Morale of the story:
Allow the ball to compress and decompress over a distance rather than "instantly".
__________________
Metal Mustang Robotics 2410 (2008-2011)
2008 STL Rookie All-Star
2010 GKC Finalists
2010 OKC Champions
Alpine Robotics 159 (2012-)
2012 CO Finalists

700 miles from home, 2 miles from FRC. Life is good.
  #29   Spotlight this post!  
Unread 12-04-2012, 17:55
CalTran's Avatar
CalTran CalTran is online now
MST Rolla Senior
FRC #2410 (BV CAPS Metal Mustang Robotics)
Team Role: College Student
 
Join Date: Apr 2010
Rookie Year: 2010
Location: Overland Park, Kansas
Posts: 2,419
CalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond repute
Re: Shooters: What have you learned?

Quote:
Originally Posted by Jeffy View Post
So, it's not exactly an "explosive" exit like it is from a shooter with dual wheels spinning much faster than ours.
Er, yeah? I don't recall comparing the exits from the two shooters...
__________________
Team 2410 thinks KISSing is amazing! Keep It Super Safe!
  • "You know you've been in robotics too long when you start talking to your tools." "Well, you've been in robotics CLEARLY too long when they start talking back"
  • Theory is when you know everything but nothing works. Practice is when everything works but you don't know why. On our team, theory and practice comes together - nothing works and nobody knows why.
MMR 2410 Student (2010 - 2013) | MMR 2410 Mentor (2013 - Present)
FTC Game Announcer / EmCee (2014 - Present) | FRC EmCee (2015 - Present) | FRC Referee (2016) | FTC Referee (2017)
Academic Student (Forever)
  #30   Spotlight this post!  
Unread 12-04-2012, 18:00
Kellen Hill's Avatar
Kellen Hill Kellen Hill is offline
Strategist
AKA: The user formerly known as 'hill'
FRC #1746 (OTTO)
Team Role: Mentor
 
Join Date: Mar 2005
Rookie Year: 2005
Location: Cumming, GA
Posts: 483
Kellen Hill has a reputation beyond reputeKellen Hill has a reputation beyond reputeKellen Hill has a reputation beyond reputeKellen Hill has a reputation beyond reputeKellen Hill has a reputation beyond reputeKellen Hill has a reputation beyond reputeKellen Hill has a reputation beyond reputeKellen Hill has a reputation beyond reputeKellen Hill has a reputation beyond reputeKellen Hill has a reputation beyond reputeKellen Hill has a reputation beyond repute
Re: Shooters: What have you learned?

In designing a shooter, you must design around the ball you will be shooting and what you will be shooting it into. In 2006, I think the Poof balls were much more consistent in their squishy-ness or it was just a lot easier to shoot at a 30inch diameter near vertical goal. Either way, shooters that year did not require as much work due to a more consistent game piece and/or a large goal to shoot at.

This year however, we are playing with a game piece that changes quite a bit throughout the regional and is not consistent in squishy-ness to start with, along with a much more difficult goal to shoot at (18 inches and horizontal). With these factors, creating a shooter that would make every shot without adjustment took a little more time and effort.

From what I have found, the top three options for having a consistent shot are:

1. Catapult (16 is the best that I've seen: http://www.chiefdelphi.com/forums/sh...d.php?t=103876)
This approach removes ball squishy-ness from the picture. While it's harder to get significant backspin, you can land the ball in the same spot every time if you do it right. The trick is the getting the thing lined up and the right distance away from the hoop.

2. Extended acceleration period (2949 using belts: http://www.chiefdelphi.com/forums/sh...highlight=2949)
With lower compression and extended acceleration, each ball will exit the shooter at a consistent speed regardless of squish. Backspin is tweakable based on your setup. 2949 had a good setup with their shooter on a turret and their laser targeting system.

3. Shoot it hard with a lot of backspin (341 and I believe many others: http://www.chiefdelphi.com/forums/sh...d.php?t=103579)
For this setup, you need a decent amount of compression for this years ball and I think it helps a significant amount to be a tall robot. I will definitely be inspecting 341's shooter at champs to see just how they did it. As long as you can hit the backboard in this case, the backspin should put the ball right into the hoop as long as you are lined up correctly.


As to what we (525) did this season, we had to find another way to do it. We didn't wind up having enough height (we are about 3 ft tall) or enough compression on our shooter to easily do what 341 did. We thought about speeding up the last stage of our feeding mechanism to do more of what 2949 did. And obviously a catapult would have been quite a drastic change from what we had to work with. Our shooter used a 6inch Colson with one FP 0801-0673 with just short of 2 inches of compression on the ball and an adjustable hood. We decided we had to adjust our shooter speed/hood angle on a per ball basis in order to have a consistent shot. To do this we added a compression load cell (http://search.digikey.com/us/en/prod...6948-ND/809394) to measure each balls squish factor. You can find more information about our setup for the load cell here: http://www.chiefdelphi.com/forums/sh...d.php?t=105394. This setup got us to the point where we hit 9/10 balls in tele-op for one of our finals matches at 10,000 Lakes, hopefully something we can carry on to champs.

I'm sure there are other options for having a consistent shot, bot these are the three designs that have stuck out to me.

I hope this is helpful and I hope I remember all of this for the next game involving shooting a ball.

Kellen Hill
__________________
1625 Winnovation Member: 2005-07
1625 College Mentor: 2007-11
525 Swartdogs Mentor: 2011-12
1746 OTTO Lead Mentor: 2013-Present
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 12:43.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi