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#1
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Re: IRI - Dates, Info and Rule Ideas
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Though, I think a best of 3 series during lunch would be better. See who the 'real' Champions are... |
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#2
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Re: IRI - Dates, Info and Rule Ideas
This would be better because both sides would have calibrated already and fine tuned their camera/sensors.
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#3
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Re: IRI - Dates, Info and Rule Ideas
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-Duke |
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#4
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Re: IRI - Dates, Info and Rule Ideas
I agree with the FiM vs. MAR match, not so much about an Einstein rematch.
Which makes me think of a "auto alliance" option. If you are the alliance captain, and were an alliance captain at a district/regional/championship/division, you can choose to invite both original robots (in the case of backups) that your alliance selected as your first selection. Both teams must still accept, but it gives you the option of automatically setting your alliance to an alliance you had at a previous event that year. |
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#5
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Re: IRI - Dates, Info and Rule Ideas
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#6
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Re: IRI - Dates, Info and Rule Ideas
Reason being? (Not offended or anything, I'd just like to know)
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#7
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Re: IRI - Dates, Info and Rule Ideas
I think that having the two alliances compete again isn't fair for either alliance. If the previous winner wins again, it could make the losing alliance look really bad to be defeated, or even blown out twice. If the previous loser wins, it makes both alliances look neutral or possibly like the winning alliance might not have deserved their win. And while none of that could matter at all, the time spent could be better served with something else that we haven't seen before.
I think a simple best 2 out of 3 exhibition match between the MAR and MSC champions would be all IRI needs. |
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#8
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Re: IRI - Dates, Info and Rule Ideas
'Scuze me for interrupting, could someone quickly point me to a thread, or explain briefly about the IRI method of alliance picks? I noticed in past events there are *four* teams per alliance in eliminations. Obviously only 3 play per game, but what are the rules behind the "multiple 3rd-pick"? Thanks in advance.
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#9
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Re: IRI - Dates, Info and Rule Ideas
No serpentine, each alliance has to pick one backup alliance member to play with in event of damage etc.
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#10
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Re: IRI - Dates, Info and Rule Ideas
The 4th alliance member isnt limited to replacement by damage. You could play with any set of 3/4 on your alliance through any elimination match.
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#11
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Re: IRI - Dates, Info and Rule Ideas
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#12
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Re: IRI - Dates, Info and Rule Ideas
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#13
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Re: IRI - Dates, Info and Rule Ideas
I might add, the 32nd robot has usually won a regional or two at IRI!
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#14
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Re: IRI - Dates, Info and Rule Ideas
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Full IRI picking: Alliance captains First pick, 1-8 order. Second pick, 1-8 order. Backup pick, 8-1 order. All teams not selected are out of the tournament but encouraged to watch and cheer. They have a very deep field, so it isn't uncommon to see a very good team go in the backup round or not at all. Due to wear and tear from multiple events, it also isn't uncommon to see the backup called in, though it is never required to use the backup. During eliminations, any three robots from an alliance can be used in any match. |
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#15
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Re: IRI - Dates, Info and Rule Ideas
The rules and point values this year... are actually pretty well calibrated for the effort/reward. For the first time in quite a while, I don't think anything major needs to be "fixed" by rules changes at offseason events.
So onto rule
However, here are some things that I think should NOT be changed:
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