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Unread 14-04-2012, 20:31
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Re: IRI - Dates, Info and Rule Ideas

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Originally Posted by EricH View Post
First, the simple one. The first match at IRI is FiM champs vs. MAR champs.
Beat me to it.

Though, I think a best of 3 series during lunch would be better. See who the 'real' Champions are...
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Unread 14-04-2012, 21:21
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Re: IRI - Dates, Info and Rule Ideas

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Originally Posted by thefro526 View Post
Beat me to it.

Though, I think a best of 3 series during lunch would be better. See who the 'real' Champions are...
This would be better because both sides would have calibrated already and fine tuned their camera/sensors.
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Unread 14-04-2012, 22:07
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Re: IRI - Dates, Info and Rule Ideas

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Originally Posted by thefro526 View Post
Beat me to it.

Though, I think a best of 3 series during lunch would be better. See who the 'real' Champions are...
Which means we should also have a rematch of Einstein Finals (and replace whoever's not there with a team of relatively equal skill level)

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Unread 14-04-2012, 22:39
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Re: IRI - Dates, Info and Rule Ideas

I agree with the FiM vs. MAR match, not so much about an Einstein rematch.

Which makes me think of a "auto alliance" option. If you are the alliance captain, and were an alliance captain at a district/regional/championship/division, you can choose to invite both original robots (in the case of backups) that your alliance selected as your first selection. Both teams must still accept, but it gives you the option of automatically setting your alliance to an alliance you had at a previous event that year.
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Unread 14-04-2012, 23:06
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Re: IRI - Dates, Info and Rule Ideas

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Originally Posted by Tetraman View Post
Which makes me think of a "auto alliance" option. If you are the alliance captain, and were an alliance captain at a district/regional/championship/division, you can choose to invite both original robots (in the case of backups) that your alliance selected as your first selection. Both teams must still accept, but it gives you the option of automatically setting your alliance to an alliance you had at a previous event that year.
Now that I don't like. That takes away the whole point of selecting alliances, in my opinion.
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Unread 14-04-2012, 23:23
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Re: IRI - Dates, Info and Rule Ideas

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Originally Posted by Tetraman View Post
I agree with the FiM vs. MAR match, not so much about an Einstein rematch.
Reason being? (Not offended or anything, I'd just like to know)
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Unread 15-04-2012, 08:57
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Re: IRI - Dates, Info and Rule Ideas

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Reason being? (Not offended or anything, I'd just like to know)
I think that having the two alliances compete again isn't fair for either alliance. If the previous winner wins again, it could make the losing alliance look really bad to be defeated, or even blown out twice. If the previous loser wins, it makes both alliances look neutral or possibly like the winning alliance might not have deserved their win. And while none of that could matter at all, the time spent could be better served with something else that we haven't seen before.

I think a simple best 2 out of 3 exhibition match between the MAR and MSC champions would be all IRI needs.
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Unread 15-04-2012, 09:00
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Re: IRI - Dates, Info and Rule Ideas

'Scuze me for interrupting, could someone quickly point me to a thread, or explain briefly about the IRI method of alliance picks? I noticed in past events there are *four* teams per alliance in eliminations. Obviously only 3 play per game, but what are the rules behind the "multiple 3rd-pick"? Thanks in advance.
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Unread 15-04-2012, 11:09
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Re: IRI - Dates, Info and Rule Ideas

No serpentine, each alliance has to pick one backup alliance member to play with in event of damage etc.
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Unread 15-04-2012, 11:10
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Re: IRI - Dates, Info and Rule Ideas

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No serpentine, each alliance has to pick one backup alliance member to play with in event of damage etc.
The 4th alliance member isnt limited to replacement by damage. You could play with any set of 3/4 on your alliance through any elimination match.
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Unread 15-04-2012, 11:17
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Re: IRI - Dates, Info and Rule Ideas

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The 4th alliance member isnt limited to replacement by damage. You could play with any set of 3/4 on your alliance through any elimination match.
Correct, I hit enter prematurely...
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Unread 15-04-2012, 13:50
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Re: IRI - Dates, Info and Rule Ideas

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Originally Posted by mwmac View Post
No serpentine, each alliance has to pick one backup alliance member to play with in event of damage etc.
Actually the 4th robot is picked serpentine style, with 8th alliance getting 16th robot, 24th robot and 25th robot, and 1st alliance getting 9th robot (counting the captains as the first 8 robots), 17th robot, and 32nd robot. Make sense?
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Unread 15-04-2012, 13:51
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Re: IRI - Dates, Info and Rule Ideas

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Originally Posted by qzrrbz View Post
Actually the 4th robot is picked serpentine style, with 8th alliance getting 16th robot, 24th robot and 25th robot, and 1st alliance getting 9th robot (counting the captains as the first 8 robots), 17th robot, and 32nd robot. Make sense?
I might add, the 32nd robot has usually won a regional or two at IRI!
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Unread 15-04-2012, 14:28
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Re: IRI - Dates, Info and Rule Ideas

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Originally Posted by qzrrbz View Post
Actually the 4th robot is picked serpentine style, with 8th alliance getting 16th robot, 24th robot and 25th robot, and 1st alliance getting 9th robot (counting the captains as the first 8 robots), 17th robot, and 32nd robot. Make sense?
I think I can simplify it a bit.

Full IRI picking:
Alliance captains
First pick, 1-8 order.
Second pick, 1-8 order.
Backup pick, 8-1 order.

All teams not selected are out of the tournament but encouraged to watch and cheer.

They have a very deep field, so it isn't uncommon to see a very good team go in the backup round or not at all. Due to wear and tear from multiple events, it also isn't uncommon to see the backup called in, though it is never required to use the backup. During eliminations, any three robots from an alliance can be used in any match.
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Unread 15-04-2012, 15:06
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Re: IRI - Dates, Info and Rule Ideas

The rules and point values this year... are actually pretty well calibrated for the effort/reward. For the first time in quite a while, I don't think anything major needs to be "fixed" by rules changes at offseason events.

So onto rule modifications enhancements:
  • Extend autonomous to 20 seconds long.
  • Allow each robot to preload 3 balls, for a total of 24 balls on the field.
  • Pause the match between end of autonomous and beginning of teleop to allow any ball jams to be resolved.
  • A triple balance on the co-op bridge during qualification matches is worth 3 CP.
  • Make incidental contact with opposing bridge the same as key/lane fouls: only penalize it if an opposing robot is touching the bridge at the same time. (I'm only proposing this one because often balls that roll close to/under the opposing alliance bridge during a match are more or less dead balls for the rest of that match. It's too risky to try to get those balls under the current rules. Purposeful contact, such as tipping the opposing bridge to get the two balls on it, should still be penalized regardless of whether an opposing robot is touching the bridge).
  • Add G25 as a second exception to G44 to solve the controversy surrounding getting pushed onto an opposing alliance bridge during a balance attempt.

However, here are some things that I think should NOT be changed:
  • Do not give different point values for shots beyond a certain distance. Keeping track of what balls were shot from where will be a major pain if there are two, possibly three robots shooting at once. It opens up too much possibility for controversy.
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