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#1
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Re: 2012 Picklist Formation and Strategy
I always thought one of the dumbest things you could do in alliance selection is send down anyone but your head scout to make the picks. (With an exception for teams who "whiteboard" picks from the stands, then you can send whomever you want.) The person picking needs to have knowledge of all of the teams being selected.
No matter what you do, ANY list this year NEEDS to have robot orientation on it. In my opinion, if you're not trying for the triple balance, you're not trying for the World Championship. Have fun trying to score 7 balls in the extra ~15 seconds you have over a good triple alliance, or rolling the dice with legally hazy defensive strategies that take a robot away from an offensive contribution anyway. Some long bots can hang off the end. Some long bots will say they can hang off the end but in practice be really, really bad at it, or won't be able to get enough of themselves on the bridge by the time it starts moving. Knowing the difference is part of good scouting and there is certainly a trust factor in there. Every pick should have the triple balance in mind. In the first round you should have enough of an idea who you might get to pick that you can talk to them in advance and see what they need to make a triple work. In my mind, that is the true advantage of a top seed in the era of the serpentine. Last edited by Chris is me : 21-04-2012 at 14:01. Reason: go simbots |
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#2
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Re: 2012 Picklist Formation and Strategy
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#3
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Re: 2012 Picklist Formation and Strategy
As an aside/advice, try not to let other team's know who you are going to pick. If I'm the #2 seed and I know who the #1 seed is picking, that is a huge advantage for me because I can now talk to the team who I'm picking, discuss strategy and potential 3rd partners. Just this year at Wisconsin, it was an advantage knowing who the top 2 alliances were before selections so we could do more planning before our representative is under the bright lights with a microphone infront of her face. So, its a great idea to talk to the team you are going to pick, but its in your best interest to do it discretely. You earned the right to talk to your future partner, don't give that advantage to the next team.
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#4
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Re: 2012 Picklist Formation and Strategy
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But if you go far in the tournament most teams will probly be able to triple so that means they will cancel out and it comes down to hybrid and telop. And hybrid is more point then telop but potentially you have more time to shoot more baskets. So then comes the question what which one do you go for? |
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#5
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Re: 2012 Picklist Formation and Strategy
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#7
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#8
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Re: 2012 Picklist Formation and Strategy
I don't believe it was "ruled illegal" at MAR. If I remember correctly, what happened at MAR is that a member of the "balancing" alliance that was already on the bridge repeatedly hit the defending robot, and a large number of [G28] penalties were assessed without any application of [G45]. This was not what many people expected to happen, but I don't believe the same scenario has happened anywhere else.
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#9
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Re: 2012 Picklist Formation and Strategy
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#10
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Re: 2012 Picklist Formation and Strategy
2337 tried to do that to us 33 and 2137 and then we went to the other side of the bridge and they followed us so 33 kept trying to push them out of the way so they could get on and 2337 ended up getting a lot of pentalty points
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#11
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Re: 2012 Picklist Formation and Strategy
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*Our alliance sought head-ref clarification well in advance to ensure there was no G45. The key was that we knew we wanted a G28 (without G44) rather than a G25 (with G44), so we took this approach instead of the Queen City style. Moral: know your rules, and be willing to take the licks they require. |
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#12
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Re: 2012 Picklist Formation and Strategy
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This is G45 in action, is it not? Perhaps I am misunderstanding you and you are not bragging about causing your opponent to take penalty points. |
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#13
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Re: 2012 Picklist Formation and Strategy
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#14
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Re: 2012 Picklist Formation and Strategy
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G28 exists to make defenders move if offensive robots can create the needed situation, the same way anyone picks up a ball and has to use G28 to get a clear shot on the key, or crosses into their lane uses it to load from their inbounder station. The point is not to force penalties, but rather to force movement via penalties/threats thereof. 1218 being over there was not a result of our actions, but rather theirs*. Their decision to stay (rather than get out/sit beside the bridge) was also their own, despite our attempts to dissuade them. The most important part though, is the head ref aspect. Any alliances thinking of doing this at Worlds (I expect we'll see at least one) may want to check themselves very early as well to make sure everyone is prepared and understands the relevant intricacies. *The only G45 I've ever known (not implying it's the only one) was when an defensive bot pushed a offensive bot across the field and into their lane, repeatedly smashed them, was waved off by a ref, and came back and smashed them again. Is that better? I hadn't intended to sound pompous. Strategy gets exciting to me. ![]() |
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#15
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Re: 2012 Picklist Formation and Strategy
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With the clock ticking down, I told our driver to try and dislodge 1218's robot from its position in front of the bridge. They have a long robot and I was hoping that by pushing them from a corner, we could "spin" them out of their position at the front of the bridge. You can see from the video that we were able to turn them out of position partially, but still didn't give 25 enough room. I believe that at no point 1218 was truly "pinned in" - had they applied forward throttle they would have scooted out towards the co-op bridge. You can see what I mean here: http://youtu.be/w2bQ_frSNlk?t=1m57s The discussion with the referees prior to the match was to clarify that trying to balance a bridge is "within the spirit of the game" and not an abuse of G44. It's exactly like lining up for a key shot; you can keep hitting a blocking robot until they move out of your way. Last edited by Jared Russell : 23-04-2012 at 13:54. Reason: G44, not G45 |
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