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#1
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Re: Grippy Mecanums
You are right. They are not Omni's. We've used both. Though they don't roll easily, they do roll. Try pushing a macanum bot sideways when it is not powered. What I was trying to explain to SuperNerd256 is that a macanum bot in most orientations would roll off the tilted bridge with no power applied to prevent it. And, while we are at it, given identical gearboxes and friction coefficients of wheels, macanums would lose in a head to head with conventional wheels. This is possibly what SuperNerd256 was referencing.
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#2
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Re: Grippy Mecanums
It's a lot easier to push a mecanum, unpowered, forwards and backwards than sideways. There are four aligned axes of rotation instead of 4 axes at 90 degrees to each other.
As for the rest, read the thread and hope Ether doesn't come in and apply physics to show you exactly how wrong you are. |
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#3
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Re: Grippy Mecanums
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#4
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Re: Grippy Mecanums
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#5
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Re: Grippy Mecanums
Except Kevin is wrong. I've tried pushing unpowered mecanums sideways (software testing for 2337 in 2010). I was physically unable to push the robot sideways. Along the diagonals was a different story though. Still not easy but most definitely easier. None of this involved any sort of fancy software which would enable the wheels to hold position.
As for grippy mecanums, if you ever get a chance talk to 357 about their process. Their wheels have quite a bit of grip and they are one of the few teams I've seen use mecanums well. However, I am a firm believer in the theory that if you are pushing with a mecanum wheeled robot you are doing it wrong. |
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#6
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Re: Grippy Mecanums
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Mainly the part about the mecanums rolling off a tilted bridge if the power was disabled, and how they aren't as good in pushing matches. And I agree 100% on your last statement. ![]() |
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#7
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Re: Grippy Mecanums
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Mecanums aren't as good in pushing matches because they aren't designed to go into them. They're designed to avoid the pushing match if possible. |
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#8
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Re: Grippy Mecanums
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#9
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Re: Grippy Mecanums
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