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#1
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Re: The FIRST Alliance - A whole new way to play
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#2
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Re: The FIRST Alliance - A whole new way to play
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What features would The FIRST Alliance need for users to switch over? What other features does the FIRST community want to see? If you're looking for ways in which the community can help build a great site, then help us out here. We're two committed individuals who have so far proven they can respond quickly and release updates in very little time. |
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#3
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Re: The FIRST Alliance - A whole new way to play
I disagree, i'd like to look at a teams performance over time. It can show you their consistency and if they are trending up or down as well.
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#4
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Re: The FIRST Alliance - A whole new way to play
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As to other reasons I'm not switching over, one (not necessarily the only/biggest) is simply integration and habit. You see that little TBA-> beside your team number in your user title? Convenient, no? I probably use frclinks.com/tba/nnnn almost as much as I use ChiefDelphi. It's amazingly convenient. (And maybe I'm just an old fogey at heart.) All that said, I'm loving the OPR/DPR history charts. Is there anyway the events could be displayed in chronological/reverse chronological order? For instance, 357's is (reading down): DC Regional (week 5), MAR Championship (week 7), Hatboro-Horsham District (week 1), Chestnut Hill District (week 2). I guess you're displaying them in FIRST's "Regional Event" page order now? Maybe it's just me; that order really bugs me. ![]() |
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#5
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Re: The FIRST Alliance - A whole new way to play
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Take a step back and look at the track record/competing standard argument from a different point of view. TBA has been around for a really, really long time (I don't even know when it was founded, but I do know that it's long before my time). They're established, I know I can rely on them and their server for anything I have my website throw at them. Now, TFA enters the scene. To me, it just seems a little bit redundant - why spend so much of your time writing a similar website to an already established one? Because face it, there are a ton of similarities between TFA and TBA. What if you, instead of spending lots of time writing portions of code that do exactly the same thing, you spent that time improving the existing codebase? Your site has a lot of cool features, and some ideas that I like, but I feel there's too much overlap between the two. But hey, feel free to build an awesome site and convert me. You'll just have to establish your own niche. Quote:
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#6
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Re: The FIRST Alliance - A whole new way to play
I haven't been able to keep up with this thread, and don't have the time to read all 100 posts, so I apologize if this has already been asked.
Will The FIRST Alliance have records for offseasons as well? |
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#7
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Re: The FIRST Alliance - A whole new way to play
Its a possibility, me and grant will talk about this one tonight.
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#8
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Re: The FIRST Alliance - A whole new way to play
Wow, this thread exploded a bit overnight. I'm going to lay out certain responses as I see them from my point of view.
Why did we make our own site? There were quite a few reasons why we chose to make our own website. One reason was for the enjoyment/practice it takes to plan, design, create, debug, launch a website. It was something I had never done before and I felt like it would be a good project, and post-launch, if it got a good rep and people were using it, I would have no issue continuing to pay for the hosting. The second reason is that we wanted a site where anybody and everybody in the FIRST community could submit an idea and have it seriously considered as a new feature to the website, because, in my personal opinion, TBA is a website that is there and does not change unless the developers want to add/remove something, regardless of if that is their model or not, that is the feeling that TBA gave me personally. Why not just build upon TBA's codebase? The main reason is that its not THAT simple, TBA would not let some random outsider start modifying their code and pushing it live to the website. Even if they let us help them with their code, every time more people are added to a project, the slower changes become and the less often changes can be made. Open Source? I can almost guarantee that we will not open-source the website. Our biggest reason for this is that we made the API public and extremely easy to get started with so that there was no need to open-source the website. While we wont be open-sourcing the website, we WILL be providing very simple/easy to read code example for how to do just about every feature on the website in many common languages (C#, Java, Ruby, PHP, etc.) How do we know the site is going to stay up? I am going to say that as long as people are still visiting/using the site, I will continue to keep it up. You do not need to trust me on that, but that is what I'm sticking to. How do we know that the API is going to stay compatible? This is a very simple one. All versions of the API will be kept and stay accessible. The second version of the API will be requested at api/api.v2.json.php and so on and so forth. This is the easiest/cleanest way to implement a multi-version API. Why use TFA over TBA? There is no reason that you have to, its simply a matter of preference. |
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#9
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Re: The FIRST Alliance - A whole new way to play
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#10
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Re: The FIRST Alliance - A whole new way to play
Dave, you misquote me. I was not saying the economics of our service (ie how we're paying for it) are sketchy or that we don't have a plan, rather responding to another member's post.
http://www.chiefdelphi.com/forums/sh...7&postcount=96 As far as sustainability goes, we're going to implement ads soon to help recoup our costs. Secondly, we're not using a free service for hosting or our domain name or anything like that. We're paying for it just like anyone else. If you mean our design looks cheap that's one thing, but I don't know how by just looking at the site it gives you a feeling of shoddy work. Maybe for an app like the Spyder, you'll never give up control and use a third party API. It probably just doesn't make sense for you guys and that's fine. However, we think there are a lot of other developers out there who have great ideas or tools they'd like to build and could really use our API. We're here to help those guys out. |
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#11
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Re: The FIRST Alliance - A whole new way to play
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#12
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Re: The FIRST Alliance - A whole new way to play
Ads on the site. Sorry for the confusion.
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#13
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Re: The FIRST Alliance - A whole new way to play
No confusion. You have stated numerous times that the API is your differentiator, this means that it will probably be your biggest cost. People like myself will be consuming your API and never hitting your website so I will never be generating revenue for you but I WILL be generating costs for you. Do you think, based on your current traffic, you will be seeing enough web traffic to cover your costs? I don't want to know numbers I just want to make sure you've considered this possibility.
TL;DR - How do you make sure that people like I are not just cost generators for you without creating API limits and forcing me to pay for more use? |
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#14
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#15
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I'm not trying to offend anyone, I'm simply trying to point out some of the real-world issues that crop up after the enjoyment of creating it wears off (which it will, I promise). Things that start out as a fun side project can turn into an annoyance faster than you'd think. Pretty soon you'll find that instead of getting praise for an awesome tool, you'll just get complaints about "why doesn't it have feature x" and "when are you going to support y" or "it's down, how soon is it going to be back up?". Instead of being grateful, there's a lot of people out there who just expect you to provide more and more things for them, for free. |
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