|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools |
Rating:
|
Display Modes |
|
#91
|
||||
|
||||
|
Re: The FIRST Alliance - A whole new way to play
Quote:
Quote:
Basically, what I would want to know is: how do you plan to survive? If you had all the traffic of FRC Spyder plus a few dozen other custom apps, and you have high school kids hitting your server who aren't respectful of the amount of traffic they're generating, how do you plan to handle it? Although we don't use TBA for FRC Spyder, they've been around long enough to prove to me that they can deliver on their promises. Right now your service looks like a hobby project, and I would constantly have to wonder when you'd get bored of it and shut it down. |
|
#92
|
||||
|
||||
|
Re: The FIRST Alliance - A whole new way to play
Quote:
As to other reasons I'm not switching over, one (not necessarily the only/biggest) is simply integration and habit. You see that little TBA-> beside your team number in your user title? Convenient, no? I probably use frclinks.com/tba/nnnn almost as much as I use ChiefDelphi. It's amazingly convenient. (And maybe I'm just an old fogey at heart.) All that said, I'm loving the OPR/DPR history charts. Is there anyway the events could be displayed in chronological/reverse chronological order? For instance, 357's is (reading down): DC Regional (week 5), MAR Championship (week 7), Hatboro-Horsham District (week 1), Chestnut Hill District (week 2). I guess you're displaying them in FIRST's "Regional Event" page order now? Maybe it's just me; that order really bugs me. ![]() |
|
#93
|
||||
|
||||
|
Re: The FIRST Alliance - A whole new way to play
Thanks for the great feedback/insight, Dave. When you say TFA looks like a hobby project, what do you mean by that? Is it the fact that we're just the new guys on the block? Or is it something in the site's design or functionality that makes you say that?
|
|
#94
|
|||||
|
|||||
|
Re: The FIRST Alliance - A whole new way to play
I see where you're coming from, but teams are developing products, not standards. Competition is good and improves overall quality.
|
|
#95
|
|||||
|
|||||
|
Re: The FIRST Alliance - A whole new way to play
Quote:
When people are working on open-source or community projects for the benefit of society/larger group of people, it's better that they work together on a unified approach, otherwise a large part of their resources and man-hours of work are simply spent on duplicating what already exists. |
|
#96
|
||||
|
||||
|
Re: The FIRST Alliance - A whole new way to play
Quote:
|
|
#97
|
||||
|
||||
|
Re: The FIRST Alliance - A whole new way to play
That's part of his point... he's arguing against the merit of having multiple competing standards, when there is already one that is both well established and open source.
|
|
#98
|
|||||
|
|||||
|
Re: The FIRST Alliance - A whole new way to play
Quote:
That's what would bring me to TFA: original ideas, give me something useful that I've never seen before. Or, at the very least, collaborate instead of bragging about your great success. People other than you two working on this project isn't going to dilute the mission; it will only make it stronger. You're not exactly being welcoming to the FIRST community here. |
|
#99
|
||||
|
||||
|
Re: The FIRST Alliance - A whole new way to play
Quote:
If anything we're being extremely welcoming to the FIRST community by providing rapid changes, support, and fixes as soon as we can. It's because of our small size and commitment that we can do this. Right now that's something we're just not willing to give up. |
|
#100
|
||||
|
||||
|
Re: The FIRST Alliance - A whole new way to play
Competition is always good. Why settle for an inferior standard? Also, don't confuse standard and product.
|
|
#101
|
|||||
|
|||||
|
Re: The FIRST Alliance - A whole new way to play
Quote:
Take a step back and look at the track record/competing standard argument from a different point of view. TBA has been around for a really, really long time (I don't even know when it was founded, but I do know that it's long before my time). They're established, I know I can rely on them and their server for anything I have my website throw at them. Now, TFA enters the scene. To me, it just seems a little bit redundant - why spend so much of your time writing a similar website to an already established one? Because face it, there are a ton of similarities between TFA and TBA. What if you, instead of spending lots of time writing portions of code that do exactly the same thing, you spent that time improving the existing codebase? Your site has a lot of cool features, and some ideas that I like, but I feel there's too much overlap between the two. But hey, feel free to build an awesome site and convert me. You'll just have to establish your own niche. Quote:
Quote:
|
|
#102
|
|||
|
|||
|
Re: The FIRST Alliance - A whole new way to play
I haven't been able to keep up with this thread, and don't have the time to read all 100 posts, so I apologize if this has already been asked.
Will The FIRST Alliance have records for offseasons as well? |
|
#103
|
|||
|
|||
|
Re: The FIRST Alliance - A whole new way to play
Its a possibility, me and grant will talk about this one tonight.
|
|
#104
|
|||
|
|||
|
Re: The FIRST Alliance - A whole new way to play
Wow, this thread exploded a bit overnight. I'm going to lay out certain responses as I see them from my point of view.
Why did we make our own site? There were quite a few reasons why we chose to make our own website. One reason was for the enjoyment/practice it takes to plan, design, create, debug, launch a website. It was something I had never done before and I felt like it would be a good project, and post-launch, if it got a good rep and people were using it, I would have no issue continuing to pay for the hosting. The second reason is that we wanted a site where anybody and everybody in the FIRST community could submit an idea and have it seriously considered as a new feature to the website, because, in my personal opinion, TBA is a website that is there and does not change unless the developers want to add/remove something, regardless of if that is their model or not, that is the feeling that TBA gave me personally. Why not just build upon TBA's codebase? The main reason is that its not THAT simple, TBA would not let some random outsider start modifying their code and pushing it live to the website. Even if they let us help them with their code, every time more people are added to a project, the slower changes become and the less often changes can be made. Open Source? I can almost guarantee that we will not open-source the website. Our biggest reason for this is that we made the API public and extremely easy to get started with so that there was no need to open-source the website. While we wont be open-sourcing the website, we WILL be providing very simple/easy to read code example for how to do just about every feature on the website in many common languages (C#, Java, Ruby, PHP, etc.) How do we know the site is going to stay up? I am going to say that as long as people are still visiting/using the site, I will continue to keep it up. You do not need to trust me on that, but that is what I'm sticking to. How do we know that the API is going to stay compatible? This is a very simple one. All versions of the API will be kept and stay accessible. The second version of the API will be requested at api/api.v2.json.php and so on and so forth. This is the easiest/cleanest way to implement a multi-version API. Why use TFA over TBA? There is no reason that you have to, its simply a matter of preference. |
|
#105
|
||||
|
||||
|
Re: The FIRST Alliance - A whole new way to play
Quote:
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|