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Unread 29-04-2012, 16:16
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Re: 2013 Game?

Aim High II.

With a high goal that doesn't jam and real time scoring.
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Unread 29-04-2012, 16:24
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Re: 2013 Game?

Quote:
Originally Posted by nahstobor View Post
Aim High II.

With a high goal that doesn't jam and real time scoring.
Sounds quite a bit like rebound rumble. Plus, I doubt that they would do similar shooting games two years in a row.
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Unread 29-04-2012, 16:43
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Re: 2013 Game?

Personally, I like the idea of tetras, batons, traffic cones, footballs, plastic bins... or other oddly shaped and unique game pieces. I even liked the inner tubes for logomotion and rack and roll, but by now inner tubes and balls seem like problems we've already solved. We know how to manipulate those game pieces and score them. So it's my hope that the GDC comes up with an interesting game piece for next year's game.

I was thinking instead of having 1 standard game piece we could have 3 different ones... they could be completely different or even just different sizes. So we'd have to build a device that could handle the 3 different game pieces, or 3 different devices... or we'd have to plan on manipulating only 1 or 2 of the game pieces... and the game pieces could all have different point values. I think it would be really interesting and challenging from both a design and strategic standpoint, making for interesting and different machines as well as gameplay.
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Unread 29-04-2012, 16:47
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Re: 2013 Game?

Something capture-the-flaggy would be cool.
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