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#61
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Re: 2013 Game?
so um, what do you think will be the 2014 game? maybe integration with android or google glasses.
I think a game where the alliance has to work together to assemble a structure would be good. |
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#62
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Re: 2013 Game?
Call me a doubting Thomas, but I don't really think Google Glass is really going to take off.
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#63
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Re: 2013 Game?
We should go back to the basics. 1992 game, tennis balls on a sand surface. T'would be fun!
http://www.youtube.com/watch?v=0-m1Q...feature=relmfu *totally wastes too much time on Andy Baker's youtube channel* |
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#64
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Re: 2013 Game?
It would be pretty interesting to do a field with a non-uniform surface like sand or gravel... or water
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#65
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Re: 2013 Game?
One item I'd like to see addressed is with the bridges. Don't get me wrong, the bridges were an incredible endgame. The problem I have is that the "cheap field" schematics that 98% of teams use in their practice spaces had bridges nowhere near the same properties as the official field bridges. I'm going to request and hope that the next field to use any sort of "dynamic" field elements have the cheap field versions be much closer to the real field's properties.
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#66
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Re: 2013 Game?
Quote:
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#67
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Re: 2013 Game?
Quote:
Trust me on this--my senior design project is competing on regolith simulant at the end of the month. And I don't mean the FRP from 2009, I mean BP-1 lunar regolith simulant. For motion, wheels with paddles attached. We've used treads in the past. |
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#68
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Re: 2013 Game?
I thought the 2012 thread did start during the 2011 build season. Does anybody want to check?
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#69
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Re: 2013 Game?
Quote:
Quote:
Rebuttal: I already stated that water games prob won't be a reality until later in the future. Next year, hopefully, will have a more open field. I agree with SuperNerd256... The more open the field, the more interesting the game gets... the more intricate strategies. |
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#70
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Re: 2013 Game?
Quote:
I like the more open field idea as well as the stacking red bots on blue bots and vice versa for co-op points idea. I'd like to see them take a page out of FLL, make it somewhat biology themed, and have Double Helix game pieces. |
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#71
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Re: 2013 Game?
Let's get back to the basics.
Playground balls. mobile goals. large balls to cap goals. Stationary goals. End game bonus of placing all mobile goals into the home zone. Mash up of 2004 and 2002, and something no one has seen in a while. |
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#72
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Re: 2013 Game?
Quote:
2004 was a fun spectator game. I enjoyed watching robots climb the bar, and seeing 190's bot hang from the start, and swing their massive arm back and forth. I personally enjoy human players having the ability to score, not just feed game pieces. (when was the last time you saw defense like this? http://youtu.be/Q5nnGGRi-94). I understand why FIRST took it away, but the robot on robot contact made for some intense action. A return of tetras could be fun. I'm trying to imagine how the game could change, so it wasn't a simple replay of 2005. I really liked this years game, up until CMP this year, 2005 was a landslide favorite for me. A return of tote bins would be miserable. Tupperware Tossdown was my least favorite game. Last edited by rocknthehawk : 01-05-2012 at 00:12. |
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#73
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Re: 2013 Game?
If it is sand, I know what we are gonna do
http://farm1.static.flickr.com/234/5...d86069b56d.jpg |
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#74
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Re: 2013 Game?
stacking game! a stacking water game
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#75
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Re: 2013 Game?
2013 Game: Skee Ball
The game field has four giant skee ball tables. There will be one in each corner of the field – two for red and two for blue. The skee ball tables use maybe 5 or 6 inch diameter balls. In the center of the field is a ball pit which is initially empty. Above the ball pit is a ball bin which stores the balls at the start of the match. There will be 50 or 60 balls – half of them red and half blue. In autonomous mode, the robots deploy minibots into the empty ball pit. At the end of autonomous, the ball bin opens and all the balls fall into the ball pit. The minibots spend the entire match driving under the balls trying to find balls of the correct color and tossing them onto the field in the correct direction. The human players move the balls to a rail similar to Breakaway that rolls the balls back to the ball pit. For the endgame, there is some sort of mechanism that requires the two alliances to work together to move the balls back into the ball bin. The human players can toss balls directly into the ball bin during the endgame. The win is worth 9 points and the coopertition score is proportionate to how many balls get moved back to the ball bin (maybe 0, 3, 6, or 9.) The endgame helps field reset. |
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