Go to Post Physical items will be lost along the way eventually but memories will never be forgotten. - Connor McBride [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #11   Spotlight this post!  
Unread 02-05-2012, 16:26
LeelandS's Avatar
LeelandS LeelandS is offline
Robots don't quit, and neither do I
AKA: Leeland
FRC #1405 (Finney Falcons)
Team Role: Tactician
 
Join Date: Nov 2007
Rookie Year: 2005
Location: Webster, NY
Posts: 545
LeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond repute
Re: 2012 Lessons Learned :The Positive

Things I liked about this year:

The match turn around. FIRST really had it with Real Time Scoring this year. Not only were penalties and baskets pretty much instantly assessed, but one the match was over, the score was ready to be displayed within a minute, except under extenuating circumstances. While I admit I miss the climactic wait for the score presentation in the elimination matches, it was nice to have a much shorter match turnaround.

While a lot of people are hating on the Kinect, I thought it was a really cool aspect of the game. While I didn't think it was cool or useful enough to spend time implementing it on a robot, I thought it was a nice element to add to the game (especially considering it was optional). If nothing else, teams got a nice camera. I think, with a little refinement, it could be an awesome addition to the game.

Game versatility. In the past, there has been pretty much one thing you can do, and that's pretty much it. Here, you could have a shooter and a specialized bridge mechanism to be competitive, plus you could choose what baskets you want to score on. I think this game brought the most intense/interested end game in a good while, as well as numerous possible scoring designs for shooting.

The Coop bridge, in my mind, was a great addition to the game. The introduction of the coopertition award last year with minibot sharing was a good step, but incorporating an active game mechanism with it was a great way to demonstrate the ideals of FIRST. Though some teams may have 'abused' it, for the most part, it was still a great game element.

Bridge and bumps. The bridge's and bumps were a unique design challenge. It was kinda like the bumps in 2010, except a bit more interesting. I really liked it because I liked to see what teams came up with to overcome it. From the 1986 talons to the 148 stinger, from 16's drop down system to the many teams who had slides on their drive system, I thought it was a great way to see what teams come up with what.
__________________
My heart will forever lie with SparX
1126: 2008 - 2011; Where it All Began.
1405: 2013 - Present; A Wanderer is Born.

Work hard, play hard. And maybe someday...
Reply With Quote
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 12:02.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi