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#91
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Re: 2012 Lessons Learned:The Negative
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In 2002 and prior when at Epcot Einstein was played through to completion, at which point there was a 2.5 hour long award ceremony in 100* heat with everyone looking forward to going to Disney as soon as the awards were over. At least now the teams get time between matches to fix any breakdowns, let the robots cool, etc. The real problem is the content that FIRST is choosing to fill that dead space with, not the existence of it. |
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#92
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Re: 2012 Lessons Learned:The Negative
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#93
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Re: 2012 Lessons Learned:The Negative
About the Q&A system...
FIRST needs to answer all questions even if they are design specific. The ONLY reason a team would ask a design specific question is because they don't know whether or not their design is legal. No team should ever have to build part of their robot (or even worse their whole robot) wondering if it is going to be ruled legal or illegal at their first event. This year 973 was debating doing something similar to the '118' style hang off the bridge. We considered this because there was not a definition to the 'Grab, Grasp, Grapple' rule in the manual. When we looked up definitions for grab, grasp, and grapple we found multiples of each, and most of them classified 118's hanging mechanism legal. Even most of the definitions for grapple don't classify a grappling hook as something that grapples. Because of this we thought we needed clarification by the Q&A. After they failed to answer our initial question, we submitted 3 question: (1) Please define Grab. (2) Please define Grasp. (3) Please define Grapple. The answers they gave were mediocre: "If a reasonably astute observer would define something as (insert one of the G's) then it is (that same G). The problem with this is that 'reasonably astute observers' don't always define stuff the same. So essentially they were saying that at some events the 118 style hang is legal... and at some, it is not. This is not only unfair it degrades the image of FIRST. (It also makes for some very frustrated designers in the middle of build season.) There's also the bridge thing, where FIRST defined the bridge as everything in the bridge assembly picture (including the ball deflector), twice in week 2 of build (which even I thought was strange cause the first thing I thought of was, hey if we go under the bridge then we're still supported by it and we still get points for it). Then in week 6 they redefined the bridge as only the moving/balancing part. So essentially this told me that, the answers in the FIRST Q&A are not official and we should not make design decisions based on Q&A answers. Again this degrades FIRST's image, and can potentially ruin a teams' season. /end Q&A rant Last edited by Marc S. : 02-05-2012 at 22:55. |
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#94
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Re: 2012 Lessons Learned:The Negative
We ended up going with a shooter, but used a force transducer to account for the variability in all but the most extreme situations. We read the force returned as the ball rolled across it and used it to modify a base speed.
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#95
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Re: 2012 Lessons Learned:The Negative
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The new balls introduced were way different. After our last qualification match on Saturday we left the ball that jammed us in the robot. Normal balls we had used all season allowed ~1-2 inches of compression from squeezing. The ball that jammed us... 1/4 inch if we were trying... I wish FIRST would have chosen a game piece that they have readily available for the entire season (Each object has the same consistency when new.) and will not change teams' ability to play the game as the season progresses. Last edited by Ross3098 : 02-05-2012 at 22:39. |
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#96
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Re: 2012 Lessons Learned:The Negative
I missed the Web Hug
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#97
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Re: 2012 Lessons Learned:The Negative
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#98
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Re: 2012 Lessons Learned:The Negative
I've seen a lot of problems, but the big one for me was: dedicated webcasts. We should not have to resort to a team maybe stepping up to hopefully get a stream out to people. Please get the infrastructure for that to work at all events! It was really unfortunate that I had to tell sponsors back at home that I would only be able to maybe get emails out to them since the feed was down.
FIRST, if we're trying to impress giant companies who are new to the organization, the ability for executives to watch the event when they want to is very important. At our home regional, our sponsors came out and checked out the event, but in NC, no cast at all... it was a PR nightmare that I had to find energy to deal with. |
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#99
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Re: 2012 Lessons Learned:The Negative
Having the gamepieces made by more than one place (there were some made in one manufacturer, and some made in another. Balls we bought week 1 were drastically different from balls we bought week 8, and that is after heavy testing of both balls being freshly opened and unused).
That really messed up shooting for most teams. Replacing balls. While one thinks it's logical to replace old balls with new ones, the new ones were again drastically different than the old ones, resulting in wheeled shooters misfiring almost every time in eliminations. I think a game piece like the balls this year had too much variability for teams to control. Game pieces like the soccer balls in 2010, the moon rocks in 2009 (for the most part), the trackballs of 2008, etc. had little to no variability between them, so going from one to another wouldn't change performance. Coopertition bridge. Great addition to the game, worth too much. I like the idea of a coop bridge, because working with your opponents is much harder than working with your allies. Because of this, there is a reward. Plus, you have to sacrifice one of your team mates who could spend their time scoring, so the tradeoff seems good enough for the mutual benefit. The part I don't like, however, is how much it decided regionals. I understand it's supposed to be a part of the game, but to go to the point to say that you can loose and still "win" is too far. If you loose, you loose. Don't try and over-glorify winning, and cushion loosing. I think the best solution is to make the coop bridge worth 1 point. Not quite a win, but enough to benefit the winning team a little, and benefit the loosing team for putting a robot up to benefit the other team. Rankings won't be drastically affected, and coopertition will remain a part of the game. Events. The events, while awesome, are getting too crowded. While the idea of moving to district systems is being talked about, it needs to be done soon. Teams are having trouble getting into regional events. I know personally here in CA we wanted to sign up for Sacramento, and were forced into Central Valley because Sacramento had no room. Not a terrible thing, but as FIRST expands at the exponential rate it does, I think we're going to need to be able to contain those teams as fast and efficiently as possible. That's all my complaints. No more until next year. Last edited by Andrew Lawrence : 03-05-2012 at 00:42. |
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#100
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Re: 2012 Lessons Learned:The Negative
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R118) A robot may not be supported by the bridge in more than 1 way, AKA a robot gaining leverage on the bridge from 2 or more different parts of the bridge. However that in itself would have cause some upsets with many balances this season. Either way there were many teams who were unclear about the grab, grasp, grapple rule. |
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#101
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Re: 2012 Lessons Learned:The Negative
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Editing to add this, instead of double posting: Quote:
Yes, there are speeches from Dean/Jon/Woodie, etc, and I'm not arguing that some of those can go a little long, at all. I'm just wondering where else the regular award presentations could go. Last edited by Libby K : 03-05-2012 at 01:34. |
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#102
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Re: 2012 Lessons Learned:The Negative
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The GDC has the difficult position of creating a brand new game which has no precedent for most rules. In all other sports, questionable activity can often be justified and deemed illegal by past instances of it being attempted. The Q&A is pretty terrible at remedying this pre-competition, but it seems like they try to stay as vague as possible to encourage as much creativity as possible. The last thing they want to do is encourage a certain strategy (which would explain the ridiculousness of all the robots in the video). I'm not really sure what the best thing to do would be. Creating crystal clear definitions would be nice, but that's very difficult, and is still subjective. Maybe the GDC just shouldn't worry about encouraging or discouraging designs when they respond to the Q&A. |
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#103
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Re: 2012 Lessons Learned:The Negative
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#104
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Re: 2012 Lessons Learned:The Negative
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So its either speeches that are gonna be made one way or the other, or another 5 minutes of dancing to Cotton Eye Joe. |
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#105
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Re: 2012 Lessons Learned:The Negative
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Breaking the video into individual matches would be a little more involved - but if it's something truly important to FIRST then it's probably worth hiring a person or two that manages these archived videos - even if they're only two to three month Temp employees for the competition season. |
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