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#121
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Re: 2012 Lessons Learned:The Negative
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Making improvements (mechanical, software, driver) is very hard with only a few hours of development. Practice robots make this significantly easier. Last edited by apalrd : 03-05-2012 at 12:22. Reason: grammar |
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#122
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Re: 2012 Lessons Learned:The Negative
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Do you know how horribly difficult it is to get parents, teachers, sponsors, etc... to watch a webcast? Assuming they can even get it open/running, then they have to deal with often subpar quality, and finally then they are often clueless to who we are and where our robot is. You should be able to go to watchfirst.com, type in a team number, a video stream pops up and says "Team XYZ will play in 4 matches and approximately 19 minutes!" I can dream.... |
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#123
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Re: 2012 Lessons Learned:The Negative
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#124
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Re: 2012 Lessons Learned:The Negative
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With video streaming technology to the point that it is, it should be fairly easy to do this. UStream or justin.tv make it so you only need two things - an internet connection and a camera. Get the output video feed that's running to the projector to also feed to a PC, get the audio levels adjusted and you're golden. UStream will even automatically archive it for you, I think. This would take one volunteer with a little training on how to use it, nothing more. |
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#125
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Re: 2012 Lessons Learned:The Negative
I am going to make two suggestions.
One of the main lessons I repeat to kids is you can't debug what you can't see. FIRST need to take this to heart with it's FMS, I would suggest ethernet data loggers and or back channel comunication box that is attached to each robot on the field, it will tell you if that robot is getting packets and allow problems with the field to be debugged. That data should be shared with the teams so that everyone knows what happened. Two some form of tiered competition. Different teams have different resources and the obvious soulution would be to allow some teams to skip bag and tag and compete against other teams that did the same. They probably shouldn't go to St Louis even if they do well cause they have money and people problem. Maybe they should be limited to one regional or such. But know you have a decent robot but lack the resources to pull it off is frustrating to (a/mine) team. I do think they should compete in the same time and place as the top tier teams because there is deal that can be learned simply with a few minute to talk with a top tier team. I think FIRST is a great asset for exposing kids to engineering and I think that FRC is a wonderful competition because of the compressed schedule but it threatens to overwhelm the smaller teams. |
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#126
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Re: 2012 Lessons Learned:The Negative
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But one of the main problems we ran into issues with justintv blocking us (and a few other regionals) for broadcasting copyrighted music, even though FIRST has licenses for all the music. |
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#127
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Re: 2012 Lessons Learned:The Negative
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I think FIRST regionals are "technological" and "gamey" enough to be appropriate on Twitch but that would be a question for their admins I guess. (I know the madstream chat was running on Twitch because I could do the twitch emoticons )Last edited by BigJ : 03-05-2012 at 13:59. |
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#128
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Re: 2012 Lessons Learned:The Negative
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#129
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Re: 2012 Lessons Learned:The Negative
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#130
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Re: 2012 Lessons Learned:The Negative
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It just seems like we are behind the curve when it comes to making our events watchable outside of being at the venue itself. Other than the abundance of webcasts increasing over the years, the delivery is still pretty much the same. |
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#131
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Re: 2012 Lessons Learned:The Negative
It's been a little strange since its inception. We won the FLR Coopertition Award in 2010, and all we did was try to win every game by as much as possible...
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#132
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Re: 2012 Lessons Learned:The Negative
Perhaps I am being pessimistic about the Q&A, but I really don't think it will be easy to answer so many questions efficiently and self-consistently.
The more teams there are-> the more questions will be asked-> the more people they need to answer questions-> the more conference calls they need to have-> more Q&A admins miss meetings-> the longer it takes to answer a question-> more communication break-down-> inconsistency in the Q&A. If you want more consistent answers, then the Q&A needs to be a small focus group. Answering that many questions in a small focus group would be a full time job, or else the process takes many days. The logistics are tough unless you are on the phone 50% of your day. Solution: Hire a full time Q&A/Rules focus group, or eliminate the Q&A and go back to the way it was 3 years ago (when there were seemingly less "rule disgraces" at events). |
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#133
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Re: 2012 Lessons Learned:The Negative
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#134
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Re: 2012 Lessons Learned:The Negative
The way the Coopertition award is sorted results in the team that WON the fewest matches (winning zero matches in the optimal case), while getting Coop points in the MOST matches.
Ex: Hypothetical teams 5555 6666 7777 and 8888 are playing at an event. Team 5555 is a powerhouse, and wins all 10 of their matches, and coopertates in every match. Team 6666 is similarly strong winning their 10 matches, but DOESNT coopertate. Team 7777 is a weak team that loses every match, but coopertates every match. Team 8888 is a weak team that loses every match and only manages to coopertate 5 of the 10 matches. The rankings look like this: Code:
Team QS CP First Order Second Order 1. 5555 40 20 ((20x2)-40)=0 20 2. 6666 20 0 ((0x2)-20)=-20 0 3. 7777 20 20 ((20x2)-20)=20 20 4. 8888 10 10 ((10x2)-10)=10 10 |
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#135
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Re: 2012 Lessons Learned:The Negative
I do have to say that my team did not take a team picture by the FIRST flag because of this. While I agree that people need a place to do so if they choose, by the picture op. may not have been the best spot.
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