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Unread 03-05-2012, 18:43
bduddy bduddy is offline
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Re: My game design (loosely based on hockey)

I've been thinking about how to improve this game a little bit, and considering this isn't exactly a fast-moving forum, I hope this bump isn't breaking any rules... I've actually seen a few other people mention hockey games, so hopefully they'll be interested!

Anyway, rule changes...

- The two additional pucks will not begin in the possession of human players, but on the center line. The first puck will still always start in the center, but the other two pucks will be started in semi-randomized positions (see 2005, 2008).

- Instead of a full stretcher, an alliance may (with the consent of all teams on the alliance) elect to replace a robot with a small, freely rolling "placebo". The placebo must still be on the field and "enabled" for at least two minutes.

- All penalties are only 1 point. I am unsure if perhaps they should be added to the other score, like this year... any thoughts?

- Defending robots can enter the "Retrieval Zone" at any time. However, they may not extend any appendage through the plane of the goal from that side. Violation: Penalty

I know it seems like there are a lot of penalties, but several of them are related and really shouldn't happen (i.e. the protected zone rules) and some of them are needed to keep the game "open". Any more feedback?
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Unread 04-05-2012, 17:40
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Re: My game design (loosely based on hockey)

this sounds pretty cool!! is the field carpeted or is it something more slick and what is the outer material on the puck?
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Unread 04-05-2012, 20:43
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Re: My game design (loosely based on hockey)

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Originally Posted by Jenn Feathers View Post
this sounds pretty cool!! is the field carpeted or is it something more slick and what is the outer material on the puck?
The field is Regolith or something else hard for the puck to slide on (see the beginning of the post). As for the material of the puck, I'm not really sure... probably just plastic...
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Unread 04-05-2012, 21:20
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Re: My game design (loosely based on hockey)

Nice work! I'd love a hockey-based game for FRC (and I suppose playing ice hockey would somewhat appease the demand for a water game).

I'm concerned about the 4-minute teleop period. I understand that a longer period will be needed due to the low-scoring nature of hockey (though Breakaway was based on soccer, which is an even lower scoring game than hockey). How would scheduling accommodate the longer teleop period? Will teams have to play fewer qualification matches? A good team that has a couple of unlucky games would really be hurt by that, especially in a game that can be decided by a lucky bounce.
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Unread 04-05-2012, 22:38
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Re: My game design (loosely based on hockey)

Quote:
Originally Posted by LV_Matterhorn View Post
Nice work! I'd love a hockey-based game for FRC (and I suppose playing ice hockey would somewhat appease the demand for a water game).

I'm concerned about the 4-minute teleop period. I understand that a longer period will be needed due to the low-scoring nature of hockey (though Breakaway was based on soccer, which is an even lower scoring game than hockey). How would scheduling accommodate the longer teleop period? Will teams have to play fewer qualification matches? A good team that has a couple of unlucky games would really be hurt by that, especially in a game that can be decided by a lucky bounce.
That's why there are four robots per alliance! The original idea here was "how do I increase the length of matches without decreasing the number?"

Current: 2 min matches + 4 min reset = 6 minutes = 1 min/robot
This game: 4 min matches + 4 min reset = 8 minutes = 1 min/robot
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