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#121
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Sorry im pretty new to CD, would someone tell me how to post thing in CD. PLZ
Sorry but i really some help ![]() |
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#122
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Re: 2013 Game?
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Or of you need to start a thread, go to forums, find the appropriate forum, and click "start new thread" There were threads labeled "please read before you post" that were given to you after your account was started. They contained all the needed information. Hope this helps! Now, about the game... What about a game where you have to stack crates/buckets/tetras on other robots! Then the robots would have to go to a protected corner zone, and, at the end game, raise the crates/buckets/tetras to gain points! Last edited by Walter Deitzler : 07-05-2012 at 17:39. |
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#123
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Re: 2013 Game?
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2012: Balls 2011: Tubes 2010: Balls 2009: Moon Rocks (weren't really balls, but everyone treated them like balls) 2008: Balls 2007: Tubes 2006: Balls 2005: Tetras 2004: Balls 2003: Crates 2002: Balls 2001: Balls (Here's where they double up and the trend doesn't really work) 2000: Balls 1999: Floppy things 1998: Balls 1997: Tubes 1992-1996: Balls Since 1996, there has only been one year which hasn't followed this trend (unless you consider 2009), and that game was in 2001, the oddest of them all with moving goals, 4 teams working together, and stopping the clock early by balancing the bridge. I'd bet on a non-ball game piece in 2013, whatever it may be. |
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#124
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Re: 2013 Game?
One thing I'd like to see in the future is a game that puts more emphasis on vision targets. We've always had them since we got the new control system, and most top-tier teams have usually used them, but it's never really been "required" to do well. It'd be great to get some teams who haven't bothered with it in the past to learn how to handle vision processing.
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#125
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Re: 2013 Game?
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#126
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Re: 2013 Game?
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Unfortunately, I'm stating to think that "something new" is somehow connected with the Kinect. I think we'll be seeing it a lot in the future, but it's application in the games is still open for interpretation. It has more than 1 built in sensor, so maybe it will become a sensor hub for future FRC robots. tl;dr: My prediction is that FIRST will introduce a new concept of play next year. |
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#127
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Re: 2013 Game?
I anticipate that next year, there will be larger game pieces where handling the sheer mass or size of them will be a challenge. The last 4 years, we have had relatively small and or light game pieces.
2012 ball: less than a pound 2011 tube: less than a pound 2010 ball: less than a pound 2009 rock: less than a pound 2008 ball: heavy. In short, if the game follows trends, it will be a -non ball -heavy game piece -non sport game. |
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#128
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Re: 2013 Game?
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2008 (trackballs) 2005 (tetras) 2004 (30" balls, for capping) 2003 (storage bins) 2001 (30" balls, for capping) etc. Not really much to base a prediction on... |
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#129
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Re: 2013 Game?
This post got me thinking about having two games played in every match. If each game was worth 2 QP, that could force interesting design decisions and game strategy decisions. For it to work, both games would need to require a relevant investment, both in terms of match time and robot capabilities.
Or the endgame could simply be worth 2 QP instead of 2 CP or xyz points. (forget about minibots - that would be awful with QP's) What if the 2009 Lunacy endgame awarded QP? If a supercell was worth 1 QP instead of 15 points, that might have been pretty interesting. That forces you to decide if it's worth the effort of doing the empty cell setup routine or if you need to focus all of your time on winning the match. Other thoughts: what if the highest stack was worth a separate 2 QP in 2003? What if scoring the most balls was worth a separate 2 QP in 2002? That would have changed those games a lot. |
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#130
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Re: 2013 Game?
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I like this because it causes teams to come up with different designs unlike this year where all robots that scored pretty much looked the same. Design trade offs also make it more difficult for powerhouses to really do it all, or at least need their alliance partners a little more. I think it's really important that Rookies be able to find their niche in a game, as well as allow for multiple veteran strategies. It's no fun if all robots do the same thing because then teams that don't have as much experiences (or resources) have a really hard time building a competitive robot. And I know I'll probably get a lot of backlash for saying this, but I LIKED the Co-op points this year. It allowed my team to advance a little father than we would have otherwise, which definitely induced A LOT of inspiration afterwards. I've never seen many of the girls on my team so euphoric about engineering or robotics. It was a great thing for my team, and Co-op really achieved what FIRST meant it to, even if some very skilled robots got displaced from winning. -Anna |
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#131
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Re: 2013 Game?
I wonder if it gonna be another stacking game like in 2007, and a combination of previous games that we havent seen in a while
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#132
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Re: 2013 Game?
Water, stacking, FIRST Frenzy, anyone?
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#133
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Re: 2013 Game?
2007 was a tube game, but 2003 and 2005 are the stacking games most often referred to.
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#134
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Re: 2013 Game?
I think that FIRST is definitely on a trend towards games more accessible to the public, or that highlights the organization in some way. Personally, I'm hoping for hockey. I don't foresee Coopertition going away. My guess is that it will return again in some form.
In terms of game technology, I agree with everything that's been already been stated. I really think that next year, there will be even more of an incentive to use the Kinect. Lastly, it seems to me that the bottom line for any game we get is how it impacts the FMS and other Volunteers. |
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#135
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Re: 2013 Game?
My thought is that, next year, using the Kinect will give a bonus, either to the match score or rankings.
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