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#181
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Re: IRI - Dates, Info and Rule Ideas
Did a one-point Co-op ever happen during the season? I watched a whole lotta lotta matches, and don't recall seeing one.
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#182
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Re: IRI - Dates, Info and Rule Ideas
Quote:
Per the "simple" explanantion of my seeding algorithm: With first games, it is often easier to stop teams from scoring than to score yourself. FIRST would be rewarding teams for doing the offensive objective. The algorithm rewards CoOp points at 2x the rate of winners points. Thus the algorithm rewards high scoring close matches where teams cooperate instead of driving scores down. With an average alliance score around 15 points, the algorithm I described would be worth as much as the average win. What it successfully does is it reduces the penalty of an opponent intentionally hurting your rank by not cooperating. |
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#183
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Re: IRI - Dates, Info and Rule Ideas
Quote:
Wetzel |
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#184
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Re: IRI - Dates, Info and Rule Ideas
I believe it happened twice to our team in Washington D.C.
-Duke |
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#185
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Re: IRI - Dates, Info and Rule Ideas
For events that had twitter data, there 33 1 point co-ops out 5744 qualifying matches.
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#186
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Re: IRI - Dates, Info and Rule Ideas
Is FRC Top 25 doing the release show again this year?
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#187
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Re: IRI - Dates, Info and Rule Ideas
I was talking to Justin a little while ago. They are still undecided, but i sure hope they are
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#188
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Re: IRI - Dates, Info and Rule Ideas
Quote:
The argument "If they have good defense then their ranking won't matter because any good scouting team would note their abilities." doesn't cut it either. This algorithm hurts any alliance that tries to play defense during qualifications. This may cause any potentially great defensive robots from showing their abilities off for fearing of losing valuable points. It also brings up whether or not you want to play defense to win. For example, In a match against Team 548 Robostangs, we were forced to play defense against them to keep them off the fender, simply because we knew they could out score us. This algorithm would have me thinking twice about play defense for the win because It limits the amount of points you could obtain. Purely Theoretical: Option 1:: Play defense Your score(red) - 60 Opponents score(blue) - 40 Reasoning: You play defense against the opposing alliance, starving balls and attempting to force penalties. Your score is lowered slightly due to losing a robot that could be scoring, while your opponents score is lowered severely. Option 2:: No Defense You score(red) - 65 Opponents score(blue) - 70 Reasoning: With no defense played against them your opponents outscore you, however you gain additional points due to having a 3rd scoring robot. In option 1, the Winning alliance would recieve 60 + 40 + constant (let's use 25) Which totals to 125. The losing alliance receives 40 x 2 which equals 80. In option 2 the winning alliance receives 70 + 65 + 25 which equals 160 points, with the losing alliance receiving 65 x 2 which equals 130. As you can see, even though red lost in option 2, they obtained more points then if they had won. This is purely hypothetical and reflects no matches I've watched. I like the algorithm, I just figured that someone needed to play the devils advocate to get some discussion started. |
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#189
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Re: IRI - Dates, Info and Rule Ideas
As a person that enjoys watching both offensive throw-downs and defensive struggles, I am adamantly against any system that instinctively punishes defensive play. A team should not be punished for figuring out a new way to defeat the opposing alliance.
That is the main flaw with any system that adheres to match points to assign ranking points; it inherently favors one style of gameplay over the other, which is an unfair bias. In reality, a 76-75 match is just as exciting as a 12-11 match, but one is favored over the other in a score-based ranking system. This is my primary complaint with the mentioned system. The Coop bridge does not have this problem because it is independent of the score outcome i.e. independent of the gameplay style. |
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#190
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Re: IRI - Dates, Info and Rule Ideas
We weren't asked to do it again so I don't believe we are. It's something that we enjoyed doing last year and would be interested in doing it again in the future.
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#191
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Re: IRI - Dates, Info and Rule Ideas
Well the only reason I asked was because Chris did say something about a webcast and a discussion.
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#192
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Re: IRI - Dates, Info and Rule Ideas
we are trying to work out a webcast, but it will be after the team list is released and it will be more of a discussion on the teams instead of an announcement of the teams.
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#193
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Re: IRI - Dates, Info and Rule Ideas
When will the rule changes be posted?
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#194
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Re: IRI - Dates, Info and Rule Ideas
I assume after MARC (June 22nd and 23rd I believe). Last year many of the rule changes for the two competitions were the same, so the IRI people might be waiting to see how they work at MARC.
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#195
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Re: IRI - Dates, Info and Rule Ideas
The IRI sules committee is still in deep discussion on options for the 2012 game. We are using mind-maps, poll results, simulations,analytical models and even rock-scissor-paper to help make these decisions.
We will target June 18-ish for an annoucement. |
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