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#151
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Re: 2013 Game?
What about immovable on-field structures? (This does not include those attached to the alliance walls) There have been:
2012: Bump and Bridges 2011: Minibot Poles 2010: Bumps, Tunnels, and Overhead Bars 2009: Open 2008: Dividing Wall and Overhead Racks 2007: Scoring Tower 2006: Open 2005: Goals 2004: Stationary Goals, Steps and Bar 2003: Enourmous Ramp and Platform 2002: Open Sorry for the poor terminology. I think we might be due for an open field. Other trends (as already mentioned) include non-ball pieces and a non-sport theme. Last edited by Ekcrbe : 17-05-2012 at 09:42. |
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#152
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Re: 2013 Game?
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![]() Last edited by Jenn Feathers : 17-05-2012 at 12:03. Reason: typo |
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#153
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Re: 2013 Game?
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#154
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Re: 2013 Game?
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It's a small stretch. |
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#155
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Re: 2013 Game?
Has anyone said crates yet? I think crates.
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#156
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Re: 2013 Game?
How about a surface with lots of bumps (may be too hard to implement) or obstacles (like the minibot pole bases)?
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#157
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Re: 2013 Game?
As a programmer I would love to see more autonomous time next game. Maybe 30 seconds?
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#158
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Re: 2013 Game?
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Who's with me? ![]() Back to reality, it would be really cool to have a longer autonomous if we continued the point distribution of this year, where autonomous, teleop, and the endgame really were worth equal points. That's one aspect of the game this year that I would definitely like to keep. Last edited by brennonbrimhall : 21-05-2012 at 20:08. |
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#159
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Re: 2013 Game?
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One thing that might not be awful (in the right game) is the option for teams to select the duration of their autonomy, in exchange for points or multipliers on their scoring during the autonomous period.1 You could have them pre-select the duration, and/or have a button (like the e-stop, but not as conspicuous) that switches control back to the driver (or even back to autonomous thereafter). 1 This probably would work best in a game where individual robots' scoring can be distinguished somehow. Maybe a region of the field where only autonomous robots can go; maybe individualized goals or scoring objects. Last edited by Tristan Lall : 21-05-2012 at 20:26. |
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#160
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Re: 2013 Game?
the short autonomous period is the one thing I like less about frc than fll (fully autonomous). on the other hand, it would be a big game-changer.
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#161
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Re: 2013 Game?
I think style points would be an interesting addition to any game. If you can complete an in-game task in a unique way, you should get points (or maybe an award given to the team with the most in-competition points). Examples of such are special triple balancers such as Robonauts and Children of the Swamp. Or the teams that hung from the poles in 2010 (Cheesy Poofs, Simbotics, etc).
tl;dr: I think points should be awarded to a team that most uniquely and effectively pulls of a given task of the game. |
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#162
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Re: 2013 Game?
I think that 15 seconds is the perfect time for autonomous. It's just enough time for teams to do some really cool things with it (2-3 tubes last year, tipping the bridge this year). Any longer would make it less interesting for the crowd to watch.
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#163
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Re: 2013 Game?
What if there was more to do in Autonomous. Instead of one task to be performed, there were many possible tasks? This would make autonomous pretty interesting and fun to watch.
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#164
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I want First to add multiple aspects to the game like FTC games because they have many different ways of scoring or winning a match in FRC it is defense or offense. This year we only had two ways to score points while FTC had three or four different ways to score points.
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#165
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Re: 2013 Game?
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Most teams struggle with the basics now--just look at the Hybrid OPRs. FRC is primarily teleop because autonomous--especially fully autonomous--programming at this level just doesn't look as interesting or work as well. FLL isn't an interactive head-to-head sport; FRC is (I think because, well, it's high school). I'd appreciate more ways to score as well, though I think the reason FRC has shied away from it is to make the games more spectator-friendly. How many sports have 3-4 ways to score? |
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