Go to Post You might even learn something! - Tom Bottiglieri [more]
Home
Go Back   Chief Delphi > Technical > Technical Discussion
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #17   Spotlight this post!  
Unread 23-05-2012, 10:37
Nemo's Avatar
Nemo Nemo is offline
Team 967 Mentor
AKA: Dan Niemitalo
FRC #0967 (Iron Lions)
Team Role: Coach
 
Join Date: Nov 2009
Rookie Year: 2009
Location: Iowa
Posts: 803
Nemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond repute
Re: [MCC] Minimum Competitive Concept 2012

Quote:
Originally Posted by mikemat View Post
IMO, The design of the MCC should focus more on being a viable second or even first round pick than seeding high. I think seeding high relies on too many variables. Therefore, i think it should have:
A wide frame to make yourself a more favorable second pick. I noticed that there was a huge demand for wide bots as second picks at the events I attended.
A one point dump auto because 8 pts per match guaranteed looks good and helps seeding.
A bridge manipulator on the back because the bots with coop autons were in even higher demand than the wide bots. Even if the auto was 'Feed and drive back to bridge', you would almost be insured a slot playing Saturday afternoon.

I think this design would be a very valuable second (or even first) pick at most events.
If possible, I would add:
Collector to feed the shooters on your alliance
Bump crossing to get to the side you will be defending faster
2 point dump capibilities because 12 pts per match is better than 8.
Brakes for easier balancing and 1 cp almost guaranteed
In that order.

Strategy would be to get your auto points however possible, play defense either at the fender or the spot where the inbounder is bouncing balls across the bump, and then head to the bridge (preferably coop).
I agree with much of this. If I was going for the most attractive 2nd pick, I'd simplify a bit. Brakes are unnecessary since you aren't trying to seed well. Autonomous shooting and dumping are unnecessary since you aren't trying to seed well. Those functions are unnecessary for success in eliminations as a defender / gatherer robot / balancing robot. In fact, it is to your disadvantage to seed too high and become an alliance captain if you are trying to be the ideal second pick. Instead of shooting ability, simply make sure the gatherer can reverse and feed two balls to a shooting robot during Hybrid.

As has been stated, 4334 was smart enough to pull this off, and the proof is in the pudding. Kudos to that team for a really smart strategy for the year.

I think it's fascinating to try to figure out how to be the elusive 2nd pick of the #1 or #2 alliance. It's tricky and requires some luck, but I think this was a better year to try it than most.
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 05:35.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi