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Unread 24-05-2012, 10:15
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Re: [MCC] Minimum Competitive Concept 2012

Quote:
Originally Posted by mikemat View Post
I agree that the brakes are not strictly necessarily, that's why they were the last item on the 'if possible' list. My reasoning for adding them at all was i felt that they were a low cost item that could easily help with defense as well as balancing. I saw autonomous as necessary because many teams didn't (or couldn't) have a feedable autonomous, so without an auto, your alliance would be left with a max of 6 pts. out of your 2 auto balls, as apposed to the 8 pts (or worse, they would end up on the bridge). you could get from you scoring them in auto. I think that the primary purpose of the bot is to play in elims, and seeding higher can only increase your chances of doing that.
I basically agree. I focused my first suggestion purely on seeding high while ignoring factors that would help a team get picked. In my response to you, I focused on getting picked and ignored seeding. In both cases I was trying to suggest the minimum for a particular goal. In a real season it certainly makes sense to consider both. This season was tricky since the eliminations weren't quite the same game as qualifiers, so teams had to decide what to focus on.

Quote:
Originally Posted by artdutra04 View Post
Wide/square orientation 6WD or 8WD would be even better. Done correctly, it would still be able to cross the barrier without any issues.

All else considered equal, having a wide robot was the easiest way to move up pick lists in 2012.
Agreed.

The concept I described was long because it's less tippy, which should increase balancing success rate and improve seeding. I was going for seeding high at the expense of being a more attractive pick. Long is probably unnecessary in that concept since it doesn't need to be tall.
 


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