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Unread 26-05-2012, 12:23
Tom Bottiglieri Tom Bottiglieri is offline
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Re: paper: Killer Bees BuzzXVII 2012 Code

Quote:
Originally Posted by apalrd View Post
No smooth transition, it's literally just a binary wrapper around a standard CheesyDrive function. The transition happens when abs(throttle) is <0.2 (basically 0).
With the thumb sticks, it's really hard to get a precise throttle that low without hitting the 0.15 low-end deadband, so we don't care about the transition.

If you look at the implementation, HaloDrive does the wrapping and quickTurn switch decision, and CheesyDrive does a standard 254-style Cheesy Drive with a quickTurn switch input. You can use either, we like Halo.
I don't have Labview. What does the logic for activating quick turn look like?
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Unread 26-05-2012, 14:10
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Re: paper: Killer Bees BuzzXVII 2012 Code

quickturn = 0;
if ( abs(throttle) < quickturn_thresh)
quickturn = 1;

quickturn thresh is about 0.2 off the top of my head.
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