Quote:
Originally Posted by Karthik
...What does this tell us?
- Even with the power of hindsight, people are underestimating the difficulty of scoring in a FIRST game
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AMEN. For 2011, there was a flat continuous floor, so teams could play defense if they had an effective chassis that drove around well. This style of defense amounted to usually just slowing teams down.
If your goal is to play in elims, you get there 1 of 2 ways. Seeding high enough to be a captain, or getting picked. A solid drivetrain and good driver might get you picked, but it is not likely to help you win enough matches to stand a chance of being a captain. What feature could you add to a good driving platform that will have the highest scoring potential with minimal investment?
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1503 from 2011 is what I would call design elegance, not a MCC. Elegance can often be as much work as complexity. To be fair though and figure them out:
Assume an arm that cannot load from the floor, but does hit auton every time (this requires a robust arm and arm drivetrain with good controls). +6. If a logo gets made over the top of this, then essentially the logo is worth +18 and the Uber goes from +6 to +12. Thus a combined score of 30 points for 4 scoring actions. While not a bad strategy, few were able to achieve this strategy even with most teams attempting some sort of tube scoring strategy. The arm, the gripper, and the controls often proved too many things for the teams to execute well. Also, falling 1 tube short of the logo turns the 30 point series of plays into a 12 pt set of actions.
Are there other 12-30 point strategies that would have a higher success ratio if given the sme effort?