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#196
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Re: IRI - Dates, Info and Rule Ideas
I look forward to it, thanks.
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#197
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Re: IRI - Dates, Info and Rule Ideas
Quote:
Thanks |
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#198
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Re: IRI - Dates, Info and Rule Ideas
And if that doesn't work have a 3D chess match to the death.
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#199
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Re: IRI - Dates, Info and Rule Ideas
I have to plug the BattleCry@WPI game modification. Not to say it's gotta be the same, but putting the coop bridge to good use during eliminations was a positive addition to the game.
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#200
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Re: IRI - Dates, Info and Rule Ideas
But that makes the triple balance much less important if there are alternative bridge points for the third robot. Did you find that it made a difference?
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#201
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Re: IRI - Dates, Info and Rule Ideas
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So in the case of there being a double-balance plus 2 dots on the center, that would be 30 points, which would be 10 less than a triple balance. Triples will be much more likely at IRI than BattleCry. In fact, I don't think there were any at BattleCry, though several attempted (one stinger went all bendy!) I would think that making a center-balanced bridge worth 10 points is a bit too much (too close to negating the beautiful triple), but if it were worth 5 points, or if 10 points were available through precise control somehow (basket from center bridge perhaps?)... Just somehow, really, making the center bridge worth something in eliminations, is all I'm suggesting. |
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