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#31
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Re: IRI Rule Changes - 2012
I'll be very interested to see what comes of the elimination of coop points. I always felt like they just added too much noise that tended to mask what teams were really playing the game well.
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#32
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Re: IRI Rule Changes - 2012
I'm interested to see if some long robots will become triple balance defense specialists, I suspect many teams that realize that they wont be able to triple balance in most alliance setups will start practicing blocking the triple balance for the qualification rounds.....These matches are going to be awesome.
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#33
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Re: IRI Rule Changes - 2012
Quote:
Here's a thought - do what you said, but only allow one and only one robot up on the co-op for 10. Here's the kicker - first one up and balanced gets the 10 points, but they have to STAY there the remainder of the match. Tipping the bridge once this balance is completed is a tech foul, as is leaving the bridge once balanced. If one alliance goes for the triple, the other is free and clear to get the center bridge, while his partners can keep scoring and double late to try and negate the triple. If both alliances say forget the triple, they can contest for the center bridge, but he who gets there first, wins. Last edited by Travis Hoffman : 25-06-2012 at 13:23. |
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#34
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Re: IRI Rule Changes - 2012
I too am opposed to this change. The Rules Update section of the IRI website states they would consider "minor rule changes...but not make a change that will encourage teams to alter their robot", then turn around and do the exact opposite?!?
I understand there will always be rule changes at IRI, but it looks like teams with long-bots are being "encouraged" to take a look at robot modifications instead of running what got us invited to IRI in the first place. |
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#35
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Re: IRI Rule Changes - 2012
[quote=Travis Hoffman;1175271 No Long alliance captain in their right mind would assemble such a group in the elims (would they?). QUOTE]
Great question. You'll have to ask 987, the Curie champions. Travis, I agree with your point in principle since qualification pairings of 3 longs eliminates the 40 point choice. However, that doesn't mean the 3 other randomly paired robots will be successful with a triple. As a fan of the game, I am wanting to see a shooting alliance out gun a triple balance alliance. |
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#36
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Re: IRI Rule Changes - 2012
I see 3 ways 3 longs can triple balance...
1) The center robot gets pushed up sideways 2) 3 robots in long configuration 3 (the fun one)) Robot 1 balances the bridge and turns 90. Robot 2 pulls the bridge down to their side and climbs on. Robot 2 uses a stinger to level out the bridge. Robot 3 from the other side lowers the bridge and climbs on. Needs: 1) 1 robot with low traction and 1 with high torque 2) 2 robots that can hang very, very, very far off (averaging 19" on the bridge assuming the center one is max and bumpers are not stacking) 3)1 robot with a stinger and 1 robot with a very powerfull bridge lowering device 548 also has a trick that we never used in the season, but I might get to pull out if we can't do any of these 3... Not saying I like these rules, but they're not going to change so make the best of them! Last edited by Bjenks548 : 25-06-2012 at 16:00. |
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#37
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Re: IRI Rule Changes - 2012
Quote:
Jane |
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#38
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Re: IRI Rule Changes - 2012
I simulated a match schedule for IRI, using the team list and robot stats from this post. There are 34 long robots, 31 wide robots, 2 Mecanum robots, 4 Swerve robots, and 2 Square robots. I assume that a triple balance can occur if there are no more then 1 Long robot on an alliance (although there have been notable exceptions, I think this is a safe assumption for randomly selection qualification matches). I did not try to look at stingers or overhang, as the data is less reliable
There were 110 alliances where a triple balance is possible and 86 where it is not. I then looked at two long robots and two wide robots who's members participated in this thread. I looked at whether or not that team's alliance could triple, as well as what the opponent could do, and whether that put the team at an advantage or disadvantage). Code:
Team NoTriple Triple Adv DA Neutral 48 (long) 4 4 2 1 5 234 (wide) 2 6 2 2 4 744 (long) 5 3 1 4 3 3940 (wide) 2 6 2 1 5 Code:
Match Red 1 Red 2 Red 3 Blue 1 Blue 2 Blue 3 1 3947 781 3193 1538 829 2590 Long Long Long vs Long Wide Wide 2 2949 3138 868 27 1741 68 Wide Long Square vs Long Mecanum Wide 3 340 1676 48 772 1718 2168 Long Long Long vs Long Wide Long 4 3310 67 269 71 1592 341 Long Wide wide vs Swerve Wide Wide 5 1023 118 1732 192 461 973 Wide Wide Wide vs Long Long Swerve 6 33 359 744 25 330 2194 Wide Long Long vs Long Long Wide 7 125 624 2826 3098 3357 1730 Long long Long vs Wide Wide Wide 8 379 1902 1714 573 3322 1640 Long Long Wide vs Long Wide Swerve 9 907 148 503 16 2614 447 Wide Wide Mecanum vs Swerve Long Long 10 2056 217 2054 245 469 51 Long Long Long vs Wide Square Wide 11 233 234 1024 399 3940 2337 Long Wide Wide vs Wide Wide Long 12 45 4334 292 2834 111 1114 Wide Wide wide vs Wide Long Long 13 269 868 2826 548 33 973 wide Square Long vs Long Wide Swerve 14 1592 3310 25 1902 461 1718 Wide Long Long vs Long Long Wide 15 3138 1538 573 2194 3357 1732 Long Long Long vs Wide Wide Wide 16 781 1741 503 772 1023 379 Long Mecanum Mecanum vs Long Wide Long 17 1640 48 1730 341 217 359 Swerve Long Wide vs Wide Long Long 18 292 2168 71 2337 3322 2614 wide Long Swerve vs Long Wide Long 19 829 68 233 340 2054 624 Wide Wide Long vs Long Long long 20 2949 2590 447 245 111 3940 Wide Wide Long vs Wide Long Wide 21 2056 118 744 1676 2834 907 Long Wide Long vs Long Wide Wide 22 4334 234 16 27 3193 469 Wide Wide Swerve vs Long Long Square 23 3947 1714 330 67 3098 45 Long Wide Long vs Wide Wide Wide 24 548 148 192 125 399 1114 Long Wide Long vs Long Wide Long 25 51 379 2614 1024 68 461 Wide Long Long vs Wide Wide Long 26 781 3940 2054 359 1592 973 Long Wide Long vs Long Wide Swerve 27 1902 1730 71 2056 233 111 Long Wide Swerve vs Long Long Long 28 292 3357 469 118 1718 829 wide Wide Square vs Wide Wide Wide 29 3193 3098 1732 868 503 25 Long Wide Wide vs Square Mecanum Long 30 245 1538 16 125 1676 330 Wide Long Swerve vs Long Long Long 31 1640 192 45 340 744 2949 Swerve Long Wide vs Long Long Wide 32 1741 234 48 1714 33 2834 Mecanum Wide Long vs Wide Wide Wide 33 3310 3138 624 3322 148 2590 Long Long long vs Wide Wide Wide 34 27 2168 217 548 67 1024 Long Long Long vs Long Wide Wide 35 399 447 341 2826 4334 1023 Wide Long Wide vs Long Wide Wide 36 2337 3947 907 2194 1114 51 Long Long Wide vs Wide Long Wide 37 772 573 125 269 2949 2056 Long Long Long vs wide Wide Long 38 118 2614 359 340 1714 868 Wide Long Long vs Long Wide Square 39 33 2054 71 16 3138 1718 Wide Long Swerve vs Swerve Long Wide 40 469 233 1640 3310 2834 3098 Square Long Swerve vs Long Wide Wide 41 1592 1741 1538 48 624 4334 Wide Mecanum Long vs Long long Wide 42 25 973 27 45 447 829 Long Swerve Long vs Wide Long Wide 43 2194 1024 245 292 148 781 Wide Wide Wide vs wide Wide Long 44 3322 1023 548 573 1730 3947 Wide Wide Long vs Long Wide Long 45 269 2337 2590 379 192 1732 wide Long Wide vs Long Long Wide 46 67 3357 68 503 1114 1676 Wide Wide Wide vs Mecanum Long Long 47 330 772 217 2826 461 3940 Long Long Long vs Long Long Wide 48 111 399 51 3193 744 2168 Long Wide Wide vs Long Long Long 49 341 907 868 1902 234 624 Wide Wide Square vs Long Wide long 50 1640 4334 1718 3947 1024 118 Swerve Wide Wide vs Long Wide Wide 51 48 3098 192 2056 2614 829 Long Wide Long vs Long Long Wide 52 2194 447 2054 379 125 3310 Wide Long Long vs Long Long Long 53 461 1676 27 359 148 573 Long Long Long vs Long Wide Long 54 3322 781 217 744 1732 16 Wide Long Long vs Long Wide Swerve 55 973 2168 68 2834 1538 1730 Swerve Long Wide vs Wide Long Wide 56 340 111 1023 2337 67 33 Long Long Wide vs Long Wide Wide 57 1592 503 2949 2826 234 51 Wide Mecanum Wide vs Long Wide Wide 58 292 772 548 3193 233 341 wide Long Long vs Long Long Wide 59 45 71 3940 3357 1741 907 Wide Swerve Wide vs Wide Mecanum Wide 60 269 399 1714 3138 245 25 wide Wide Wide vs Long Wide Long 61 1902 1114 2590 469 330 2168 Long Long Wide vs Square Long Long 62 2194 868 2056 16 1640 67 Wide Square Long vs Swerve Swerve Wide 63 1718 111 3098 148 234 217 Wide Long Wide vs Wide Wide Long 64 461 2834 548 2054 2949 2337 Long Wide Long vs Long Wide Long 65 292 340 973 503 573 3310 wide Long Swerve vs Mecanum Long Long 66 3947 624 379 399 71 359 Long long Long vs Wide Swerve Long 67 3357 48 269 27 781 330 Wide Long wide vs Long Long Long 68 1114 447 1732 233 1592 33 Long Long Wide vs Long Wide Wide 69 1676 192 3322 2826 1741 1024 Long Long Wide vs Long Mecanum Wide 70 125 2590 907 68 1023 25 Long Wide Wide vs Wide Wide Long 71 3193 118 45 2614 245 1730 Long Wide Wide vs Long Wide Wide 72 3138 1902 829 4334 51 772 Long Long Wide vs Wide Wide Long 73 341 744 3940 1714 1538 469 Wide Long Wide vs Wide Long Square 74 399 2194 2834 27 1718 503 Wide Wide Wide vs Long Wide Mecanum 75 67 233 3322 973 2949 48 Wide Long Wide vs Swerve Wide Long 76 111 25 1676 781 624 548 Long Long Long vs Long long Long 77 359 3357 1024 1023 3310 3193 Long Wide Wide vs Wide Long Long 78 16 51 3098 573 118 269 Swerve Wide Wide vs Long Wide wide 79 2614 217 1741 125 3947 1902 Long Long Mecanum vs Long Long Long 80 461 341 33 45 2590 2056 Long Wide Wide vs Wide Wide Long 81 3940 1730 330 292 192 3138 Wide Wide Long vs wide Long Long 82 148 744 829 1592 868 2337 Wide Long Wide vs Wide Square Long 83 4334 1732 2054 1714 2168 907 Wide Wide Long vs Wide Long Wide 84 1538 379 2826 1114 340 245 Long Long Long vs Long Long Wide 85 71 1640 234 68 772 447 Swerve Swerve Wide vs Wide Long Long 86 469 573 2614 399 67 781 Square Long Long vs Wide Wide Long 87 118 125 111 503 48 3138 Wide Long Long vs Mecanum Long Long 88 2590 359 1718 548 51 1741 Wide Long Wide vs Long Wide Mecanum 89 1902 1023 744 2054 3098 292 Long Wide Long vs Long Wide wide 90 245 2168 3947 461 233 868 Wide Long Long vs Long Long Square 91 973 4334 330 2056 234 379 Swerve Wide Long vs Long Wide Long 92 2194 829 2949 217 1676 71 Wide Wide Wide vs Long Long Swerve 93 16 1024 1730 1592 772 1714 Swerve Wide Wide vs Wide Long Wide 94 3193 1114 624 3940 1640 269 Long Long long vs Wide Swerve wide 95 33 192 3310 27 907 1538 Wide Long Long vs Long Wide Long 96 148 2826 68 1732 45 469 Wide Long Wide vs Wide Wide Square 97 340 2834 25 3357 341 3322 Long Wide Long vs Wide Wide Wide 98 2337 781 1902 447 359 2056 Long Long Long vs Long Long Long |
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#39
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Re: IRI Rule Changes - 2012
Personally, having been on a team that used Co-op Bridges to place well during qualifications, I'm not a big fan of the fact that they are no longer valid. I've always thought that FIRST did a great job this year with Co-op points and integrated coopertition into the game as was never done before. The unpredictability of the seeding was a very exciting aspect of Rebound Rumble, and I believe it was largely due to the coopertition points.
That said, I do see the rationale of wanting more triple balances to occur (hence the rule change to allow it during quals). Yes, I certainly do think allowing triple balance during quals is a great idea. However, I don't think the coopertition points should be discontinued. Hence, my ideal rule change would be allowing triple balance during quals and still keeping coopertition. |
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#40
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Re: IRI Rule Changes - 2012
[quote=D.Allred;1175283]
Quote:
We always knew they were kinda crazy out there. ![]() |
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#41
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Re: IRI Rule Changes - 2012
I have to say, I'm very disappointed with these rule changes, specifically number two. Whether people like it or not, the Co-Op bridges are an integral part of Rebound Rumble. I can see the argument that changing the bridges amounts to no more than the change in Minibots last year. However, there is one fundamental difference.
When changing over the minibots last year, that was in in-game change. Nothing changed but the scoring. Removing the Co-Op bridge changes the rankings and changes how robots should accomplish the same task. With the minibot change, it was still advantageous to have the fastest minibot. With the bridge change, the task has changed from double balancing reliably to triple balancing every match, and as many have pointed out, this negatively affects a demographic of robots. When we are given the challenge at the beginning of the season, we have to consider all the factors. The Coopertition bridge and associated ranking points were part of that challenge and if a team didn't plan for them, they were punished I don't see how this change reduces chance in the tournament--I feel that it increases it greatly. The match schedule and what robots you are paired with are out of your hands. That is a given. With the Coopertition bridge in place, you always took two robots and balanced them on the bridge. At IRI, this would have been a given, since in any matchup, there are surely two robots who could do this. This is a bit boring, but it is fair. In the new system, you are thrown in with teams who may or may not be able to triple balance. In alliance selection, this is a careful selection process. Now it is thrown to chance. There is little doubt in my mind that in any given game, the two alliances will have different abilities to triple balance thus making chance a greater factor in the game than before. As an experiment, this has merit. I'm sure many (including the myself) have wondered what Rebound Rumble would be like without the Coopertition bridge. It will no doubt make the games more fun to watch, but at what cost? The game being played at IRI will not be Rebound Rumble. |
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#42
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Re: IRI Rule Changes - 2012
Quote:
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#43
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Re: IRI Rule Changes - 2012
[quote=Travis Hoffman;1175289]Oops. I made a mistake. The Pink Team was captain. 987 was their first pick with 207 on defense. In either case, it was a great shoot out!
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#44
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Re: IRI Rule Changes - 2012
Quote:
I don’t really want to get into the already widely discussed topic of money and resources in this thread when it has been discussed so many times before. All it really comes down to is hard work. I’ll provide an example and leave it at that. In 2010, team 33 lost its primary sponsor in the Chrysler Foundation when they filed for bankruptcy. That summer our team contacted many companies providing letters, robot demonstrations, and presentations on how their money impacts our students. Everyone worked together, including the parents, to make sure that we would have the money to compete at the level we normally do. We acquired over 10 new sponsors which more than covered the absence of Chrysler. Any team is capable of doing that if they have the drive. ------- Oh, and because the topic of conversation seems to have shifted towards triple balancing in qualifications. I have to say that I agree that it is not a good rule modification. While the rule does not greatly affect my team I know I would be upset if I built a long robot and this change was made. So while I understand if the rule stays, I hope that a solution can be agreed upon that does not so heavily disadvantage long robots. Regards, Bryan Last edited by BJC : 25-06-2012 at 14:25. |
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#45
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Re: IRI Rule Changes - 2012
We're long. We're not worried. There will be many matches where all 3 of our opponents devote 40 seconds to attempting to triple and fail. We will continue to score undefended while our partners double.
I believe Arnold said it best. |
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