Go to Post Secure your battery well, or it will fly like a fish. - Nate Laverdure [more]
Home
Go Back   Chief Delphi > Competition > Off-Season Events
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rating: Thread Rating: 6 votes, 5.00 average. Display Modes
  #76   Spotlight this post!  
Unread 26-06-2012, 10:12
Jim Zondag's Avatar
Jim Zondag Jim Zondag is online now
Team Leader
FRC #0033 (Killer Bees)
Team Role: Engineer
 
Join Date: Nov 2001
Rookie Year: 1997
Location: Auburn Hills
Posts: 317
Jim Zondag has a reputation beyond reputeJim Zondag has a reputation beyond reputeJim Zondag has a reputation beyond reputeJim Zondag has a reputation beyond reputeJim Zondag has a reputation beyond reputeJim Zondag has a reputation beyond reputeJim Zondag has a reputation beyond reputeJim Zondag has a reputation beyond reputeJim Zondag has a reputation beyond reputeJim Zondag has a reputation beyond reputeJim Zondag has a reputation beyond repute
Post Re: IRI Rule Changes - 2012

Quote:
Originally Posted by Travis Hoffman View Post
And now I am going to shift gears a bit - there is a fine line you have to draw between offering constructive advice and encouragement to other teams from a position of an active, well-resourced program and entering the realm of the mildly condescending.

The manner in which you deliver advice can be a turnoff to your intended audience, if it is done in a relentless, in your face fashion. I personally have had to learn this more times than I care to count, and I'm still learning. Less is sometimes more.
I will chime in a bit in Bryan's defense (although I will agree that he does offer 'relentless' advice ) :
Bryan is very passionate about FRC and our team. Part of the reason he comes off the way he does is because during his time on the Killer Bees, we went through a very difficult period in our team history. The economic challenges which hit our sponsoring companies and this region of our country effectively removed about 90% of our team income in the fall of 2008. This very easily could have destroyed us. Instead of allowing this to happen, we decided that we had to change our approach to almost everything we do. Before this, in retrospect, we were lazy. Now we set goals and targets for everthing we want to do and then figure out how to achieve the results we desire. The results of our efforts over the last 4 years have been amazing (these were Bryan's 4 years on the team, so it is all he knows) and these results have come as the outcome of relentless commitment to success. This is a year-round effort for us. A lot of this drive has come from me and a few other leaders on my team, and I do push this pretty hard, so not surprisingly, it rubs off on some of our students.

All I can say is that if I had 40 students as determined as Bryan, I cannot imagine how much more we could accomplish. (BTW, my company just hired him ). Despite near going bankrupt in the recent past, today our team has more money, more mentors, more students, more ability and more measurable success than we ever had in the past. Our plan is simple:
1. Decide what you want.
2. Determine what resources you have.
3. Define what you will do.
4. Repeat incrementaly until you can achieve your goals.

All of this is a bit off topic for this IRI Rules thread, other than to say that if you want or need to make changes to be competitive at the IRI, the is key to commit to acting on this desire, and then make a plan to do it.
__________________
"To learn what is possible, we must attempt the impossible." Arthur C. Clarke
Reply With Quote
  #77   Spotlight this post!  
Unread 26-06-2012, 10:14
Jacob.B's Avatar
Jacob.B Jacob.B is offline
Registered User
FRC #0068 (Truck Town Thunder)
Team Role: Alumni
 
Join Date: Feb 2012
Rookie Year: 2012
Location: Holly, MI
Posts: 67
Jacob.B has much to be proud ofJacob.B has much to be proud ofJacob.B has much to be proud ofJacob.B has much to be proud ofJacob.B has much to be proud ofJacob.B has much to be proud ofJacob.B has much to be proud ofJacob.B has much to be proud of
Re: IRI Rule Changes - 2012

Back to the thread...
I think these rule changes are for the bettter. Like it was said above many teams now can change there robot with 5 pound allowance to make a long bot triple balance. Yet, with the elimination of co-op balance and the addition of triple balances during eliminations, the good triple balancing bots to move up in the rankings and the now top bots to shift or move down. A powershift is in the makings for IRI and I'm ready to see the outcome.
Reply With Quote
  #78   Spotlight this post!  
Unread 26-06-2012, 10:47
OZ_341's Avatar Unsung FIRST Hero
OZ_341 OZ_341 is offline
Registered User
#0341 (Wissahickon)
Team Role: Mentor
 
Join Date: Jun 2002
Rookie Year: 2000
Location: Ambler, PA
Posts: 1,477
OZ_341 has a reputation beyond reputeOZ_341 has a reputation beyond reputeOZ_341 has a reputation beyond reputeOZ_341 has a reputation beyond reputeOZ_341 has a reputation beyond reputeOZ_341 has a reputation beyond reputeOZ_341 has a reputation beyond reputeOZ_341 has a reputation beyond reputeOZ_341 has a reputation beyond reputeOZ_341 has a reputation beyond reputeOZ_341 has a reputation beyond repute
Re: IRI Rule Changes - 2012

While I do think these rule changes play to the strengths of teams that can triple balance, the decision to go for a triple balance in a qualifying match has to be calculated very carefully.
Our triple balances at the MAR Championship and on Curie were the result of very carefully selected partnerships.
Going for a triple with an untested partnership in a qualifying match, could result in zero bridge points and cost you the match.
__________________
2010 Championship Chairman's Award
2016 MAR District Champion (thank you 225 & 1257)
2016 Galileo Division, #6 Seed, 9 W - 1 L
2016 MAR District Innovation in Controls Award
2016 Westtown District Finalist (thank you 4954 & 484)
2016 Westtown District Imagery Award (It took 17 yrs)
2016 Hatboro District Judge's Award
Overall Record 49 W - 21 L
Reply With Quote
  #79   Spotlight this post!  
Unread 26-06-2012, 11:08
Travis Hoffman's Avatar Unsung FIRST Hero
Travis Hoffman Travis Hoffman is offline
O-H
FRC #0048 (Delphi E.L.I.T.E.)
Team Role: Engineer
 
Join Date: Sep 2001
Rookie Year: 2001
Location: Warren, Ohio USA
Posts: 4,047
Travis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond repute
Re: IRI Rule Changes - 2012

Quote:
Originally Posted by OZ_341 View Post
While I do think these rule changes play to the strengths of teams that can triple balance, the decision to go for a triple balance in a qualifying match has to be calculated very carefully.
Our triple balances at the MAR Championship and on Curie were the result of very carefully selected partnerships.
Going for a triple with an untested partnership in a qualifying match, could result in zero bridge points and cost you the match.
Pay no attention to the man behind the curtain (see what I did there?)! It's eaaassssy to triple, Wides. You know you want to try the triples...destiny is calling your name. Fortune and glory!
__________________

Travis Hoffman, Enginerd, FRC Team 48 Delphi E.L.I.T.E.
Encouraging Learning in Technology and Engineering - www.delphielite.com
NEOFRA - Northeast Ohio FIRST Robotics Alliance - www.neofra.com
NEOFRA / Delphi E.L.I.T.E. FLL Regional Partner
Reply With Quote
  #80   Spotlight this post!  
Unread 26-06-2012, 11:13
Justin Montois's Avatar
Justin Montois Justin Montois is offline
FirstUpdatesNow.com
FRC #3015 (Ranger Robotics)
Team Role: Leadership
 
Join Date: Mar 2005
Rookie Year: 2005
Location: Rochester, NY
Posts: 1,347
Justin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond repute
Send a message via AIM to Justin Montois
Re: IRI Rule Changes - 2012

Quote:
Originally Posted by OZ_341 View Post
...
Going for a triple with an untested partnership in a qualifying match, could result in zero bridge points and cost you the match.
Which is exactly why, in most cases, teams will just balance two and keep one scoring. The end game just got a whole lot less exciting.
__________________
@jmontois340

Team 3015
2016- World Championship Finalists and Tesla Division Champions with 2056, 1690 and 1405
2016- Greater Pittsburgh Regional Chairman's Award
2016- Pittsburgh Regional Finalists with 1023 and 4050
2015- Newton Division Finalists With 195 and 1756
2015- Finger Lakes Regional Champions with 4039 and 378
Reply With Quote
  #81   Spotlight this post!  
Unread 26-06-2012, 11:28
Tetraman's Avatar
Tetraman Tetraman is offline
FIRST on my mind
AKA: Evan Raitt
no team
Team Role: Alumni
 
Join Date: Mar 2006
Rookie Year: 2002
Location: Manchester, NH
Posts: 1,322
Tetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond repute
Re: IRI Rule Changes - 2012

Quote:
Originally Posted by BJC View Post
In the NCAA basketball teams are ranked 1-16 for March Madness (eliminations) based on their record in the normal season (qualifications.) Now imagine the outrage if team's rank was half-based on how awesome their mascot was? Do you see the problem? The co-op bridges are like mascots.
To actually make your point clearer, Co-Op Bridges are more like Slam Dunks. If some teams gained an advantage in the standings due to the number of Slam Dunks they earned, three-point shooting teams would be upset.

However, the argument doesn't hold up.

At the beginning of the FIRST season, teams built their robots to a specific set of rules - one of those rules included additional points to those teams who can co-op with their opponent on the white bridge. These were the official rules of Rebound Rumble. They were part of the game. And so a season went on where the white bridge was involved. Then came IRI, who had a bunch of teams sign up first, and then announced that the white bridge's effect on the game is going to be completely removed.

At the beginning of college basketball season, teams build their roster to a specific set of rules - one of those rules included that any shot made inside the 3-point line would be worth 2 points. Theres were the official rules of Basketball. They were part of the game. And so a season went on where the 2-point shots were involved. Then came the NCAA tournament, who slotted 68 teams first, and then announced that Slam Dunks would earn 3 points rather than 2.

Some basketball teams build themselves around defense and rebounding, or transition shooting, or they could "live or die by the 3-point shot". Coaches recruit students that work in a particular system too, and mold players to be as effective as possible. The best teams are almost always those who can do everything about the game in the best possible way, and sometimes those fringe teams who excel in one or two aspects of the game make it to the top too. Now those teams who rely on 3-point shooting find themselves at a huge disadvantage going into the tournament because they could have earned the same amount of points by just dunking the ball with less risk than going long. (see what I did there?) However, they had no idea that their initial build was going to be hurt due to a change in the rules once they were accepted into the tournament. Thankfully they have a few weeks to learn some new maneuvers and alter their roster, but in the end all of the fundamentals of the game have been severely altered for them and they start the tournament at a disadvantage against those teams who have studied the art of the slam dunk all season long.

Quote:
Originally Posted by BJC View Post
I'll PM you tomorrow. One of our parents is a public relations guy and really guided us on how to do this. I'll publicly say this:
Thank you so much. It means a lot.
__________________
"For every great theory about design, there is a better and contradictory theory about design. And don't let the irony of that escape you."
Reply With Quote
  #82   Spotlight this post!  
Unread 26-06-2012, 11:37
LeelandS's Avatar
LeelandS LeelandS is offline
Robots don't quit, and neither do I
AKA: Leeland
FRC #1405 (Finney Falcons)
Team Role: Tactician
 
Join Date: Nov 2007
Rookie Year: 2005
Location: Webster, NY
Posts: 545
LeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond repute
Re: IRI Rule Changes - 2012

Quote:
Originally Posted by Justin Montois View Post
I think you meant to say quals.. and i'm not trying to pick on you specifically but all rules change threads have had someone say something along those lines and it bothers me.

Rebound Rumble was the game we were all given. It wasn't just scoring baskets and balancing. Each game is a strategy filled, complex game that requires teams to excel in many different areas in order to be successful. To infer that The Top 8 robots must be all around great robots takes away from what makes FIRST so addicting. If a team ranks high by specializing, they deserve it. You're devaluing teams that made decisions that they thought early on in January would make them successful. Now, in July, you're asking them to play a COMPLETELY DIFFERENT game. That's truly unfair in my opinion. Teams that chose to excel in quals by dominating and specializing in CoOp balancing are now SOL. And i'm speaking as a team that did not go that route.

IMO, the CoOp bridge was the most unique and paradigm breaking aspects to a competitive competition that I have ever seen. I thought it was awesome.

I've always thought that IRI reserves the right to make changes to fix the little things that end up being annoying through the course of the season. A lane infraction here or a contact penalty there. Not to make large, game altering changes. Rebound Rumble, as it was played all season, will go down as one of the best FRC games of all time. To change it this much was unnecessary.

Also...
http://www.chiefdelphi.com/forums/sh...d.php?t=106213

In that poll, the FRC community voted 120-92 to keep the CoOp bridge at at least one point. I think that would have been a fair compromise.
Justin,

I agree with you on some points and disagree with you on some others.

First, I agree with you that Rebound Rumble was an amazing game to play. Challenging, inventive and exciting. Along those lines, I certainly agree these changes are quite drastic. I would never have imagined that IRI would remove the coop bridge. But they have. And here is where I disagree with you.

Secondly, I don't think a team that specializes in one thing is deserving of a #1 Seed finish. I believe the #1 seed should be the best robot for the game. If that means they specialize in one thing and dominate the field for it, then they'll take the #1 seed spot. But I think that's a different discussion we can have elsewhere.

The main point I disagree with you on is the removing of the coop bridge being unfair to some team and that those teams are "SOL". I agree that it is a change that teams will have to account for, but no one is "SOL". It's down to a "Win-Loss" situation, so those teams will need to play Rebound Rumble. Make baskets and balance on alliance bridges. If teams weren't prepared to do that... Well, I don't know what to say. Maybe IRI isn't a great place for them. Maybe that itself is not a fair statement, but I don't see how the removal of the coop points leaves anyone at an unfair disadvantage. This isn't regional competition. This is an event where the best of the best play off.

Drawing a loose tangent that will probably be torn apart by others, take the change in minibot points last year to 20-20-15-15 (I think that was it...). Say you have a team that put up 3 or 4 tubes, which is "good" for regional levels, but a minibot that broke speed records. They were good in teleop, but astounding in the end game. At IRI, their tube scoring ability would be "just okay", and with the new minibot spread, their end game was FAR less valuable. It's the same thing. A game change hurts teams who planned for the minibot to be a game changer. You find ways to adapt. You find ways to succeed. If the lack of coop points is truly what cripples a team, I feel that they may not be ready for IRI.
__________________
My heart will forever lie with SparX
1126: 2008 - 2011; Where it All Began.
1405: 2013 - Present; A Wanderer is Born.

Work hard, play hard. And maybe someday...
Reply With Quote
  #83   Spotlight this post!  
Unread 26-06-2012, 11:37
Bjenks548's Avatar
Bjenks548 Bjenks548 is offline
Registered User
AKA: Brendan
FRC #0548 (Robostangs)
Team Role: Alumni
 
Join Date: Mar 2010
Rookie Year: 2009
Location: Northville
Posts: 354
Bjenks548 has a reputation beyond reputeBjenks548 has a reputation beyond reputeBjenks548 has a reputation beyond reputeBjenks548 has a reputation beyond reputeBjenks548 has a reputation beyond reputeBjenks548 has a reputation beyond reputeBjenks548 has a reputation beyond reputeBjenks548 has a reputation beyond reputeBjenks548 has a reputation beyond reputeBjenks548 has a reputation beyond reputeBjenks548 has a reputation beyond repute
Re: IRI Rule Changes - 2012

Quote:
Originally Posted by Justin Montois View Post
Which is exactly why, in most cases, teams will just balance two and keep one scoring. The end game just got a whole lot less exciting.
That definatly depends on the score, where the basketballs are, and what your opponents are doing on the bridge.

If it's your only chance of winning, and with no coop to help your standings in a loss... It will be attempted in quite a few matches
__________________
Toronto Regional quarter finalists. Northville Winners/ Chairman's Winners. Troy Finalist/ GM Industrial Design Award. Michigan State Championship Finalists. CMP Newton Division winners! Triple Balance count 13. Thanks to 1075, 4307, 67, 3656, 217, 2604, 2054, 245, 118, and 2194! Photo credit for my avatar Dan Ernst


Reply With Quote
  #84   Spotlight this post!  
Unread 26-06-2012, 11:49
Tetraman's Avatar
Tetraman Tetraman is offline
FIRST on my mind
AKA: Evan Raitt
no team
Team Role: Alumni
 
Join Date: Mar 2006
Rookie Year: 2002
Location: Manchester, NH
Posts: 1,322
Tetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond repute
Re: IRI Rule Changes - 2012

Quote:
Originally Posted by Chris Fultz View Post
We would expect a high percentage of alliances to co-op balance. Most teams can do it, and teams would be hesitant to not do it because it would hurt their ranking, as well as be bad from a reputation standpoint. So, if everyone co-ops, then it becomes irrelevant to the rankings. This change probably has little impact on rankings.
In the same vein, you should expect a high percentage robots that score in the 2-point and 3-point hoops. Most teams can do it and teams would be hesitant to score in the 1-point hoop because it would hurt their overall score and ranking and reputation. So if no one uses the 1-point hoop, it becomes irrelevant to gameplay. Removing the 1-point hoop probably has even less of an impact on rankings.

Do we remove the 1-point hoop?

Not disrespecting the decision that was made, but arguing that I believe it is the wrong one.
__________________
"For every great theory about design, there is a better and contradictory theory about design. And don't let the irony of that escape you."
Reply With Quote
  #85   Spotlight this post!  
Unread 26-06-2012, 11:52
Chinmay's Avatar
Chinmay Chinmay is offline
incurable FIRSTaholic
FRC #0846 (Funky Monkeys)
Team Role: Mentor
 
Join Date: Dec 2008
Rookie Year: 2008
Location: San Jose Ca
Posts: 164
Chinmay has a brilliant futureChinmay has a brilliant futureChinmay has a brilliant futureChinmay has a brilliant futureChinmay has a brilliant futureChinmay has a brilliant futureChinmay has a brilliant futureChinmay has a brilliant futureChinmay has a brilliant futureChinmay has a brilliant futureChinmay has a brilliant future
Re: IRI Rule Changes - 2012

Quote:
Originally Posted by Tetraman View Post
At the beginning of college basketball season, teams build their roster to a specific set of rules - one of those rules included that any shot made inside the 3-point line would be worth 2 points. Theres were the official rules of Basketball. They were part of the game. And so a season went on where the 2-point shots were involved. Then came the NCAA tournament, who slotted 68 teams first, and then announced that Slam Dunks would earn 3 points rather than 2.
I have a slight issue with this ongoing analogy. It seems to me that people repeatedly are associating IRI with the NBA official tournaments. IRI isn't an official FIRST event. They are not required to play by the same rules. They can make these changes because it's an offseason event... Street ball has different rules than the NCAA tournaments doesn't it? I think that IRI is essentially some really high class street ball.

Also, if coaches are allowed to modify their roster for play in the "off season" with these modified rules, then they should go ahead and do so. Some coaches may not have the resources to hire new plays (read: modify their robots) but thats part of the game...
__________________
Member 846 Funky Monkeys 2007-2011
Mentor 558 Robosquad 2012
Mentor 846 Funky Monkeys 2011-Present

http://www.becauserobots.org
Man is a robot with Defects
Reply With Quote
  #86   Spotlight this post!  
Unread 26-06-2012, 11:54
Adam Freeman's Avatar
Adam Freeman Adam Freeman is offline
Forever HOT!
FRC #0148 (Robowranglers)
Team Role: Engineer
 
Join Date: Jan 2007
Rookie Year: 2005
Location: Rockwall, TX
Posts: 497
Adam Freeman has a reputation beyond reputeAdam Freeman has a reputation beyond reputeAdam Freeman has a reputation beyond reputeAdam Freeman has a reputation beyond reputeAdam Freeman has a reputation beyond reputeAdam Freeman has a reputation beyond reputeAdam Freeman has a reputation beyond reputeAdam Freeman has a reputation beyond reputeAdam Freeman has a reputation beyond reputeAdam Freeman has a reputation beyond reputeAdam Freeman has a reputation beyond repute
Re: IRI Rule Changes - 2012

Quote:
Originally Posted by Tetraman View Post
At the beginning of the FIRST season, teams built their robots to a specific set of rules - one of those rules included additional points to those teams who can co-op with their opponent on the white bridge.
What did any team do in their design process that was specifically pointed at performing a Coop balance? I have seen very few teams that do anything other than drive on the bridge and hope it balances.

If you looked back at the beginning of the season, most teams didn't even attempt a coop balance.

We designed and built our robot primarily for balancing, and I still wouldn't say if was specifically for a Coop balance. It was more designed for effective triple balancing.

I see nothing in these rule changes that, at this point in the season, changes the design of any robot. Most teams have already added some type of balance assist mechanism to triple balance.

You could say that if we could have tripled in quals during the season, then more teams would have built wide instead of long. I would disagree with that statement, since triple balancing was always a possibility in elims, where it is most important to win. Teams either valued it highly or didn't in their design process. The possibility of completing a triple in quals is even lower than the possibility of doing it in eliminations.

I think these rule modifications change some strategy options...but not designs.

I am excited to play this IRI version of Rebound Rumble... I think there will be a lot of excitement, successful triples, failed triples, extreme scoring bursts, etc...
__________________

2005 FIRST World Champions (330, 67, 503)
2009 FIRST World Champions (111, 67, 971)
2010 FIRST World Champions (294, 67, 177)
Reply With Quote
  #87   Spotlight this post!  
Unread 26-06-2012, 12:19
Travis Hoffman's Avatar Unsung FIRST Hero
Travis Hoffman Travis Hoffman is offline
O-H
FRC #0048 (Delphi E.L.I.T.E.)
Team Role: Engineer
 
Join Date: Sep 2001
Rookie Year: 2001
Location: Warren, Ohio USA
Posts: 4,047
Travis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond repute
Re: IRI Rule Changes - 2012

Quote:
Originally Posted by LeelandS View Post
...I feel that they may not be ready for IRI.
While the competition invites many elite teams in FIRST to participate, I think the general population has to take care not to elevate IRI onto so high a pedestal as to become elitIST in describing it.
__________________

Travis Hoffman, Enginerd, FRC Team 48 Delphi E.L.I.T.E.
Encouraging Learning in Technology and Engineering - www.delphielite.com
NEOFRA - Northeast Ohio FIRST Robotics Alliance - www.neofra.com
NEOFRA / Delphi E.L.I.T.E. FLL Regional Partner
Reply With Quote
  #88   Spotlight this post!  
Unread 26-06-2012, 12:27
LeelandS's Avatar
LeelandS LeelandS is offline
Robots don't quit, and neither do I
AKA: Leeland
FRC #1405 (Finney Falcons)
Team Role: Tactician
 
Join Date: Nov 2007
Rookie Year: 2005
Location: Webster, NY
Posts: 545
LeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond repute
Re: IRI Rule Changes - 2012

Quote:
Originally Posted by Travis Hoffman View Post
While the competition invites many elite teams in FIRST to participate, I think the general population has to take care not to elevate IRI onto so high a pedestal as to become elitIST in describing it.
I certainly wasn't trying to play IRI as an elitist event, though rereading, that's what it seemed to come out as. And if that's what it came out as, it doesn't matter I meant. I'm sorry I unintentionally played IRI up as "elitist".

At the same time, IRI is definitely not a place for the weak of heart. I will never refer to a team as "too weak for IRI", but if asked personally (not that anyone should put stock in anything I say) if a team is ready to COMPETE at IRI, there are teams I would say no to. Attending and learning is one thing, competing is another. There are teams who, competitively, are not ready for IRI.

I didn't mean to refer to IRI as an elitist event. IRI is an amazing event and it's not like some high-society snooty country club where the commoners aren't allowed. But it is an ELITE event, where the elite go to play.
__________________
My heart will forever lie with SparX
1126: 2008 - 2011; Where it All Began.
1405: 2013 - Present; A Wanderer is Born.

Work hard, play hard. And maybe someday...
Reply With Quote
  #89   Spotlight this post!  
Unread 26-06-2012, 12:28
Tetraman's Avatar
Tetraman Tetraman is offline
FIRST on my mind
AKA: Evan Raitt
no team
Team Role: Alumni
 
Join Date: Mar 2006
Rookie Year: 2002
Location: Manchester, NH
Posts: 1,322
Tetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond repute
Re: IRI Rule Changes - 2012

Again I say I do not disrespect the rule alteration, I think it's a bad idea, even as an exhibition event.

I believe it alters the game too much and will make a loss or two in qualifying an insurmountable feat to overcome, especially if you put the triple balance in play and teams will be ranked by points after the are ranked by standings. In this particular FIRST game, I think it's a bad idea.
__________________
"For every great theory about design, there is a better and contradictory theory about design. And don't let the irony of that escape you."
Reply With Quote
  #90   Spotlight this post!  
Unread 26-06-2012, 12:30
LeelandS's Avatar
LeelandS LeelandS is offline
Robots don't quit, and neither do I
AKA: Leeland
FRC #1405 (Finney Falcons)
Team Role: Tactician
 
Join Date: Nov 2007
Rookie Year: 2005
Location: Webster, NY
Posts: 545
LeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond reputeLeelandS has a reputation beyond repute
Re: IRI Rule Changes - 2012

Quote:
Originally Posted by Tetraman View Post
Again I say I do not disrespect the rule alteration, I think it's a bad idea, even as an exhibition event.

I believe it alters the game too much and will make a loss or two in qualifying an insurmountable feat to overcome, especially if you put the triple balance in play and teams will be ranked by points after the are ranked by standings. In this particular FIRST game, I think it's a bad idea.
Along that thought pattern, what happens to the teams in the handful of matches where a coop is failed (expecting IRI to have a very high coop percentage). Losing with no coop would be twice the insurmountable feat to overcome.
__________________
My heart will forever lie with SparX
1126: 2008 - 2011; Where it All Began.
1405: 2013 - Present; A Wanderer is Born.

Work hard, play hard. And maybe someday...
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 17:02.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi