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#106
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Re: IRI Rule Changes - 2012
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. To imply that the Coopertition bridge introduced Cooperation to FRC is somewhat silly.It is a skill, but not a new skill -- it just meant you needed to talk to 6 teams instead of 3. -John |
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#107
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Re: IRI Rule Changes - 2012
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"co-op" was short for "co-op bridge" in my last post. The GDC-intended interaction with opposing teams added a unique new challenge this season to the pre-existing "art of the co-op" with alliance partners. If I was unclear, my apologies. I believe this is the first time where such communication and interaction with opponents was so heavily promoted by the game designers and so successfully facilitated by a game dynamic. I think a drive team interacting with 5 teams per match instead of 2 is a positive thing. ![]() |
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#108
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Re: IRI Rule Changes - 2012
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At our first regional, I really liked the coop bridge. Coop balances were rare, and many of our coop partners had not double balanced before. It was pretty cool to congratulate our opponents after we had a successful coop balance. As the year progressed, the pre match discussions began to shorten, as it became expected for teams to coop. Post match, successful coop balances began to lose their luster, and the failed ones upset all teams involved. It was at that point that the "coopertition" bridge began to lose its meaning to me, and I believe IRI would have taken it to the next level. With the expected 90%+ success rate, the successes would be virtually ignored, and a failed attempt could lead to some serious tension between teams. |
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#109
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Re: IRI Rule Changes - 2012
Someone should scrape this thread and analyze correlation between base orientation and objection to this change.
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#110
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Re: IRI Rule Changes - 2012
*and whether or not the poster's team is attending IRI.
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#111
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Re: IRI Rule Changes - 2012
I think the reason for the correlation is the long guys chose long because they felt the benefits outweighed the drawbacks in the game as it was presented at the beginning of the season. The wide bot teams went down the opposite road, choosing to take the potential maneuverability and stability penalties in favor of a better chance of triple balancing. But now, we are playing a game that the robots are, effectively, not designned to play. Instead of only needing to triple with an alliance of your choosing, which could be tailored to fit its captains robot, you get a random alliance for all of your qualification matches. Many teams would probably have built a different robot to play these rules than the ones they came to competition with.
Last edited by mikemat : 26-06-2012 at 19:11. |
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#112
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Re: IRI Rule Changes - 2012
We're not attending octocanum.
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#113
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Re: IRI Rule Changes - 2012
Does any of the below really surprise anyone?
Folks are welcome to correct any of these, or diversify the lists. I skimmed through very quickly. This is in reference to #3 rule change only. <Snip edited list in post below> I also know of one other longbot team attending who is not in favor of #3 but does not believe the net disadvantage toward longs will be that large. I'm tending to agree with that person, but I am of the mind that any unfairness at all is blar and wish it would not be present. We, too, will abide by whatever rules are ultimately the law of the land. Last edited by Travis Hoffman : 26-06-2012 at 19:33. |
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#114
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Re: IRI Rule Changes - 2012
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#115
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Re: IRI Rule Changes - 2012
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Second, I think there are two debates going on here. Debate #1: For/Against. Debate #2: We hate it/Stop whining. |
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#116
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Re: IRI Rule Changes - 2012
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Those who are indifferent/defiant to the presence of triples are definitely not pro. I can dig NEUTRAL. Let's refine: #DISCLAIMER - a team number appearing below indicates a member of that team has indicated their preference for rule #3 one way or another. That does not automatically mean the entire team shares their viewpoint. It was easier to note the CD user's team number. If two members of a team indicate differing opinions, I will indicate this via their usernames. Not that this list is anything more than an informal two-minute skim of information that was already clear from reading the thread. :-) PRO:
Last edited by Travis Hoffman : 27-06-2012 at 05:15. |
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#117
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Re: IRI Rule Changes - 2012
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Hope to see you all there! Regards, Bryan Edit: Travis, could you please put 33 in Neutral. As I said eariler: Oh, and because the topic of conversation seems to have shifted towards triple balancing in qualifications. I have to say that I agree that it is not a good rule modification. While the rule does not greatly affect my team I know I would be upset if I built a long robot and this change was made. So while I understand if the rule stays, I hope that a solution can be agreed upon that does not so heavily disadvantage long robots. Thank you. Last edited by BJC : 26-06-2012 at 19:44. |
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#118
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Re: IRI Rule Changes - 2012
I didn't post pro or con just posed a question. Put us in neutral please.
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#119
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Re: IRI Rule Changes - 2012
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#120
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Re: IRI Rule Changes - 2012
I view this as a lesser change than the weightings of minibots last year in terms of "not playing the game we designed to play". Where was the outrage last year?
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