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| View Poll Results: Will There Ever Be Negative Scores? | |||
| Yes, all the time. |
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9 | 13.43% |
| Yes, but not that often (once a day). |
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18 | 26.87% |
| Yes, but only when the best of the best go against eachother (ie Championship). |
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3 | 4.48% |
| Yes, but only durring elimination rounds. |
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7 | 10.45% |
| No, never. |
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30 | 44.78% |
| Voters: 67. You may not vote on this poll | |||
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#16
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Again, bad wording. Even though it says its one tote, it will still count as 4 totes becuase the SHU of 4 will be subtracted. 4 - 4 = 0. The wording is horrible but im 90% sure thats how its supposed to be read. Thats the only way possible...Dony worry there WILL NOT be any negitive scoring. The answer is NOT official, but Im sure the rulling will be what I said, or similar Last edited by D.J. Fluck : 11-01-2003 at 23:30. |
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#17
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Fluck, that makes sense, so long as there are no "virtual stacks".
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#18
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There will never be any negative scores ... by teams thank THINK!
Everyone is getting all in a lather because they are realizing that it is theoretically possible to receive a negative score. This possibility has always been true - this is not just an effect of Update #3. But just because something CAN happen doesn't mean that it WILL happen. Why? Think this through all the way.
All the arguments seen so far are based on the fear that an opposing alliance will do something that will cause your alliance to get a negative score. But no one has provided an analysis of this potential situation from the standpoint of the opposing alliance. Look at the situation from the opposite position, and you will understand why negative scores won't happen. Lets say you are the RED alliance. During the qualifier matches, the thing that determines your standing in the tournament is your Qualifier Points (QP, which is your score plus 2x the BLUE alliance score). You always want to have your resulting QP score as high as possible, because the higher your QP score the better - that is the thing that will cause you to advance in the seedings. During any individual match the thing that is really important is the resulting QP score, and not the raw score of the match. The thing that you have to get your mind around is the idea that during a match YOU ARE NOT PLAYING AGAINST THE OPPOSING ALLIANCE - YOU ARE PLAYING AGAINST THE ENTIRE FIELD OF TEAMS. You don't want to crush the opposing alliance in a particular match - to do well you need to focus on advancing your position relative to the entire set of teams in the competition. This is a fundamental strategic outlook on the game that you have to understand to be successful. The concept of helping your opponent get a good, but not winning, score in order to improve your own position has been a repeating aspect of the FIRST competition for the past few years, but some people still don't get it. For any given raw score, the VERY BEST QP score your alliance can receive is when the BLUE alliance score is exactly one point less than your RED alliance score (which is why winning 50-49 is always better than winning 70-29 or 10-9). Everything that your alliance does during the match should be designed to move toward that goal. Assume that you have complete control of the game. You ALWAYS come out better off when you use that position to increase the opposing BLUE score up to your own score minus one point. If you have the opportunity to use the nuances of Rule SC8 to control the BLUE alliance score, the smartest thing you can do is INCREASE their score (see other threads for discussions on how to maximize a score for a given number of bins in the scoring area). Decreasing their score would be a very dumb move on your part - making your opponent's score go negative would border on flat out stupid. As the RED alliance, you never want to give the BLUE alliance a negative score. What it comes down to, folks, is understanding the difference between strategy and tactics. Some people are concerned that the potential for negative scores will affect the "viewer friendliness" of the game. I don't see this as a concern. For the reasons outlined above, I just don't see negative scores happening (at least not more than once - if by accident a team causes a negative score to the opposing alliance and thereby cause their own alliance to lose QPs, their own partner will probably pummel them with large lumps of head cheese just to make sure they never do it again! ). Since it won't be happening, there is no need to spend a lot of time explaining a tiny, esoteric nuance of the rules that is theoretically possible but highly improbable. So I am not going to sweat this one too much.-dave Last edited by dlavery : 12-01-2003 at 00:34. |
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#19
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I wouldn't worry too much about it since I'm sure FIRST will fix the wording in the next update.
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#20
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I highly doubt a team will give up 25 king of the hill points, just to get negative QP!!!!!
A more likely situation is that a team will be a team getting less then 3 boxes in their scoring zone. lemme breake it down. 3 box = 2-1 = 1 2 box = 1-1 = 0 1box = 0-1 = -1 0 box = 0-0 = 0 my sugestion - very easy the stack* with the most boxes in it is multiplied by the TOTAL number of boxes in the scoring zone. PERIOD, NO MATER WHAT! *definition of stack dictionary.com "An orderly pile, especially one arranged in layers." Legalese / Mattsk=peak "A group of boxes supported by 1 and only 1 box, or any nonbox item. each box can only directly support 1other box. any stack not fitting this description is not elegible for the high stack.THATS IT; The boxes in it are just regular boxes!!! high points (pun intended ) in this plan
ps. this exact same message will be posted in all negative point threads, and in its own poll thread in the rules forum. any updates/replies should be posted in poll thread, so please make sticky. goto the poll thread and lets make it a petitition!!!! pps. sorry bout the speling, gammer, too many !'s and bouts of RAGE; its 3:45 AM!! -Matt Stearn CUL8R Last edited by Brandon Martus : 12-01-2003 at 15:49. |
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#21
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#22
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In all the discussions about negative points, I think many of you have missed this very important part of the rules:
If ANY parts of your own alliance’s robots are in contact with ANY container in your own Scoring Zone in a stack (alone or in a multi-container stack), ALL containers in that stack will be worth zero points. This bullet is worth reading several times. Any container you touch that is touching any container, etc., will be worth zero points. TIP: Get away from your containers. Therefore, if you try to raise the stack with your robot, you don't get negative points, you get zero points. |
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#23
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#24
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ahh, now we can settle this thing... you hit the nail right on the head. ![]() |
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#25
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I couldn't imagine that people would be so intent on winning that they'd try to completely ruin the other teams' scores by trying to make their score negative. Anyways, as our mentor Mr. Stokely pointed out, in overall points, if you won the match by them getting negative points, your overall score would go down because of the whole thing about you getting your score + 2x their score or whatever.
To be totally honest, I'd be kind of disappointed in a team that attempted that. ![]() |
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#26
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Re: neg pts
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That'll cure anyone from even thinking of doing that again! ![]() |
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#27
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i dont think anyone would score a negative score. it would be an accidental thing if even possible
i think first means that the boxes in the tallest 'pile' do not count as boxes on the floor. what if you had a sort of pyramid shape? hmmmm box box box box box box would just 3 boxes not count as boxes on floor? or would all of those not count? hmmmmmmmm...... |
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#28
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LOOK TO THE PAST
i have found, while contemplating this whole negative scoring points connundrum, that it is imperative for one to look to the past in order to find an answer to the future. take the teams that truly dominated Zone Zeal. did they have as many qualifying points as possible? no. how well were Hammond's scores in the qualifying rounds? not too good. in fact...most teams would consider those bad. but did Hammond worry? not really. why? they knew the game changed in the Tournament, where the game was win...win...win. If your bot CAN give a team a negative score...good for you...you will probably be the #1 draft. However, another quandry comes to life. Are negative points even possible. The rules say that it counts as "in". Nowhere does it say that it counts as a multiplier stack. The Bottom Line...if it can be done, it will be done.
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#29
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I'm gonna stick to my first instinct and say theat they are not possible.
If they wanted negative scores they would have mentioned it. its (boxes not in multipler stack) times (multiplier stack height) is so simple..... at least thats how i see it |
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#30
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2. the highest return for a stack is 22 or 23 high ( the closest you can get to a perfect square 3. You dont need to put the box all the way up at the top. all you need to do is pick the stack up and place it on a box and repeat (thatsd what our team will do). |
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