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#16
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Re: Modern Upgrrade
2003 all the way. One of the easiest to adapt in the reboot, plus newer technology could make the field a lot more interesting, and could add some unique small things to the game.
Plus there's just something about robots speeding up the ramp, ramming into the bins, and see them crashing down that just makes me giddy with excitement. ![]() |
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#17
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Re: Modern Upgrrade
Honestly, even though 2004 would be super crowded, seeing 3 robots tackle the various elements would be great to watch. It would be sort of like watching a Triathlon where all 3 events were going on at the same time. A bit crazy and unpleasant for newcomers to watch, but it would be so great to play and watch as an FRC vet. Other than that, 2003 seems pretty ideal as the next best.
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#18
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Re: Modern Upgrrade
If you guys are calling for 2003, there was a game-breaker that year. It wasn't necessarily blocking the top of the ramp... Two teams figured out how to take down the wall without moving. They went head-to-head in one match. Yes, there was a winner. (Yoda, by name...) Yes, I remember which teams they were. Yes, I think I could figure out how to build such a robot under most of the current rules and restrictions...
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#19
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Re: Modern Upgrrade
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#20
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Re: Modern Upgrrade
I don't think I can find any, but 234 and 980 built the robots. Basic automode was to extend and swing an arm across the ramp. Goodbye boxes. 234's had two pivots; 980's had 1 but telescoped out, then telescoped in after being raised to vertical (then latched stowed). After that, they'd climb the ramp or try to defend a stack.
As I recall, 980 got to the boxes first when they went against each other. |
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#21
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Re: Modern Upgrrade
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234 versus 980 http://www.chiefdelphi.com/media/photos/15501 http://www.chiefdelphi.com/media/photos/15509 http://www.chiefdelphi.com/media/photos/15510 http://www.chiefdelphi.com/media/photos/15511 http://www.chiefdelphi.com/media/photos/15512 71 for reference http://www.chiefdelphi.com/media/photos/16233 Last edited by AdamHeard : 08-08-2012 at 15:14. |
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#22
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Re: Modern Upgrrade
71, 234, and 980 combined for 1 finalist award and no wins at 9 events (71 at West Michigan). It's very creative, but hardly a game-breaking strategy.
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#23
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Re: Modern Upgrrade
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With all that being said, it was still a pretty cool idea and was usually very effective. |
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#24
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Re: Modern Upgrrade
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Agreed. Several other teams (148 included - way before I was on the team) built similar robots. -John |
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#25
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Re: Modern Upgrrade
Ladder Logic please.
But we played the remake for 2001 this year (bridge and cooperate with opponents for common goal), and the 2002 remake in 2009 (goals, balls, and movement is key). And if you didn't say Pre-2005, I would have said 2005. Last edited by Tetraman : 08-08-2012 at 17:27. |
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#26
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Re: Modern Upgrrade
2003.
Bumpers optional. Make stacked robots on the platform worth endgame multipliers. Make 68's robot legal, just for fun. Get rid of the elimination round points system. Burn it. Nuke it. Kill it with fire. Last edited by Travis Hoffman : 08-08-2012 at 21:34. |
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#27
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Re: Modern Upgrrade
I think we can all appreciate power and hitting things, but this wouldn't make a good FIRST game at all.
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#28
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Re: Modern Upgrrade
Sounds good to me
!But we'd have to pull it down from the Graveyard and put it back together. Last edited by Ekcrbe : 08-08-2012 at 21:55. |
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#29
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Re: Modern Upgrrade
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![]() I'm not sure which was more complicated, 234's 2003 or 2004 robot with the 2 foot long, 2" diameter cylinder used to hang the robot. If I could see a game play again, it would be 2003 or 2004. You won't see a game like either of those ever again. |
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#30
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Re: Modern Upgrrade
I can't believe how many people liked 2003. Do you know how hard it was to clean the field after a day of competition? The ramps had to be moved so we could get debris. At one competition, we were picking up nearly a 5 gallon bucket each day.
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