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View Poll Results: Which Pre 2005 would do best in a three alliance reboot?
FIRST Frenzy http://www.firstwiki.net/index.php/F...aising_the_Bar 28 23.93%
Stack Attack http://www.firstwiki.net/index.php/Stack_Attack 40 34.19%
Zone Zeal http://www.firstwiki.net/index.php/Zone_Zeal 8 6.84%
Diabolical Dynamics http://www.firstwiki.net/index.php/Diabolical_Dynamics 1 0.85%
Co-Opertition FIRST http://www.firstwiki.net/index.php/Co-Opertition_FIRST 14 11.97%
Double Trouble http://www.firstwiki.net/index.php/Double_Trouble 4 3.42%
http://www.firstwiki.net/index.php/Ladder_Logic 6 5.13%
Toroid Terror http://www.firstwiki.net/index.php/Toroid_Terror 2 1.71%
Hexagon Havoc http://www.firstwiki.net/index.php/Hexagon_Havoc 2 1.71%
Ramp n' Roll http://www.firstwiki.net/index.php/Ramp_n%27_Roll 5 4.27%
Tower Power http://www.firstwiki.net/index.php/Tower_Power 1 0.85%
Rug Rage http://www.firstwiki.net/index.php/Rug_Rage 0 0%
Maize Craze http://www.firstwiki.net/index.php/Maize_Craze 6 5.13%
Voters: 117. You may not vote on this poll

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  #16   Spotlight this post!  
Unread 07-08-2012, 14:13
dag0620 dag0620 is offline
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Re: Modern Upgrrade

2003 all the way. One of the easiest to adapt in the reboot, plus newer technology could make the field a lot more interesting, and could add some unique small things to the game.

Plus there's just something about robots speeding up the ramp, ramming into the bins, and see them crashing down that just makes me giddy with excitement.
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Unread 08-08-2012, 02:42
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Re: Modern Upgrrade

Honestly, even though 2004 would be super crowded, seeing 3 robots tackle the various elements would be great to watch. It would be sort of like watching a Triathlon where all 3 events were going on at the same time. A bit crazy and unpleasant for newcomers to watch, but it would be so great to play and watch as an FRC vet. Other than that, 2003 seems pretty ideal as the next best.
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Unread 08-08-2012, 14:09
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Re: Modern Upgrrade

If you guys are calling for 2003, there was a game-breaker that year. It wasn't necessarily blocking the top of the ramp... Two teams figured out how to take down the wall without moving. They went head-to-head in one match. Yes, there was a winner. (Yoda, by name...) Yes, I remember which teams they were. Yes, I think I could figure out how to build such a robot under most of the current rules and restrictions...
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Unread 08-08-2012, 14:49
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Re: Modern Upgrrade

Quote:
Originally Posted by EricH View Post
If you guys are calling for 2003, there was a game-breaker that year. It wasn't necessarily blocking the top of the ramp... Two teams figured out how to take down the wall without moving. They went head-to-head in one match. Yes, there was a winner. (Yoda, by name...) Yes, I remember which teams they were. Yes, I think I could figure out how to build such a robot under most of the current rules and restrictions...
What teams and how did they manage that? Do you have any video?
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Unread 08-08-2012, 15:03
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Re: Modern Upgrrade

Quote:
Originally Posted by Gregor View Post
What teams and how did they manage that? Do you have any video?
I don't think I can find any, but 234 and 980 built the robots. Basic automode was to extend and swing an arm across the ramp. Goodbye boxes. 234's had two pivots; 980's had 1 but telescoped out, then telescoped in after being raised to vertical (then latched stowed). After that, they'd climb the ramp or try to defend a stack.

As I recall, 980 got to the boxes first when they went against each other.
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Unread 08-08-2012, 15:09
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Re: Modern Upgrrade

Quote:
Originally Posted by EricH View Post
I don't think I can find any, but 234 and 980 built the robots. Basic automode was to extend and swing an arm across the ramp. Goodbye boxes. 234's had two pivots; 980's had 1 but telescoped out, then telescoped in after being raised to vertical (then latched stowed). After that, they'd climb the ramp or try to defend a stack.

As I recall, 980 got to the boxes first when they went against each other.
71 also made a similar design.

234 versus 980
http://www.chiefdelphi.com/media/photos/15501
http://www.chiefdelphi.com/media/photos/15509
http://www.chiefdelphi.com/media/photos/15510
http://www.chiefdelphi.com/media/photos/15511
http://www.chiefdelphi.com/media/photos/15512

71 for reference
http://www.chiefdelphi.com/media/photos/16233

Last edited by AdamHeard : 08-08-2012 at 15:14.
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Unread 08-08-2012, 15:22
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Re: Modern Upgrrade

Quote:
Originally Posted by EricH View Post
If you guys are calling for 2003, there was a game-breaker that year.
71, 234, and 980 combined for 1 finalist award and no wins at 9 events (71 at West Michigan). It's very creative, but hardly a game-breaking strategy.
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  #23   Spotlight this post!  
Unread 08-08-2012, 15:27
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Re: Modern Upgrrade

Quote:
Originally Posted by Joe Ross View Post
71, 234, and 980 combined for 1 finalist award and no wins at 9 events (71 at West Michigan). It's very creative, but hardly a game-breaking strategy.
I remember one match where we played one of them. We had wings that deployed in order to push a large number of bins. When we played that match we ran our autonomous in low gear. It made it very slow, which was exactly how to beat it. When we turned the corner to head toward the ramp, all of the boxes were still in front of us. We just slowly bulldozed them over to the other side.

With all that being said, it was still a pretty cool idea and was usually very effective.
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Unread 08-08-2012, 16:03
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Re: Modern Upgrrade

Quote:
Originally Posted by Joe Ross View Post
71, 234, and 980 combined for 1 finalist award and no wins at 9 events (71 at West Michigan). It's very creative, but hardly a game-breaking strategy.

Agreed. Several other teams (148 included - way before I was on the team) built similar robots.

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Unread 08-08-2012, 17:23
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Re: Modern Upgrrade

Ladder Logic please.

Quote:
Originally Posted by Koko Ed View Post
Nothing will ever make the 2001 or 2002 game better.
But we played the remake for 2001 this year (bridge and cooperate with opponents for common goal), and the 2002 remake in 2009 (goals, balls, and movement is key).

And if you didn't say Pre-2005, I would have said 2005.
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Unread 08-08-2012, 20:14
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Re: Modern Upgrrade

2003.

Bumpers optional.

Make stacked robots on the platform worth endgame multipliers.

Make 68's robot legal, just for fun.

Get rid of the elimination round points system. Burn it. Nuke it. Kill it with fire.
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Unread 08-08-2012, 20:23
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Re: Modern Upgrrade

Quote:
Originally Posted by Travis Hoffman View Post
2003.

Bumpers optional.

Make stacked robots on the platform worth endgame multipliers.

Make 68's robot legal, just for fun.

Get rid of the elimination round points system. Burn it. Nuke it. Kill it with fire.
I think we can all appreciate power and hitting things, but this wouldn't make a good FIRST game at all.
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Unread 08-08-2012, 20:40
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Re: Modern Upgrrade

Quote:
Originally Posted by Travis Hoffman View Post
2003.
Make 68's robot legal, just for fun.
Sounds good to me!

But we'd have to pull it down from the Graveyard and put it back together.
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Unread 08-08-2012, 21:53
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Re: Modern Upgrrade

Quote:
Originally Posted by Joe Ross View Post
71, 234, and 980 combined for 1 finalist award and no wins at 9 events (71 at West Michigan). It's very creative, but hardly a game-breaking strategy.
I remember this robot very well, it was ridiculous - in a good way. This was the first year for autonomous mode in FRC and we knew pretty quickly how the match was going to go within the first 10 seconds of the match. We spent the rest of the match fighting for the hill and sometimes ending up on our back. I tried to find better pictures, I'm going to have to dig through some old hard drives to find videos -



I'm not sure which was more complicated, 234's 2003 or 2004 robot with the 2 foot long, 2" diameter cylinder used to hang the robot.

If I could see a game play again, it would be 2003 or 2004. You won't see a game like either of those ever again.
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  #30   Spotlight this post!  
Unread 09-08-2012, 08:28
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Re: Modern Upgrrade

I can't believe how many people liked 2003. Do you know how hard it was to clean the field after a day of competition? The ramps had to be moved so we could get debris. At one competition, we were picking up nearly a 5 gallon bucket each day.
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