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View Poll Results: Which Pre 2005 would do best in a three alliance reboot?
FIRST Frenzy http://www.firstwiki.net/index.php/F...aising_the_Bar 28 23.93%
Stack Attack http://www.firstwiki.net/index.php/Stack_Attack 40 34.19%
Zone Zeal http://www.firstwiki.net/index.php/Zone_Zeal 8 6.84%
Diabolical Dynamics http://www.firstwiki.net/index.php/Diabolical_Dynamics 1 0.85%
Co-Opertition FIRST http://www.firstwiki.net/index.php/Co-Opertition_FIRST 14 11.97%
Double Trouble http://www.firstwiki.net/index.php/Double_Trouble 4 3.42%
http://www.firstwiki.net/index.php/Ladder_Logic 6 5.13%
Toroid Terror http://www.firstwiki.net/index.php/Toroid_Terror 2 1.71%
Hexagon Havoc http://www.firstwiki.net/index.php/Hexagon_Havoc 2 1.71%
Ramp n' Roll http://www.firstwiki.net/index.php/Ramp_n%27_Roll 5 4.27%
Tower Power http://www.firstwiki.net/index.php/Tower_Power 1 0.85%
Rug Rage http://www.firstwiki.net/index.php/Rug_Rage 0 0%
Maize Craze http://www.firstwiki.net/index.php/Maize_Craze 6 5.13%
Voters: 117. You may not vote on this poll

 
 
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  #35   Spotlight this post!  
Unread 09-08-2012, 10:29
Chris Hibner's Avatar Unsung FIRST Hero
Chris Hibner Chris Hibner is offline
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Re: Modern Upgrrade

Quote:
Originally Posted by Al Skierkiewicz View Post
I can't believe how many people liked 2003.
Me either. I thought that was the worst game ever. Most of the robots (my team included) were just booooooring that year. However, it had potential to be a great game. I think with a few changes, it could be great.

I would start with getting rid of the Sterilite containers and make the game pieces symmetric about all 3 axes. The problem with stacking that year is you first had to be able to manipulate the bins into the proper orientation before you could even think about stacking them. It was just too difficult of a task to bother with (especially considering how easy it was to knock the stach over). Make the objects cubes and it becomes a much more realistic task. The only problem is will be tough finding off-the-shelf game pieces.

The second thing is that it was too easy to destroy stacks once they were made. There needs to be some stack protection, either in an area on the field, or after a time. A rule was needed like you can't destroy a stack in the last 30 seconds of a match, or maybe you can't touch stacks in the colored area of the field.

With those changes to encourage more stacking robots, the game could turn out to produce some of the coolest robots we've seen. I think I could get on board with that game.

Even with all of that being said, 2000 was BY FAR the best game FIRST ever had. That game would get monster ratings on television. My 2nd favorite was 1998 (Ladder Logic).
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