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#241
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Re: 2013 Game?
What if the game has to do with landing on Mars? There could be an autonomous where you have to get your robot to a certain part of the playing field (landing on Mars) to score points. The field could simulate rough terrain and be, well, rough. To score you could maybe have to move different pieces to different parts of the field to score (2005ish). The end game could be moving your robot to a different part of the field, but this one would be harder to get to than the rest of the field (Up a ramp? In a pit? UNDERWATER?!?!?! The possibilities are endless!) I think that an unconventional field could be fun!
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#242
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Re: 2013 Game?
That. and having to store the thing...
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#243
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Re: 2013 Game?
Quote:
![]() The idea is an intriguing one, though. It seemed to me that the GDC was talking about turning more seriously/permanently to straightforward, fast-paced sports in order to increase "spectator friendliness" and answer the perennial "ok, but why bother to [stack tetras, hang tubes, drag trailera] in the first place?" question. But the idea of mimicking to some laymen-appreciable extent an impressive scientific feat, while still maintaining an interesting, friendly, strategic, everything-a-good-FRC-game-has-to-be game is really very cool, if it's possible. My money's still on footballs. |
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#244
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Re: 2013 Game?
But what if us and 2614 don't want to be landed on
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#245
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Re: 2013 Game?
What if it is tiled rough terrain? Each tile would be the same, and then they would give you some in your KOP. Then you wouldn't have to have an entire floor of terrain, just the tiles that you got. And then you could practice on them!
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#246
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Re: 2013 Game?
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Just issue everyone triangular wheels (or cover the floor with really big corn kernels) |
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#247
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Re: 2013 Game?
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#248
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Re: 2013 Game?
I was just looking up some trends, and since 1996 (the year before the first game not involving balls), every game in an even-numbered year has included a ball as a main game piece and every game in an odd-numbered year has not*, bar 2001, which is widely considered the worst FRC game ever. We all know the GDC loves bucking trends, but will they dare to break this pattern again? I doubt it....
* and 2009, but those orbit balls weren't really "balls", right? |
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#249
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Re: 2013 Game?
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#250
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Re: 2013 Game?
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I'm going to go brush up on active drive systems, and linear lift systems. -Nick |
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#251
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Re: 2013 Game?
I'm really hoping for tetras. An arm/elevator will be almost a sure deal, after a game that didn't require them. As always, an awesome drive train will be required to do well.
You heard it here first folks. The robot will definitely need wheels and will probably have an arm. |
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#252
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Re: 2013 Game?
Quote:
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#253
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Re: 2013 Game?
where do you find the speech ?
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#254
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Re: 2013 Game?
No game piece could be more shamelessly recycled than the tetra. On top of that, what new stuff can you really do with it? A mashup of Frenzy with odd game pieces could be entertaining. I like the idea of "physical challenges" the robot has to perform on an object to pull itself up, stack other robots, or balance itself as the endgame portion. They could theme it to a mission to Mars where your alliance has to collect resources of various shapes, sizes and values into 2 of your alliance's movable bins, and doing something like putting the bin on your robot gives you bonus/multiplier points. 2 bots balancing one bin each receives x points, one bot balancing two bins earns y, and spilling your bin earns you a z penalty.
(Doesn't this work better in the Rumor Mill?) |
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#255
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Re: 2013 Game?
I think this thread has become such a staple on CD every year that no one has a problem with it being in the general forum.
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