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#1
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Re: Turning Quality Metrics
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I disagree on a purely qualitative basis. In 2011 the Robowranglers built a Nonadrive (4 traction + 5 omni) as Raptor's drivetrain. During initial "live fire" tests, we hypothesized that the side-side wheel wasn't actually much of an advantage. We pulled the circuit breaker from the middle wheel, and zip-tied it up -- performance actually increased. (Note: I still believe the side-side motion is useful in some games, just not 2011). Our plan was to then swap out the omni-wheels for some medium-traction wheels like kit wheels or Colsons to get the performance as described by others in this thread. What happened next was surprising... We found that in the 4-omni wheel skid-steer configuration (which we've dubbed "butterfly drive) our driver was able to execute some incredibly smooth, and quite precise maneuvers. He was able to also do some "slide" maneuvers we hadn't anticipated. I would have never speculated that a "zero-scrub" drive would perform like it did, but with Connor on the sticks the thing performed great, and provide benefits that would not have been present in another system. That said... Quote:
Perhaps Connor's ability to "drop traction - lock heading" helped him avoid over-shoot issues. My thinking is... Mechanically balancing scrub to prevent overshoot will help with driver smoothness, but are sacrifices being made to achieve this? What do you give up to help your driver deal with overshoot? Good discussion. ![]() -John |
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#2
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Re: Turning Quality Metrics
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Less experienced drivers tend to do better with more scrub. that is part of the reason our robots have more scrub at teh start of teh season than the end of the season. You can set up a front drive car to have slight over steer (likely to spin), and a a driver with reasonable car control on a racetrack will be way faster than one that understeers. That being said, there is a reason why even street performance cars have understeer. Switchables though get a category of their own. I really enjoyed our 2011 chassis, and I am a huge fan of the 469 style caster drives. PS, I would love to have watched a talent show between the 217 and 148 drivers in 2010. I got the opportunity to watch a 217 practice, and the speed an maneuverability was absolutely amazing. |
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#3
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Re: Turning Quality Metrics
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I cannot completely back up this arguement... just yet, > ; ) but I believe this enough to take a leap of faith and do it. Oh yes... do you want to share how driving with PID closed loop encoders help with turning performance and latency? |
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#4
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Re: Turning Quality Metrics
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This activity seems like it would be very "high effort, low reward" compared to other developments an FRC team could be doing. I'm going to assume you're going to do some driver drills... if your team isn't the type of team that does driver drills, you're probably not capable of doing what you're describing anyways. Training drivers isn't that hard. If you're going to run some driver drills you're going to quickly move past the part of the learning curve where this software would matter anyways. Maybe I'm under-estimating the reward, and over-estimating the effort required for meaningful result. -John |
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#5
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Re: Turning Quality Metrics
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Good robots with bad drivers can lose. Bad robots with good drivers can win. Good robots with good drivers can dominate. That being said, we usually get software to around 80-90% then let the drivers learn to drive the thing. The last 20% takes 80% of the time. (Pareto principle) |
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#6
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Re: Turning Quality Metrics
One that our mentor likes is "a 100% robot with 50% drivers is a 50% robot."
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#7
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Re: Turning Quality Metrics
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It was high effort, but now it is a well-defined solution... so it's really an inherited benefit... with no time invested here... but my time invested now is in learning about interfacing with the basics robotics drive itself... gears torque etc... stuff I need to learn no matter what solution we choose. I have gone over your spreadsheet with a fine tooth comb and use this as a simulation. (More on that in the other post on cof tomorrow). We do driver drills... I listen to the driver's needs and I've talked with Jim Z as I'm very inspired by Team 33's method of drive control. I am not afraid of new innovation. We have to continuously challenge old paradigms and believe and continue to try new things. For me the reward is that great feeling I saw when we continued to successfully balance the ramp for Rebound Rumble... to make the driver feel like he is at one with how the robot performs. I remember the moment I hesitated when I crashed my car because it was not intuitive to me (I did not know how to quickly react to slow down a standard stick drive). The reward is for a user to not need to worry about what to do when he panics because it is intuitive. Last edited by JamesTerm : 20-08-2012 at 05:32. |
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#8
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Re: Turning Quality Metrics
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Spoiler for lack of self control.:
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#9
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Re: Turning Quality Metrics
Awesomeness is subjective. We like it.
Any match video from 2011 would somewhat show it. In the teaser video you can see some of the drift moves, and you can see Connor kind of whip the robot around a few times (he backs into the rack, then spins the front around to score). Quote:
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