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#1
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Re: Ground clearance
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Some things to consider: -Why use such a large wheel when you have such low ground clearance? -Why put washers under the bearing blocks? The same effect can be achieved by drilling the bearing/axle hole 1/16" off center and flip the block over on the middle/outside wheels to create the drop. -Have you considered what gearbox you are using and how the wheels will be driven? Along with obstacle clearance gearing plays the most important role in determining wheel size. Personally I would suggest having the smallest wheels you can (4" is advisable) while keeping your ground clearance within range. Having smaller wheel means less gear reduction, less weight, less weight in rotating components, and a better looking and simpler robot. It sounds like you're designing your robot around your wheel size and desired frame style. This being an off season project, I wound encourage you to take a step back from your design and think about attributes you want it robot to have and its overall conceptual design before going into specifics like wheel size. Don't design around the frame style you want, design the frame to serve your needs and you'll find yourself with a simpler design. I don't mean to bash on your 3/4" tubing, but in this case in seems like its limiting you from mounting the wheel axles on the same plane as the frame which wound let you run smaller wheel with better ground clearance. Try doing something new and crazy with your frame construction, even if it doesn't work you'll learn loads more than you would from repeating your traditional construction methods. Just my 2 cents. |
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#2
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Re: Ground clearance
Additionally, I would suggest against a drop center 6WD layout. Instead, raise the front and place your center of gravity (CG) within the rear 4 wheels. This will allow 4WD maneuverability while having capability of 6WD without the teter-totter effect. The 2012 RoboBees robot "Yow Sting" used a 0.5" raised front and could rotate in place on the back 4 wheels.
As far as ground clearance, the carpet is not necessarily "flat" once you've examined it closely. Often times, there are subfloor variations, carpet kinks from unrolling, and other non-uniformities that may add as much as 0.25" variation. |
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#3
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Re: Ground clearance
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Typically the "teter-totter effect" isn't detrimental to a robots performance unless the 6wd drop center is poorly constructed or the driver is unnecessarily jerky. When you introduce any more than two wheels on a drivetrain you also introduce turning scrub, where the wheel has to move laterally when the robot turns. To much scrub can be the death of some 4wd bots as when turning the robot has to supply the force to drag the wheel laterally. A large part of the philosophy behind the 6wd drop center is that when you turn the robot does not pivot around either set of four wheels, instead it pivots around the center wheels while "teter-tottering" between the two sets of wheels. This makes it so the robot never fully rests on one set of the four wheels thus making the turning scrub close to non-existent giving you much faster steering and a surprising amount of control. Last edited by Adrian Clark : 30-08-2012 at 11:46. |
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#4
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Re: Ground clearance
Perhaps I should state that this was based on last year's game and our derived requirements. Obviously different games will drive requirements; however, I find the raised front with appopriately placed CG works exceptionally well in maneuverability and stability. For instance, we were able to rotate in place while balanced on the bridge in Rebound Rumble.
I might be mistaken with the CG of the OP's drop center, as I was expecting a CG placed over the center wheels for optimum rotation. As you are aware, this is a huge assumption and changes the entire dynamics of the robot. Correct my assumption if this is not the case. Moving forward with this assumption, would the robot not require a forward vector to pivot to the rear 4 wheels when turning, thus negating the ability to turn in place? I was also under the impression that teter-tottering was a design deficiency, but I now see how you could use it as an advantage. |
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#5
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Re: Ground clearance
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Not necessarily, even if the CG is perfectly centered the robot will always be resting on either set of four wheels. I'm not too sure I understand your logic here, why would the robot not be able to turn in place in your given scenario? |
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#6
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Re: Ground clearance
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However, if the CG of the robot is close enough to center that enables the teetering you know longer have this luxury. The acceleration at the beginning of the turn and throughout could switch which axis you rotate about. Meaning it could be between the front and center wheels, or the rear and center wheels. We knew that every turn would be about a central point with almost no variation. It is like have a 4WD robot with a wheelie bar with powered wheels. Again, the application should drive the design. This is just another option to keep in mind. |
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#7
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Re: Ground clearance
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#8
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Re: Ground clearance
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But I understand what you are saying though. But why would you want a robot with a CG + acceleration that would allow rocking in normal situations? Is there too much variance in when it does or does not teeter to be able to predict what axis the robot will turn about? We chose this design for stability reasons. We always sit on our rear wheels. Likewise we always turned about the same point. I guess it is just design intent. |
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#9
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Re: Ground clearance
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I'm not saying your decision was a bad one, we did the same thing in 2009; Just clarifying for the lesser informed people reading that there isn't some holy grail difference here. |
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#10
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Re: Ground clearance
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Can I pose the question: if you know are going (significantly) bias the CG to one side of the robot, why drop the center as opposed to raising the front? Not trying to argue the poi t just want a different designers perspective. |
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#11
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Re: Ground clearance
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A bigger factor for us is we don't like giving up symmetry on our parts. If we can maintain it, it makes fab and assembly easier/less confusing. It's a really trivial difference though, between implementations. |
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#12
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Re: Ground clearance
I would strongly caution about going less than 0.5" of ground clearance, here is why:
In 2008, it was a flat game in the rules.... except for th 5" plates supporting the poles for the center divider. That a lot of teams got stuf on. 2010 was flat between the bumps, except it wasn't as they added some plywood at teh entrance/exit ramp surface of the bumps so that teams didn't damage the flooring. 2005 was flat, except for the 3/16" plastic triangles on the floor to designate the loading. And the 1.5" tubes you might get shoved over while scoring a Tetra. You can go less than 0.5" (I have seen many successful bots do this), but I would caution going much below that. |
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#13
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Re: Ground clearance
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#14
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Re: Ground clearance
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![]() Again, thanks for the info on tetering as a method of control. Definitely a new bit of info for me. Ever since stack attack, I've been wary of tippy robots :lol: OP, I hope we haven't gotten too far off your original question... |
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