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#1
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Re: [FTC]: Opinion on lifting robots
From Game Manual 1.3.4 End Game
"In order to earn the Lifting Bonus, the lifted Robot must be fully supported by the Alliance partner’s Robot and not by any other game object (i.e. 100% of the weight of a robot must be supported by the Alliance partner’s Robot)." Therefore, it seems to me that, as long as one robot is COMPLETELY supported by another, it counts as being lifted for the bonus. The challenge then is, how do you get a robot up 18"? A ramp of some sort for that purpose would be quite steep. Last edited by LeelandS : 08-09-2012 at 23:11. |
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#2
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Re: [FTC]: Opinion on lifting robots
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Technically if you had some sort of sheet of metal at the top of your robot that folds out into a ramp, and you're serious about being a ramp bot, you should have some kind of way to expand the ramp to be longer to not make it a steep adventure. |
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#3
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Re: [FTC]: Opinion on lifting robots
That's plausible. If that's the plan, instead of one sheet that flips down to make a ramp, you could have two sheets that flip down to make one continuous ramp. As long as they can be locked in place to prevent them collapsing, that's definitely possible.
That would be quite a sight. A "Super ramp" that flips down so an alliance partner can climb on top. That would be one monster of a climb. |
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#4
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Re: [FTC]: Opinion on lifting robots
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Another design that came across my mind was kind of like a forklift type design where you have a forklift that can get from the floor to the very top of the robot. Attached to the carriage of the forklift is simply an 18x18 sheet of strong metal. It's in vertical position when game starts, but then at end game, this 18x18 metal is expanded; its basically now flat with the floor. A robot can then get on the metal sheet, and the forklift of the lifting bot can raise the robot & the metal sheet to the top of the bot, and then viola. |
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#5
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Re: [FTC]: Opinion on lifting robots
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#6
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Re: [FTC]: Opinion on lifting robots
My personal opinion is that lifting your partner using some sort of ramp at the end game is a great way to make a bunch of points in a short amount of time. However, I would hate to really completely on the lifting bonus for points as you would be relying on your partner. If for any reason your partner couldn't go up your ramp your entire design would be useless.
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#7
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Re: [FTC]: Opinion on lifting robots
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First, and most obvious, that forklift needs to be extremely sturdy and strong. It needs to support a robot up 24". Not only does it need to actually be able to LIFT the robot up, it needs to be able to HOLD the robot up, even after power is cut to the field, since points aren't totaled until all parts come to rest. So that forklift needs to be strong enough to lift, sturdy enough to hold the robot, and able to lock itself at the top (or any place from bottom to top). Secondly, were you to design a forklift, I would try to make it more like an elevator. Forklifts generally lift things that don't really move (wood, metal, etc), but this is lifting a robot. A robot that, probably, has wheels. Therefore, it can roll. And I would be terrified if, for whatever reason, the robot going up started to roll, and then plummeted. So I would build it more like an elevator. Have the place to drive on, and 3 "walls" extending from the plate to prevent robots from rolling off. Maybe even design a door to cover that last opening. Alternatively, you could design your forklift to be less that 18", and have it lift a robot up from between their wheels (assuming they have a large enough gap in the center of their drive base), thus preventing them from rolling and taking the robot with them. Though this seems like a design that would be able to support a lesser number of robots. |
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#8
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Re: [FTC]: Opinion on lifting robots
Remember that there's only a 5 point bonus for each inch. So 18" would only give you 85 points after the first 30 points for one inch. And imagine how much space on a robot a lifting mechanism or ramp would take up. Plus there's only 30 seconds (End Game) to complete the lift.
I think it's more efficient to go for one inch with a simple mechanism. But hey, I wouldn't have thought teams would go 10'+ in the air last year, so who knows! |
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#9
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#10
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Re: [FTC]: Opinion on lifting robots
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Last edited by ehochstein : 09-09-2012 at 12:36. |
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#11
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Re: [FTC]: Opinion on lifting robots
I think lifting will be a fun part of the game, but I don't think minimizing movement from a mechanism is the way to go about it to get to 2 feet from 18 inches.
I am having a smaller more manageable ramp, and it will lead up to a platform that is at about 8 inches tall this will create a very nice angle to drive up, something most drive trains should be able to handle without much problem. From there it will lift up with a scissor lift powered by a lead screw. That oh did I mention 6 motors will be powering this? - Andrew |
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#12
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#13
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Re: [FTC]: Opinion on lifting robots
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Also I don't use a single Tetrix part.- Andrew |
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#14
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#15
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Re: [FTC]: Opinion on lifting robots
For the record, since somebody asked about weight counterbalancing.
Since FTC for some odd reason has no weight limit, you could technically load your bot with whatever you wanted as long as it doesn't violate any other rules. So just get a heavy block of steel and put it in some safe place on the bot, and it should be good enough for counterbalance (and I mean heavy). Also, an idea of one of my teammates was to have some kind of linear slide system that extended out the back of your robot with a weight that would also slide out on said linear slide to counter even further. Because since your pivot point is something like the mid-center of your robot where you're picking up your teammate, the further the weight from this pivot, the higher torque you're getting to counteract the torque from the robots weight. Add that far distance & weight to your own robots weight, and it should provide more than enough torque to counter-act the other robots weight. |
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