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Unread 10-10-2012, 21:32
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Re: Drivetrain Question

Drive wheels with v-belt; tension it to engage the drive, loosen to coast.
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Unread 10-10-2012, 21:50
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Re: Drivetrain Question

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Originally Posted by RogerR View Post
Drive wheels with v-belt; tension it to engage the drive, loosen to coast.
This is the same way my lawn mower work's to spin the blades. Though it doesn't have a lot of torque needed so I can not say it would work or not. Prototyping is an option though
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Unread 10-10-2012, 22:12
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Re: Drivetrain Question

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Originally Posted by akoscielski3 View Post
This is the same way my lawn mower work's to spin the blades. Though it doesn't have a lot of torque needed so I can not say it would work or not. Prototyping is an option though
The idea was shamelessly stolen from stuypulse's 2005 robot: http://www.chiefdelphi.com/media/photos/20224

Evidently worked for them.
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Unread 11-10-2012, 08:53
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Re: Drivetrain Question

OP, consider disabling dynamic braking before you attempt a mechanical solution. That may be enough to comfortably push the cart around.
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Unread 11-10-2012, 09:34
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Re: Drivetrain Question

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Originally Posted by JamesCH95 View Post
OP, consider disabling dynamic braking before you attempt a mechanical solution. That may be enough to comfortably push the cart around.
The second goal of disconnecting the wheels for the motors is a matter of safety. Whatever way we end up doing it, there will be a deadman switch that works like one off of a treadmill. We like to keep our carts safe, and we're pretty well know for that.
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Unread 12-10-2012, 10:46
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Re: Drivetrain Question

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The second goal of disconnecting the wheels for the motors is a matter of safety. Whatever way we end up doing it, there will be a deadman switch that works like one off of a treadmill. We like to keep our carts safe, and we're pretty well know for that.
You could use the deadman switch to disconnect power to the motors directly, or through a relay, which would be similar to disconnecting them mechanically.

You could also get or mimic an OTS item like a wheelchair safety lock to prevent wheel rotation:

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Unread 12-10-2012, 11:02
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Re: Drivetrain Question

A couple of thoughts, If you are driving like typical robots, try using victor speed controls instead of Jags. Jags short the motor leads when off, so the motor is a brake. Victors do not do this, and you will not have this braking action when pushing.

Safety issue, put a electrical cut off switch by the controls.

Fix it electrically, of course, I'm electrical.
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Unread 12-10-2012, 11:09
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Re: Drivetrain Question

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Jags short the motor leads when off... Victors do not do this...
By "off", do you mean "unpowered"? If so, can someone please confirm this?



Last edited by Ether : 12-10-2012 at 11:14.
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Unread 12-10-2012, 11:16
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Re: Drivetrain Question

if the jag was in brake mode it would short the leads if it was in coast mode it would not.
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Unread 12-10-2012, 11:32
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Re: Drivetrain Question

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if the jag was in brake mode it would short the leads if it was in coast mode it would not.
The question on the table is this: Will an unpowered Jag short the motor leads, regardless of jumper position.


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Unread 12-10-2012, 11:32
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Re: Drivetrain Question

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Originally Posted by 1502 View Post
The second goal of disconnecting the wheels for the motors is a matter of safety. Whatever way we end up doing it, there will be a deadman switch that works like one off of a treadmill. We like to keep our carts safe, and we're pretty well know for that.
A thought for this...

Disconnecting the motor from the wheels with the deadman switch will lead to the cart coasting to a stop, potentially over a long distance carrying a lot or momentum (150 lb robot + 50 or more lb cart...) - in other words, it can defeat the purpose and still run over a little kid. Instead of going that route, use some Jaguars to control the drive train. Set the Brake/Coast header to Brake, so when it stops, the motor actually helps the cart slow down faster. Hook all the limit switch inputs up to a limit switch sitting behind a slot. Slide a card into the slot will close the circuit, allowing the cart to move. If the card is pulled out, the circuit will open, and the Jaguars will immediately stop, with no programming needed on your part!

This can separate your two issues nicely, which might let you use an easier solution for pushing the cart around than if the solution had to solve both problems at once.


Oh, another idea I just had... a similar limit switch/slot concept, except the limit switch would activate some pneumatic cylinders, which would push some wooden skids straight down into the floor. Set it up so they can lift the cart wheels + robot completely off the floor. Now, the deadman switch serves two purposes - it stops the cart immediately, and while in your pit it can give you a more stable working surface that won't roll around!
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Unread 12-10-2012, 11:40
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Re: Drivetrain Question

A dead man's brake doesn't need to actually be part of the drive assembly.

One can arrest the momentum of a wheeled cart just by creating friction between the surface on which the cart rolls say by dropping a rubber covered shoe down on that surface to create drag (might want to tapper the edges on that shoe so it doesn't stop quite so violently that the robot might come off the cart). It might be much easier to make a brake like this.
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Unread 12-10-2012, 11:41
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Re: Drivetrain Question

Quote:
Originally Posted by Jon Stratis View Post
A thought for this...

Disconnecting the motor from the wheels with the deadman switch will lead to the cart coasting to a stop, potentially over a long distance carrying a lot or momentum (150 lb robot + 50 or more lb cart...) - in other words, it can defeat the purpose and still run over a little kid. Instead of going that route, use some Jaguars to control the drive train. Set the Brake/Coast header to Brake, so when it stops, the motor actually helps the cart slow down faster. Hook all the limit switch inputs up to a limit switch sitting behind a slot. Slide a card into the slot will close the circuit, allowing the cart to move. If the card is pulled out, the circuit will open, and the Jaguars will immediately stop, with no programming needed on your part!

This can separate your two issues nicely, which might let you use an easier solution for pushing the cart around than if the solution had to solve both problems at once.


Oh, another idea I just had... a similar limit switch/slot concept, except the limit switch would activate some pneumatic cylinders, which would push some wooden skids straight down into the floor. Set it up so they can lift the cart wheels + robot completely off the floor. Now, the deadman switch serves two purposes - it stops the cart immediately, and while in your pit it can give you a more stable working surface that won't roll around!
I very much agree with your first idea about disconnecting drive motors, very good observation.

I think your second idea could introduce a serious safety hazard. Pneumatic components that always return to one state when de-powered can actuate at un-intended times. If they are explicitly switched you might run into other issues. For example, the cart's battery could run low and the pistons could then actuate unexpectedly, causing the whole cart+robot to raise/lower without warning. If the skids default position were 'deployed' down, and there was an issue with the cart, it might come to stop in a hurry in a queue or pit lane, which would be most inconvenient.

The idea of using skids to stabilize the cart for working is good, but I would not rely on them as a safety mechanism, nor would I have them pneumatically actuated.
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Unread 12-10-2012, 11:57
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Re: Drivetrain Question

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I very much agree with your first idea about disconnecting drive motors, very good observation.

I think your second idea could introduce a serious safety hazard. Pneumatic components that always return to one state when de-powered can actuate at un-intended times. If they are explicitly switched you might run into other issues. For example, the cart's battery could run low and the pistons could then actuate unexpectedly, causing the whole cart+robot to raise/lower without warning. If the skids default position were 'deployed' down, and there was an issue with the cart, it might come to stop in a hurry in a queue or pit lane, which would be most inconvenient.

The idea of using skids to stabilize the cart for working is good, but I would not rely on them as a safety mechanism, nor would I have them pneumatically actuated.
Clearly I didn't explain that last idea well enough The pneumatics wouldn't return to a specific state when de-powered, they would work the same as pneumatics on FRC robots - they remain in whatever state they were at when power was removed (air leakage might result in the pistons slowly losing their pressure). The switch simply indicates which direction they would be at. If you wanted to do this without needing a controller on board, see the attached rough diagram.
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Unread 12-10-2012, 12:11
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Re: Drivetrain Question

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Clearly I didn't explain that last idea well enough The pneumatics wouldn't return to a specific state when de-powered, they would work the same as pneumatics on FRC robots - they remain in whatever state they were at when power was removed (air leakage might result in the pistons slowly losing their pressure). The switch simply indicates which direction they would be at. If you wanted to do this without needing a controller on board, see the attached rough diagram.
I see, that would be better that what I was assuming. However, it still requires the electrical system to function for this safety system to function, and is susceptible to an inadvertent flip of the switch, which isn't ideal in my mind.

Of course none of this detracts from a pneumatic jack's usefulness and definite cool-factor

FYI: plenty of FRC robots have one-way solenoid valves, i.e. return to one state when not powered. It would be dangerous to assume that all robots use 2-way solenoid valves.
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